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Message-Id: <20080616225057.12796e97.aluigi@autistici.org>
Date: Mon, 16 Jun 2008 22:50:57 +0100
From: Luigi Auriemma <aluigi@...istici.org>
To: bugtraq@...urityfocus.com, full-disclosure@...ts.grok.org.uk,
packet@...ketstormsecurity.org, cert@...t.org, news@...uriteam.com
Subject: Server freezed in Skulltag 0.97d2-RC2
#######################################################################
Luigi Auriemma
Application: Skulltag
http://www.skulltag.com
Versions: <= 0.97d2-RC2
Platforms: Windows, Linux and FreeBSD
Bug: loop during the parsing of the packets
Exploitation: remote, versus server
Date: 16 Jun 2008
Author: Luigi Auriemma
e-mail: aluigi@...istici.org
web: aluigi.org
#######################################################################
1) Introduction
2) Bug
3) The Code
4) Fix
#######################################################################
===============
1) Introduction
===============
Skulltag is a port of the original Doom mainly focused on multiplayer
gaming.
#######################################################################
======
2) Bug
======
Skulltag is affected by a problem in the parsing of some packets with
the result of freezing the entine server for some seconds through the
sending of a single big malformed packet which is parsed multiple
times.
This Denial of Service can be made endless using multiple malformed
packets at regular intervals.
#######################################################################
===========
3) The Code
===========
http://aluigi.org/poc/skulltagloop.zip
#######################################################################
======
4) Fix
======
Version 0.97d2-RC3
#######################################################################
---
Luigi Auriemma
http://aluigi.org
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