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Date:	Wed, 9 Jan 2013 12:39:45 -0800
From:	Tejun Heo <tj@...nel.org>
To:	Anton Vorontsov <anton.vorontsov@...aro.org>
Cc:	David Rientjes <rientjes@...gle.com>,
	Pekka Enberg <penberg@...nel.org>,
	Mel Gorman <mgorman@...e.de>,
	Glauber Costa <glommer@...allels.com>,
	Michal Hocko <mhocko@...e.cz>,
	"Kirill A. Shutemov" <kirill@...temov.name>,
	Luiz Capitulino <lcapitulino@...hat.com>,
	Andrew Morton <akpm@...ux-foundation.org>,
	Greg Thelen <gthelen@...gle.com>,
	Leonid Moiseichuk <leonid.moiseichuk@...ia.com>,
	KOSAKI Motohiro <kosaki.motohiro@...il.com>,
	Minchan Kim <minchan@...nel.org>,
	Bartlomiej Zolnierkiewicz <b.zolnierkie@...sung.com>,
	John Stultz <john.stultz@...aro.org>, linux-mm@...ck.org,
	linux-kernel@...r.kernel.org, linaro-kernel@...ts.linaro.org,
	patches@...aro.org, kernel-team@...roid.com
Subject: Re: [PATCH 1/2] Add mempressure cgroup

On Wed, Jan 09, 2013 at 12:37:31PM -0800, Tejun Heo wrote:
> Hello,
> 
> Can you please cc me too when posting further patches?  I kinda missed
> the whole discussion upto this point.
> 
> On Fri, Jan 04, 2013 at 12:29:11AM -0800, Anton Vorontsov wrote:
> > This commit implements David Rientjes' idea of mempressure cgroup.
> > 
> > The main characteristics are the same to what I've tried to add to vmevent
> > API; internally, it uses Mel Gorman's idea of scanned/reclaimed ratio for
> > pressure index calculation. But we don't expose the index to the userland.
> > Instead, there are three levels of the pressure:
> > 
> >  o low (just reclaiming, e.g. caches are draining);
> >  o medium (allocation cost becomes high, e.g. swapping);
> >  o oom (about to oom very soon).
> > 
> > The rationale behind exposing levels and not the raw pressure index
> > described here: http://lkml.org/lkml/2012/11/16/675
> > 
> > For a task it is possible to be in both cpusets, memcg and mempressure
> > cgroups, so by rearranging the tasks it is possible to watch a specific
> > pressure (i.e. caused by cpuset and/or memcg).
> 
> So, cgroup is headed towards single hierarchy.  Dunno how much it
> would affect mempressure but it probably isn't wise to design with
> focus on multiple hierarchies.

Also, how are you implementing hierarchical behavior?  All controllers
should support hierarchy.  Can you please explain how the interface
would work in detail?

Thanks.

-- 
tejun
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