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Message-ID: <alpine.LFD.2.00.1203070804210.5117@dhcp-27-109.brq.redhat.com>
Date: Wed, 7 Mar 2012 08:05:32 +0100 (CET)
From: Lukas Czerner <lczerner@...hat.com>
To: Allison Henderson <achender@...ux.vnet.ibm.com>
cc: "Ted Ts'o" <tytso@....edu>, Lukas Czerner <lczerner@...hat.com>,
Ext4 Developers List <linux-ext4@...r.kernel.org>
Subject: Re: [PATCH 1/1] ext4: Remove empty index blocks when punching
holes
On Tue, 6 Mar 2012, Allison Henderson wrote:
> On 03/06/2012 11:37 AM, Allison Henderson wrote:
> > On 03/06/2012 09:44 AM, Ted Ts'o wrote:
> > > On Tue, Mar 06, 2012 at 08:11:37AM +0100, Lukas Czerner wrote:
> > > >
> > > > you're right my patches solves this problem (as I wrote in the commit
> > > > description) just because we now use a different code paths, which do
> > > > not have this problem.
> > >
> > > Ok, thanks. I'll look at them before the end of this week.
> > >
> > > Just to be clear, have the problematic code paths been removed in your
> > > patches, or are they not just being used in the problem scenario?
> > > Basically, is there any other time where we might need the additional
> > > logic which Allison added?
> > >
> > > - Ted
> > >
> >
> > Hi Ted,
> >
> > I think we will be ok with out this patch if we pick up Lukas's patches.
> > Since the new implementation is seated inside ext4_ext_remove_space,
> > Lukas can take advantage of the existing code there.
> >
> > In the current solution, we are seated inside map blocks, and then call
> > ext4_ext_rm_leaf from there. The bug in the current solution was that we
> > needed to free index blocks in the path to the extent we just removed,
> > but ext4_ext_remove_space will do this as it walks over the tree.
> >
> > There are some things in the new implementation that Lukas and I are
> > looking at, but once we get it straightened out, I think it will be ok
> > to let this patch go. Thx!
> >
> > Allison Henderson
> >
>
> forgot to reply to all. Resending to keep everyone posted :)
>
I second that. The previous codepaths are removed from map blocks, so
this bug is not there anymore.
Thanks!
-Lukas
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