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Date:   Thu, 2 Aug 2018 14:34:44 +0200
From:   Maxime Jourdan <maxi.jourdan@...adoo.fr>
To:     Jerome Brunet <jbrunet@...libre.com>
Cc:     Maxime Jourdan <maxi.jourdan@...adoo.fr>,
        Neil Armstrong <narmstrong@...libre.com>,
        Kevin Hilman <khilman@...libre.com>,
        linux-arm-kernel@...ts.infradead.org,
        linux-amlogic <linux-amlogic@...ts.infradead.org>,
        linux-kernel@...r.kernel.org, dri-devel@...ts.freedesktop.org,
        devicetree@...r.kernel.org
Subject: Re: [PATCH 4/4] drm/meson: convert to the new canvas module

Hi Jerome,

2018-08-02 10:39 GMT+02:00 Jerome Brunet <jbrunet@...libre.com>:
> I looks like the consumer of your 'canvas' devices must know how the canvas
> device is organized internally. Maybe something better can be done ?
>
> Your canvas driver could provide a consumer API, for example:
> meson_canvas_get(): to translate for struct device_node to whatever abstract
> pointer you would need.
> meson_canvas_alloc(), setup(), etc ...
>
> ... This is just adding a bit of indirection but it would help hide the plumbing
> of your canvas driver from the consumers (and repeat this code in each). This
> might be usefull if you ever to make this canvas driver evolve.

Overall the inner workings are hidden as there is an ops struct
instead of public functions.

I agree that the "fetch the node" boilerplate code could be put behind
a helper, but at the same time this code helps remind the developer
that there needs to be a canvas node in the dts, and that it has to be
linked in your own device node.

I would like to keep it that way if that is okay with you.

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