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Date:	Tue, 23 Jul 2013 19:48:11 +0200
From:	Tomasz Figa <t.figa@...sung.com>
To:	Greg KH <gregkh@...uxfoundation.org>,
	Stephen Warren <swarren@...dotorg.org>
Cc:	Kishon Vijay Abraham I <kishon@...com>,
	Alan Stern <stern@...land.harvard.edu>,
	Tomasz Figa <tomasz.figa@...il.com>,
	Laurent Pinchart <laurent.pinchart@...asonboard.com>,
	broonie@...nel.org,
	Sylwester Nawrocki <sylvester.nawrocki@...il.com>,
	Sascha Hauer <s.hauer@...gutronix.de>,
	kyungmin.park@...sung.com, balbi@...com, jg1.han@...sung.com,
	s.nawrocki@...sung.com, kgene.kim@...sung.com,
	grant.likely@...aro.org, tony@...mide.com, arnd@...db.de,
	swarren@...dia.com, devicetree@...r.kernel.org,
	linux-doc@...r.kernel.org, linux-kernel@...r.kernel.org,
	linux-arm-kernel@...ts.infradead.org,
	linux-samsung-soc@...r.kernel.org, linux-omap@...r.kernel.org,
	linux-usb@...r.kernel.org, linux-media@...r.kernel.org,
	linux-fbdev@...r.kernel.org, akpm@...ux-foundation.org,
	balajitk@...com, george.cherian@...com, nsekhar@...com,
	olof@...om.net, b.zolnierkie@...sung.com,
	Daniel Lezcano <daniel.lezcano@...aro.org>
Subject: Re: [PATCH 01/15] drivers: phy: add generic PHY framework

On Tuesday 23 of July 2013 10:37:11 Greg KH wrote:
> On Tue, Jul 23, 2013 at 06:50:29PM +0200, Tomasz Figa wrote:
> > > Ick, no.  Why can't you just pass the pointer to the phy itself?  If
> > > you
> > > had a "priv" pointer to search from, then you could have just passed
> > > the
> > > original phy pointer in the first place, right?
> > 
> > IMHO it would be better if you provided some code example, but let's
> > try to check if I understood you correctly.
> 
> It's not my code that I want to have added, so I don't have to write
> examples, I just get to complain about the existing stuff :)

Still, I think that some small code snippets illustrating the idea are 
really helpful.

> > 8><--------------------------------------------------------------------
> > ----
> > 
> > [Board file]
> > 
> > static struct phy my_phy;
> > 
> > static struct platform_device phy_pdev = {
> > 
> > 	/* ... */
> > 	.platform_data = &my_phy;
> > 	/* ... */
> > 
> > };
> > 
> > static struct platform_device phy_pdev = {
> > 
> > 	/* ... */
> > 	.platform_data = &my_phy;
> > 	/* ... */
> > 
> > };
> > 
> > [Provider driver]
> > 
> > struct phy *phy = pdev->dev.platform_data;
> > 
> > ret = phy_create(phy);
> > 
> > [Consumer driver]
> > 
> > struct phy *phy = pdev->dev.platform_data;
> > 
> > ret = phy_get(&pdev->dev, phy);
> > 
> > -----------------------------------------------------------------------
> > -><8
> > 
> > Is this what you mean?
> 
> No.  Well, kind of.  What's wrong with using the platform data structure
> unique to the board to have the pointer?
> 
> For example (just randomly picking one), the ata-pxa driver would change
> include/linux/platform_data/ata-pxa.h to have a phy pointer in it:
> 
> struct phy;
> 
> struct  pata_pxa_pdata {
> 	/* PXA DMA DREQ<0:2> pin */
> 	uint32_t	dma_dreq;
> 	/* Register shift */
> 	uint32_t	reg_shift;
> 	/* IRQ flags */
> 	uint32_t	irq_flags;
> 	/* PHY */
> 	struct phy	*phy;
> };
> 
> Then, when you create the platform, set the phy* pointer with a call to
> phy_create().  Then you can use that pointer wherever that plaform data
> is available (i.e. whereever platform_data is at).

Hmm? So, do you suggest to call phy_create() from board file? What phy_ops 
struct and other hardware parameters would it take?

> > > The issue is that a string "name" is not going to scale at all, as it
> > > requires hard-coded information that will change over time (as the
> > > existing clock interface is already showing.)
> > 
> > I fully agree that a simple, single string will not scale even in some,
> > not so uncommon cases, but there is already a lot of existing lookup
> > solutions over the kernel and so there is no point in introducing
> > another one.
> I'm trying to get _rid_ of lookup "solutions" and just use a real
> pointer, as you should.  I'll go tackle those other ones after this one
> is taken care of, to show how the others should be handled as well.

There was a reason for introducing lookup solutions. The reason was that in 
board file there is no way to get a pointer to something that is going to be 
created much later in time. We don't do time travel ;-).

> > > Please just pass the real "phy" pointer around, that's what it is
> > > there
> > > for.  Your "board binding" logic/code should be able to handle this,
> > > as
> > > it somehow was going to do the same thing with a "name".
> > 
> > It's technically correct, but quality of this solution isn't really
> > nice, because it's a layering violation (at least if I understood what
> > you mean). This is because you need to have full definition of struct
> > phy in board file and a structure that is used as private data in PHY
> > core comes from platform code.
> 
> No, just a pointer, you don't need the "full" structure until you get to
> some .c code that actually manipulates the phy itself, for all other
> places, you are just dealing with a pointer and a structure you never
> reference.
> 
> Does that make more sense?

Well, to the point that I think I now understood your suggestion. 
Unfortunately the suggestion alone isn't really something that can be done, 
considering how driver core and generic frameworks work.

Best regards,
Tomasz

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