[<prev] [next>] [<thread-prev] [day] [month] [year] [list]
Message-ID: <3F130A66.2070204@midnightryder.com>
Date: Mon, 14 Jul 2003 14:54:14 -0500
From: "Davis Ray Sickmon, Jr" <midryder@...nightryder.com>
To: bugtraq@...urityfocus.com
Subject: Re: StarSiege: Tribes DoS
I'll add further information to this...
Part of StarSiege spawned Tribes 2, which is where Dynamix dissolved
after being purchased by Sierra. (In France? WFT? Dynamix was located
in the US.)
Since then, another company now owns the Tribes 2 engine - Garage Games
(http://www.garagegames.com) They took it, and stripped it of all the T2
IP, and relicensed it to Indie game developers under the title of Torque
(really nice engine with a great license scheme - I'm a licensee and
getting close to completion of a title based off the engine.) Since
Torque is derived from Tribes by way of Tribes 2, I've passed along the
information and attached code to Tim Gift, who's checking to make sure
the Torque engine and the games that make use of it are / are not
subject to this particular DoS.
Davis Ray Sickmon, Jr
Owner, Midnight Ryder Technologies
Mascot wrote:
> st0ic wrote:
>
>>Overview:
>> Sierra's "StarSiege: Tribes" game is vulnerable to a DoS (Denial of
>>Service) attack when running.
>
>
> This game was released in 1998. The creators (Dynamix) have since dissolved.
> When asked about open sourcing the game Sierra has replied "We don't have
> any idea where it is. It was archived by Dynamix long before they were
> closed and now it's probably in a box is some mega warehouse in france or
> something. We could't release it even if we wanted to." Check the last post
> on this page: http://tinyurl.com/gwhm (Tribalwar)
>
> In other words, they don't have the source, they can't patch. Although if it
> starts being exploited the community will likely patch it via scripting or
> disassembly.
>
>
> --
> Mascot
>
>
>
Powered by blists - more mailing lists