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Date:	Mon, 20 Oct 2008 09:31:49 -0700 (PDT)
From:	Linus Torvalds <torvalds@...ux-foundation.org>
To:	Eric Anholt <eric@...olt.net>
cc:	Dave Airlie <airlied@...ux.ie>,
	Andrew Morton <akpm@...ux-foundation.org>,
	linux-kernel@...r.kernel.org, dri-devel@...ts.sf.net
Subject: Re: [git pull] drm patches for 2.6.27-rc1



On Sat, 18 Oct 2008, Eric Anholt wrote:
>
> > It's not being disloyal to your CEO, really. I'm pretty sure nobody will 
> > be fired just for ignoring that whole "640kB^H^H^H^H^H32-bits should be 
> > enough for everybody" idiocy.
> 
> Writing 3D drivers means running 3D games.  Running 3D games
> unfortunately means running a lot of 32-bit userland as the fun stuff is
> binary-only.

That's not a very good reason, though. We're supposed to be perfectly 
binary compatible, so it would actually be *better* if you did the testing 
using a 64-bit kernel.

Sure, don't do it on _all_ machines, but running 32-bit user land is 
definitely not a valid reason to avoid a 64-bit kernel. Quite the reverse. 
We'd like to see more coverage.

			Linus
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