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Date:	Thu, 16 Dec 2010 12:15:15 -0600 (CST)
From:	Christoph Lameter <cl@...ux.com>
To:	Tejun Heo <htejun@...il.com>
cc:	"H. Peter Anvin" <hpa@...or.com>,
	Eric Dumazet <eric.dumazet@...il.com>,
	akpm@...ux-foundation.org, Pekka Enberg <penberg@...helsinki.fi>,
	linux-kernel@...r.kernel.org,
	Mathieu Desnoyers <mathieu.desnoyers@...icios.com>
Subject: gameport: use this_cpu_read instead of lookup



Signed-off-by: Christoph Lameter <cl@...ux.com>

---
 drivers/input/gameport/gameport.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

Index: linux-2.6/drivers/input/gameport/gameport.c
===================================================================
--- linux-2.6.orig/drivers/input/gameport/gameport.c	2010-12-16 11:46:18.000000000 -0600
+++ linux-2.6/drivers/input/gameport/gameport.c	2010-12-16 11:46:56.000000000 -0600
@@ -123,7 +123,7 @@ static int gameport_measure_speed(struct
 	}

 	gameport_close(gameport);
-	return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
+	return (this_cpu_read(cpu_info.loops_per_jiffy) *
 		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);

 #else

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