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Message-ID: <42C7132C.6030205@home.se>
Date: Sun, 03 Jul 2005 00:20:28 +0200
From: exon <exon@...e.se>
To: bugtraq@...urityfocus.com
Subject: Re: /dev/random is probably not


Chiaki wrote:
> Charles M. Hannum wrote:
> 
>> Most implementations of /dev/random (or so-called "entropy gathering 
>> daemons") rely on disk I/O timings as a primary source of randomness.  
>> This is based on a CRYPTO '94 paper[1] that analyzed randomness from 
>> air turbulence inside the drive case.
>>
> 
> I would agree with the later analysis posted, but
> what OSs use disk I/O timing only for /dev/{u,}random device
> today?
> 
> - Linux?  (I don't think so, If we have network and other I/O device    
>           such as keyboard, I thought that would be used, too.
>            but I want confirmation from people in the know.)
> 

 From linux-2.4.31/drivers/char/random.c (the comments on top of 
linux-2.6.12.2/drivers/char/random.c are identical);
  * Sources of randomness from the environment include inter-keyboard
  * timings, inter-interrupt timings from some interrupts, and other
  * events which are both (a) non-deterministic and (b) hard for an
  * outside observer to measure.  Randomness from these sources are
  * added to an "entropy pool", which is mixed using a CRC-like function.
  * This is not cryptographically strong, but it is adequate assuming
  * the randomness is not chosen maliciously, and it is fast enough that
  * the overhead of doing it on every interrupt is very reasonable.
  * As random bytes are mixed into the entropy pool, the routines keep
  * an *estimate* of how many bits of randomness have been stored into
  * the random number generator's internal state.
  *
  * When random bytes are desired, they are obtained by taking the SHA
  * hash of the contents of the "entropy pool".  The SHA hash avoids
  * exposing the internal state of the entropy pool.  It is believed to
  * be computationally infeasible to derive any useful information
  * about the input of SHA from its output.  Even if it is possible to
  * analyze SHA in some clever way, as long as the amount of data
  * returned from the generator is less than the inherent entropy in
  * the pool, the output data is totally unpredictable.  For this
  * reason, the routine decreases its internal estimate of how many
  * bits of "true randomness" are contained in the entropy pool as it
  * outputs random numbers.
  *
  * If this estimate goes to zero, the routine can still generate
  * random numbers; however, an attacker may (at least in theory) be
  * able to infer the future output of the generator from prior
  * outputs.  This requires successful cryptanalysis of SHA, which is
  * not believed to be feasible, but there is a remote possibility.
  * Nonetheless, these numbers should be useful for the vast majority
  * of purposes.

The algorithm hasn't changed since 1999, when people started getting 
interested in connection hijacking and tcp sequence number prediction 
(anybody remember juggernaut?).

> - Solaris (I don't think so with the latest Solaris (7,8,9,10).
>            I read somewhere (probably here on bugtraq) that
>            it uses ever changing OS internal data structure and memory
>            pool as the partial source of entropy.
>            But again, I want confirmation from
>            someone who has seen, say, OpenSolaris source code.)
> 
> This leaves
> 
>   OpenBSD, FreeBSD, NetBSD and the like, and of course

Judging by nmap evaluation of the ip-stack, OpenBSD and FreeBSD have 
very strong PRNG's as well. I haven't got access to a NetBSD system to 
test with.

>   Windows family OSs.
> 

Redmond seems to have botched the implementation again, even though they 
imported the BSD stack for NT5. Judging by nmap evaluation of ones 
chances to success-fully predict the tcp-sequence numbers, it's possible 
to degrade the internal state of the windows IP-stack by rhythmically 
(but not necessarily rapidly) attempting to connect to a closed or open 
port on the host, or one protected by the built-in windows firewall. 
Third party firewalls doesn't seem to have this problem.

Note that I've only tested this on a single system, so it might be a 
fluke or the result of wishful thinking or miscalculation on nmap's part.

I imagine this fails if someone watches a movie and/or is providing some 
input from userland at the same time, although I haven't tested it.

/exon



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