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Date:	Fri, 30 Nov 2007 14:26:29 -0800
From:	Greg KH <greg@...ah.com>
To:	Alan Stern <stern@...land.harvard.edu>
Cc:	Cornelia Huck <cornelia.huck@...ibm.com>,
	Kay Sievers <kay.sievers@...y.org>,
	Kernel development list <linux-kernel@...r.kernel.org>,
	Jonathan Corbet <corbet@....net>,
	Randy Dunlap <randy.dunlap@...cle.com>
Subject: Re: [RFC] kobject: add kobject_init_ng and kobject_init_and_add
	functions

On Fri, Nov 30, 2007 at 05:10:33PM -0500, Alan Stern wrote:
> On Fri, 30 Nov 2007, Greg KH wrote:
> 
> > Ok, how about this:
> > 	void kobject_init(struct kobject *kobj, struct ktype *ktype);
> > 
> > and then:
> > 	int kobject_add(struct kobject *kobj, struct kobject *parent, const char *fmt, ...);
> > 
> > After we call kobject_init() we HAVE to call kobject_put() to clean up
> > properly.  So, if kobject_add() fails, we still need to clean up with
> > kobject_put();
> 
> You could put that a little less strongly.  After kobject_init() you
> SHOULD call kobject_put() to clean up properly, and after kobject_add()
> you MUST call kobject_del() and kobject_put().
> 
> However if kobject_add() is never called, or if it is called and it 
> fails, then it's okay to use kfree().  It's not clear whether this 
> distinction will matter in practice.  It's probably best to document 
> this using your stronger description.

No, if kobject_add() fails, kobject_put() still must be called in order
to free up the name pointer, unless you are somehow guessing that the
"kobject_set_name()" portion of kobject_add() somehow failed.  And you
can't know that, so you have to call kobject_put() in order to be safe
and clean up everything.

Now why did we not do the final kobject_put() in kobject_del() as well?
Doing two calls, always in order, seems a bit strange, anyone know why
it's this way?

> The same sort of rule should apply to other kernel objects, like struct 
> device.  After intialization you have to do a final _put, before that 
> you just do a kfree().  (And initialization cannot fail.)

Yes.

> > That means we _can_ create a:
> > 	int kobject_init_and_add(struct kobject *kobj, struct ktype *ktype, struct kobject *parent, const char *fmt, ...);
> > 
> > and if that fails, then again, you have to call kobject_put() to clean
> > things up, right?
> 
> Right.  Because you know that the failure must have occurred in the 
> _add portion.

Ok, good, I might get this right yet :)

thanks,

greg k-h
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