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Date:	Mon, 06 Apr 2009 03:28:13 +0200
From:	Takashi Iwai <tiwai@...e.de>
To:	Adrian McMenamin <adrian@...golddream.dyndns.info>
Cc:	Paul Mundt <lethal@...ux-sh.org>,
	Alsa-devel <alsa-devel@...ts.sourceforge.net>,
	LKML <linux-kernel@...r.kernel.org>,
	linux-sh <linux-sh@...r.kernel.org>
Subject: Re: [PATCH] snd: aica - fix annoying compiler warning

At Thu, 02 Apr 2009 00:41:50 +0100,
Adrian McMenamin wrote:
> 
> On Tue, 2009-03-31 at 08:10 +0900, Paul Mundt wrote:
> > On Mon, Mar 16, 2009 at 08:59:20AM +0100, Takashi Iwai wrote:
> > > At Mon, 16 Mar 2009 07:54:09 +0000,
> > > Adrian McMenamin wrote:
> > > > 
> > > > On Mon, 2009-03-16 at 07:31 +0100, Takashi Iwai wrote:
> > > > > At Sun, 15 Mar 2009 22:05:40 +0000,
> > > > > Adrian McMenamin wrote:
> > > > > > 
> > > > > > Cast pointer to data member of struct firmware as a void to end an
> > > > > > annoying compiler warning.
> > > > > > 
> > > > > > fix annoying compiler warning
> > > > > > 
> > > > > > Signed-off-by: Adrian McMenamin <adrian@...en.demon.co.uk>
> > > > > > ---
> > > > > > 
> > > > > > diff --git a/sound/sh/aica.c b/sound/sh/aica.c
> > > > > > index 7c920f3..822b119 100644
> > > > > > --- a/sound/sh/aica.c
> > > > > > +++ b/sound/sh/aica.c
> > > > > > @@ -567,7 +567,7 @@ static int load_aica_firmware(void)
> > > > > >  		return err;
> > > > > >  	/* write firware into memory */
> > > > > >  	spu_disable();
> > > > > > -	spu_memload(0, fw_entry->data, fw_entry->size);
> > > > > > +	spu_memload(0, (void *)fw_entry->data, fw_entry->size);
> > > > > 
> > > > > IMO, it's better to fix spu_memload() to take const pointer instead of 
> > > > > cast.
> > > > > 
> > > > 
> > > > If that's what you want I can do that but it adds to kernel bloat by
> > > > having two functions essentially do the same thing.
> > > 
> > > I meant a fix like below...
> > > 
> > Is anything happening with this, or should I just ignore it? 
> > 
> 
> I though Takashi's fix was fine/obvious but it doesn't appear to have
> been pushed upstream (yet?)

Well, then it'd be appreciated if you repost your patch with my fix.

thanks,

Takashi

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