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Date: Fri, 04 Mar 2011 05:46:27 +0900
From: OGAWA Hirofumi <hirofumi@...l.parknet.co.jp>
To: Linus Torvalds <torvalds@...ux-foundation.org>
Cc: Al Viro <viro@...iv.linux.org.uk>, linux-fsdevel@...r.kernel.org,
linux-kernel@...r.kernel.org
Subject: Re: [RFC] st_nlink after rmdir() and rename()
Linus Torvalds <torvalds@...ux-foundation.org> writes:
> On Wed, Mar 2, 2011 at 10:03 PM, Al Viro <viro@...iv.linux.org.uk> wrote:
>>
>> IOW, it's a QoI question - sure, NFS is weird and you lose a lot of usual
>> warranties there when it comes to object removal. But why get local
>> fs behaving strangely? It's not like "decrement i_nlink from 2 to 1" was
>> cheaper than "assign 0 to i_nlink", after all.
>>
>> FWIW, a lot of local filesystems have no notion of links; they tend to
>> maintain zero/non-zero distinction just fine. Including those that have
>> all directories with i_nlink == 1 for as long as directory lives.
>
> The thing is, I don't think it's a QoI question at all - since any
> user that _depends_ on this kind of behavior is simply broken. We
> aren't going to guarantee it, exactly because some filesystems simply
> will not ever guarantee it.
>
> Now, for FAT we do in fact try rather hard to fake the i_nlink count,
> but I'm not at all convinced that's a good idea. It makes reading
> directory inodes on FAT much more expensive (we have to basically do a
> readdir for each open). So I'd hate to make that whole "you need to
> emulate i_nlink even if you really don't care" be something that we
> actually end up thinking is a quality issue.
Yes. It's one of reason linux's FAT is slow for some operations (from
original designs).
> There are other filesystems where i_nlink can be even _less_
> meaningful, ie if the filesystem does any kind of fancy
> content-indexing thing or lazy COW (think "union filesystem within the
> filesystem") or whatever, I could easily see i_nlink not having any
> traditional unix filesystem semantics.
But, some commands see i_nlink (IIRC, it's checking i_nlink == 2, to
know empty dir or not). So we have to simulate some levels. I guess you
are not saying we don't need to care it at all though.
I think if it's _really easy_ to do, I think we should try.
Thanks.
--
OGAWA Hirofumi <hirofumi@...l.parknet.co.jp>
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