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Date:	Mon, 16 Dec 2013 13:34:52 +0100
From:	Antonio Ospite <ospite@...denti.unina.it>
To:	linux-kernel@...r.kernel.org
Cc:	Antonio Ospite <ospite@...denti.unina.it>,
	David Herrmann <dh.herrmann@...il.com>,
	Dmitry Torokhov <dmitry.torokhov@...il.com>,
	Jiri Kosina <jkosina@...e.cz>
Subject: [PATCH] Input: fix typos in Documentation/input/gamepad.txt

Fix some typos and while at it also use "PS" as the name for the central
"HOME" button on Sony controllers, this is how Sony itself calls it.

Signed-off-by: Antonio Ospite <ospite@...denti.unina.it>
---
 Documentation/input/gamepad.txt | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt
index 4be7f21..63c0256 100644
--- a/Documentation/input/gamepad.txt
+++ b/Documentation/input/gamepad.txt
@@ -71,7 +71,7 @@ features that you need, first. How each feature is mapped is described below.
 Legacy drivers often don't comply to these rules. As we cannot change them
 for backwards-compatibility reasons, you need to provide fixup mappings in
 user-space yourself. Some of them might also provide module-options that
-change the mappings so you can adivce users to set these.
+change the mappings so you can advice users to set these.
 
 All new gamepads are supposed to comply with this mapping. Please report any
 bugs, if they don't.
@@ -156,10 +156,10 @@ Menu-Pad:
                   BTN_START
   Many pads also have a third button which is branded or has a special symbol
   and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo
-  "HOME" button, the XBox "X"-button or Sony "P" button.
+  "HOME" button, the XBox "X"-button or Sony "PS" button.
 
 Rumble:
-  Rumble is adverticed as FF_RUMBLE.
+  Rumble is advertised as FF_RUMBLE.
 
 Motion-tracking:
   Motion-tracking is defined in ./Documentation/input/motion-tracking.txt and
-- 
1.8.5.1

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