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Date:	Wed, 02 Mar 2011 13:12:35 -0800
From:	Yinghai Lu <yinghai@...nel.org>
To:	Tejun Heo <tj@...nel.org>
CC:	David Rientjes <rientjes@...gle.com>, Ingo Molnar <mingo@...e.hu>,
	tglx@...utronix.de, "H. Peter Anvin" <hpa@...or.com>,
	linux-kernel@...r.kernel.org
Subject: Re: [PATCH x86/mm UPDATED] x86-64, NUMA: Fix distance table handling

On 03/02/2011 07:42 AM, Tejun Heo wrote:
> Hey,
> 
> On Wed, Mar 02, 2011 at 06:30:59AM -0800, David Rientjes wrote:
>> Acked-by: David Rientjes <rientjes@...gle.com>
>>
>> There's also this in numa_emulation() that isn't a safe assumption:
>>
>>         /* make sure all emulated nodes are mapped to a physical node */
>>         for (i = 0; i < ARRAY_SIZE(emu_nid_to_phys); i++)
>>                 if (emu_nid_to_phys[i] == NUMA_NO_NODE)
>>                         emu_nid_to_phys[i] = 0;
>>
>> Node id 0 is not always online depending on how you setup your SRAT.  I'm 
>> not sure why emu_nid_to_phys[] would ever map a fake node id that doesn't 
>> exist to a physical node id rather than NUMA_NO_NODE, so I think it can 
>> just be removed.  Otherwise, it should be mapped to a physical node id 
>> that is known to be online.
> 
> Unless I screwed up, that behavior isn't new.  It just put in a
> different form.  Looking through the code... Okay, I think node 0
> always exists.  SRAT PXM isn't used as node number directly.  It goes
> through acpi_map_pxm_to_node() which allocates nids from 0 up.
> amdtopology also guarantees the existence of node 0, so I think we're
> in the safe and that probably is the reason why we had the above
> behavior in the first place.
> 
> IIRC, there are other places which assume the existence of node 0.
> Whether it's a good idea or not, I'm not sure but requring node 0 to
> be always allocated doesn't sound too wrong to me.  Maybe we can add
> BUG_ON() if node 0 is offline somewhere.


When first socket does not have memory, we will not node 0 online.
and cpu_to_node() will have those cpus round to near node like node1 or node7.

BTW: this conf get broken several times, and get fixed several times.

Yinghai
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