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Message-ID: <91eef5ab3143ae8fadb8eb2969aecba5f3e7ad98.camel@perches.com>
Date:   Mon, 07 Jun 2021 15:02:40 -0700
From:   Joe Perches <joe@...ches.com>
To:     "Gustavo A. R. Silva" <gustavoars@...nel.org>,
        Dmitry Torokhov <dmitry.torokhov@...il.com>
Cc:     linux-input@...r.kernel.org, linux-kernel@...r.kernel.org,
        linux-hardening@...r.kernel.org, Kees Cook <keescook@...omium.org>
Subject: Re: [PATCH][next] Input: Fix fall-through warning for Clang

On Mon, 2021-06-07 at 16:48 -0500, Gustavo A. R. Silva wrote:
> In preparation to enable -Wimplicit-fallthrough for Clang, fix a
> warning by explicitly adding a fallthrough; statement.
[]
> diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
[]
> @@ -660,6 +660,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
>  					fallthrough;
>  				case 45:				/* Ambiguous packet length */
>  					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
> +					fallthrough;
>  				case 43:
>  						sw->type = SW_ID_FSP;
>  						break;

Yuck.  Super ugly.  There's no need to play games with indentation.

Perhaps the simpler:

				case 43:
					sw->type = SW_ID_FSP;
					break;
				case 45:				/* Ambiguous packet length */
					if (j <= 40) {			/* ID length less or eq 40 -> FSP */
						sw->type = SW_ID_FSP;
						break;
					}
					sw->number++;
					fallthrough;


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