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Message-ID: <20100705215722.9107.qmail@securityfocus.com>
Date: 5 Jul 2010 21:57:22 -0000
From: P0ndera@....com
To: bugtraq@...urityfocus.com
Subject: Re: Two independent vulnerabilities (client and server side) in
Quake3 engine and many derived games
Hello,
I hate to reply directly and bother you, but I feel I have no alternative. I run a MOH:BT-Demo server and I have had a problem with hackers disabling our RCON. So, obviously, we can't kick or ban them out of the server - giving them complete immunity, and leaving us completely vulnerable.
Would you know of a fix to disable this exploit of overloading the server to disable RCON?
I would really, really appreciate your help.
Thanks so much.
-P
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