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Message-Id: <20070122041452.BF5E61D8F1F@supertolla.itapac.net>
Date: Mon, 22 Jan 2007 05:14:49 +0100
From: "Michele Cicciotti" <mc@...msa.net>
To: <full-disclosure@...ts.grok.org.uk>
Subject: Re: Major gcc 4.1.1 and up security issue
> I guess something like this, but with substraction instead of division
> can be implemented for checking for overflows on addition?
Personally I was very surprised that most people thought of "a + 100 > a" first. I never used that, however tempting it could be, because it felt like cheating. For e.g. additions I always followed this line of thought:
(a + b <= MAX) => but a + b could overflow...
=> (a <= MAX - b) => but if MAX < INT_MAX, MAX - b could underflow...
=> (b <= MAX && a <= MAX - b) and let the compiler optimize out the case in which MAX == INT_MAX
> Are there other, possibly more terse ways to do this check? Maybe
> something like a "best practice" to do this kind of thing?
In Windows the best practice is to use the routines defined in <intsafe.h> (part of PSDK). Said routines sidestep the issue completely by only operating on unsigned values. Conversion routines are provided to extract signed values. Examples:
//
// UINT addition
//
__inline
HRESULT
UIntAdd(
__in UINT uAugend,
__in UINT uAddend,
__out __deref_out_range(==,uAugend + uAddend) UINT* puResult)
{
HRESULT hr;
if ((uAugend + uAddend) >= uAugend)
{
*puResult = (uAugend + uAddend);
hr = S_OK;
}
else
{
*puResult = UINT_ERROR;
hr = INTSAFE_E_ARITHMETIC_OVERFLOW;
}
return hr;
}
__inline
HRESULT
UIntToInt(
__in UINT uOperand,
__out __deref_out_range(==,uOperand) INT* piResult)
{
HRESULT hr;
if (uOperand <= INT_MAX)
{
*piResult = (INT)uOperand;
hr = S_OK;
}
else
{
*piResult = INT_ERROR;
hr = INTSAFE_E_ARITHMETIC_OVERFLOW;
}
return hr;
}
Note how the sum itself is used in the overflow check for the addition. Multiplication is performed in double precision and the result is converted back, I suppose to avoid divisions (divisions are teh eeevil). Examples:
__inline
HRESULT
UShortMult(
__in USHORT usMultiplicand,
__in USHORT usMultiplier,
__out USHORT* pusResult)
{
ULONG ulResult = ((ULONG)usMultiplicand) * ((ULONG)usMultiplier);
return ULongToUShort(ulResult, pusResult);
}
__inline
HRESULT
UIntMult(
__in UINT uMultiplicand,
__in UINT uMultiplier,
__out UINT* puResult)
{
ULONGLONG ull64Result = UInt32x32To64(uMultiplicand, uMultiplier);
return ULongLongToUInt(ull64Result, puResult);
}
Oh yes, 64 x 64 is implemented in this way as well. x64 has 64x64->128 opcode, so the code is not dissimilar to the generic cases seen above, for other architectures an ugly piece of inline code is used, which I won't paste, but here's its rationale:
// 64x64 into 128 is like 32.32 x 32.32.
//
// a.b * c.d = a*(c.d) + .b*(c.d) = a*c + a*.d + .b*c + .b*.d
// back in non-decimal notation where A=a*2^32 and C=c*2^32:
// A*C + A*d + b*C + b*d
// So there are four components to add together.
// result = (a*c*2^64) + (a*d*2^32) + (b*c*2^32) + (b*d)
//
// a * c must be 0 or there would be bits in the high 64-bits
// a * d must be less than 2^32 or there would be bits in the high 64-bits
// b * c must be less than 2^32 or there would be bits in the high 64-bits
// then there must be no overflow of the resulting values summed up.
> I also think that CPUs can detect internally when an overflow happens -
> is there a way to use that feature in C somehow, in a portable way?
> (Somehow I feel that the answer is that not all CPUs do that, so - no.)
x86 has the INTO opcode for this. It performs an INT 4 if the overflow flag is set. I don't know about other architectures, but I'd guess it's not terribly portable nor terribly lightweight if Microsoft didn't do that in intsafe.h
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