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Date:	Wed, 14 Nov 2012 09:13:29 +0900
From:	Kamezawa Hiroyuki <kamezawa.hiroyu@...fujitsu.com>
To:	Michal Hocko <mhocko@...e.cz>
CC:	linux-mm@...ck.org, linux-kernel@...r.kernel.org,
	Johannes Weiner <hannes@...xchg.org>,
	Ying Han <yinghan@...gle.com>, Tejun Heo <htejun@...il.com>,
	Glauber Costa <glommer@...allels.com>
Subject: Re: [RFC] rework mem_cgroup iterator

(2012/11/14 0:30), Michal Hocko wrote:
> Hi all,
> this patch set tries to make mem_cgroup_iter saner in the way how it
> walks hierarchies. css->id based traversal is far from being ideal as it
> is not deterministic because it depends on the creation ordering.
> 
> Diffstat looks promising but it is fair the say that the biggest cleanup is
> just css_get_next removal. The memcg code has grown a bit but I think it is
> worth the resulting outcome (the sanity ;)).
> 
> The first patch fixes a potential misbehaving which I haven't seen but the
> fix is needed for the later patches anyway. We could take it alone as well
> but I do not have any bug report to base the fix on.
> 
> The second patch replaces css_get_next by cgroup iterators which are
> scheduled for 3.8 in Tejun's tree and I depend on the following two patches:
> fe1e904c cgroup: implement generic child / descendant walk macros
> 7e187c6c cgroup: use rculist ops for cgroup->children
> 
> The third patch is an attempt for simplification of the mem_cgroup_iter. It
> basically removes all css usages to make the code easier. The next patch
> removes the big while(!memcg) loop around the iterating logic. It could have
> been folded into #3 but I rather have the rework separate from the code
> moving noise.
> 
> The last patch just removes css_get_next as there is no user for it any
> longer.
> 
> I am also thinking that leaf-to-root iteration makes more sense but this
> patch is not included in the series yet because I have to think some
> more about the justification.
> 
> So far I didn't get to testing but I am posting this early if everybody is
> OK with this change.
> 
> Any thoughts?
> 

I'm O.K. Maybe I have some points I'm not understanding...I'll make a reply to patches.

Thanks,
-Kame

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