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Date:	Fri, 27 Sep 2013 17:34:34 +0200
From:	Peter Zijlstra <peterz@...radead.org>
To:	"Paul E. McKenney" <paulmck@...ux.vnet.ibm.com>
Cc:	Joe Perches <joe@...ches.com>, Ingo Molnar <mingo@...nel.org>,
	Tim Chen <tim.c.chen@...ux.intel.com>,
	Jason Low <jason.low2@...com>,
	Davidlohr Bueso <davidlohr@...com>,
	Ingo Molnar <mingo@...e.hu>,
	Andrew Morton <akpm@...ux-foundation.org>,
	Andrea Arcangeli <aarcange@...hat.com>,
	Alex Shi <alex.shi@...aro.org>,
	Andi Kleen <andi@...stfloor.org>,
	Michel Lespinasse <walken@...gle.com>,
	Davidlohr Bueso <davidlohr.bueso@...com>,
	Matthew R Wilcox <matthew.r.wilcox@...el.com>,
	Dave Hansen <dave.hansen@...el.com>,
	Rik van Riel <riel@...hat.com>,
	Peter Hurley <peter@...leysoftware.com>,
	linux-kernel@...r.kernel.org, linux-mm <linux-mm@...ck.org>
Subject: Re: [PATCH] checkpatch: Make the memory barrier test noisier

On Fri, Sep 27, 2013 at 08:17:50AM -0700, Paul E. McKenney wrote:
> > Barriers are fundamentally about order; and order only makes sense if
> > there's more than 1 party to the game.
> 
> Oddly enough, there is one exception that proves the rule...  On Itanium,
> suppose we have the following code, with x initially equal to zero:
> 
> CPU 1: ACCESS_ONCE(x) = 1;
> 
> CPU 2: r1 = ACCESS_ONCE(x); r2 = ACCESS_ONCE(x);
> 
> Itanium architects have told me that it really is possible for CPU 2 to
> see r1==1 and r2==0.  Placing a memory barrier between CPU 2's pair of
> fetches prevents this, but without any other memory barrier to pair with.

Oh man.. its really past time to sink that itanic already.

I suppose it allows the cpu to reorder the reads in its pipeline and the
memory barrier disallows this. Curious.. does our memory-barriers.txt
file mention this 'fun' fact?
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