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Message-Id: <20070824011947.6503394a.aluigi@autistici.org>
Date: Fri, 24 Aug 2007 01:19:47 +0200
From: Luigi Auriemma <aluigi@...istici.org>
To: bugtraq@...urityfocus.com, bugs@...uritytracker.com,
news@...uriteam.com, full-disclosure@...ts.grok.org.uk,
vuln@...unia.com, packet@...ketstormsecurity.org
Subject: Heap overflow in Skulltag 0.97d-beta4.1
#######################################################################
Luigi Auriemma
Application: Skulltag
http://www.skulltag.com
Versions: <= 0.97d-beta4.1
Platforms: Windows and Linux
Bug: heap-overflow
Exploitation: remote, versus server
Date: 23 Aug 2007
Author: Luigi Auriemma
e-mail: aluigi@...istici.org
web: aluigi.org
#######################################################################
1) Introduction
2) Bug
3) The Code
4) Fix
#######################################################################
===============
1) Introduction
===============
Skulltag is a well known and played Doom engine mainly based on Zdoom
(but not open source as it) and focused on online gaming.
#######################################################################
======
2) Bug
======
The game is vulnerable to a heap overflow located in the function which
performs the huffman decompression of the incoming packets, allowing
possible malicious code execution through a single UDP packet.
#######################################################################
===========
3) The Code
===========
http://aluigi.org/poc/skulltaghof.zip
#######################################################################
======
4) Fix
======
No fix.
Developers have not been contacted since one year ago the format string
vulnerability I reported to them was handled as a normal bug and the
patch was released some months after my advisory.
#######################################################################
---
Luigi Auriemma
http://aluigi.org
http://mirror.aluigi.org
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