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Message-ID: <20080929205712.GH10831@mit.edu>
Date: Mon, 29 Sep 2008 16:57:12 -0400
From: Theodore Tso <tytso@....edu>
To: Alex Tomas <bzzz@....com>
Cc: Andreas Dilger <adilger@....com>, linux-ext4@...r.kernel.org
Subject: Re: Potential bug in mballoc --- reusing data blocks before txn
commit
On Tue, Sep 30, 2008 at 12:21:06AM +0400, Alex Tomas wrote:
> Theodore Ts'o wrote:
>> I'll also note that a linked list of extents that should be freed would
>> also be useful for implementing the trim command for SSD's --- and that
>> this would be much more cleanly implemented via a callback from the jbd2
>> layer when a commit is finished, rather than the current
>> ext4_mb_poll_new_transaction() mechanism.
>
> yes, polling is a hack as we lost commit callback long ago.
Yeah, I know Andrian Bunk strikes again.... but the right answer is
to ressurect that code and add it back.
>> In any case, is there a reason why the mballoc.c is using its current
>> scheme, and not using kj->b_commited_data as in the original balloc.c
>> code? And was there a reason why you decided that it wasn't necessary
>> to protect freed data blocks from being reused until the transaction was
>> committed?
>
> I think we don't really care about data consistency much. so I tried to save
> some memory (given amount of metadata is smaller usually).
Well, we need to keep this information for the SSD Trim command
anyway; so probably the right approach is to keep a red/black tree of
extents that need to be freed, and then when the commit callback is
called, we can update the appropriate mballoc data structures and call
the SSD trim command if necessary.
That restores the data consistency that we have with ext3, and it also
gives us the SSD trim functionality, which we need for both ext3 and
ext4. In fact, the information we need in both cases is 100% identical.
The other thing which I should check is that if we are using this
scheme, I think we shouldn't need to keep the shadow copy of the block
bitmap buffers any more. I would imagine we still need them for the
inode bitmaps, for the same reason, though.
- Ted
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