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Date:	Fri, 2 Jan 2009 14:45:36 -0800
From:	Daniel Phillips <phillips@...nq.net>
To:	tux3@...3.org
Cc:	Martin Steigerwald <Martin@...htvoll.de>,
	linux-fsdevel@...r.kernel.org, linux-kernel@...r.kernel.org,
	"Justin P. Mattock" <justinmattock@...il.com>
Subject: Re: [Tux3] Tux3 report: A Golden Copy

On Friday 02 January 2009 12:17, Martin Steigerwald wrote:
> Am Mittwoch 31 Dezember 2008 schrieb Justin P. Mattock:
> > I guess this is what is confusing to me:
> > atomic commit, btree-based versioning.
> 
> Ah, the buzz words. ;)
> 
> The tux3 mailing list contains quite some design notes about these 
> concepts. I think others can give better answers about these concepts - I 
> think I understood what it is for, not the implementation details. But 
> basically "atomic commit" is a strategy to have the filesystem always in 
> a consistent state

Right.  Atomic commit is a term that came from the database world and
was first applied to filesystems in an LKML message from Victor
Yodaiken back in 1998 as I dimly recall, and I adopted it to describe
the tree ased atomic update strategy I was developing for Tux2 at the
time.  Tux3 uses a new logging variant that is supposed to avoid the
write-twice behaviour of journalling and the recursive copy behavior of
WAFL, ZFS and Btrfs, so should be pretty good at synchronous write
loads and generally reduce write traffic.

> and btree-based versioning allows to keep different  
> versions of a file / directory around. And unlike other filesystem tux3  
> has this per inode and not for the complete filesystem. At least if I 
> understand correctly.

You do.

"Btree-based" and "versioning" are separate buzzwords.  Tux3 is a btree
of btrees: the inode table is a btree, containing files that are
btrees.  It was conceived to demonstrate a new method of versioning
files that puts the versioning information at the btree leaves instead
of having multiple independently rooted trees sharing subtrees:

   Versioned pointers: a new method of representing snapshots
   http://lwn.net/Articles/288896/

This approach lends itself to per-object versioning: each data pointer
and each inode attribute has its own version label.  Making it work
per file and even per directory is a matter of clever mapping tricks to
turn global version numbers into per pointer version numbers.

But note that versioning support is still just a nice demo: the focus
has shifted to Tux3 as general purpose filesystem, with versioning
seen as a feature to be integrated after the basic Ext3-class
functionality is solid and reviewed.

> But at least it should clear that tux3 is a filesystem and not a video 
> game ;).

It's kind of like a video game where you sneak through IRC channels
trying to frag bugs with your BFG.

Regards,

Daniel
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