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Date: Wed, 23 Feb 2022 22:43:15 -0800 From: Kees Cook <keescook@...omium.org> To: Max Filippov <jcmvbkbc@...il.com> Cc: Chris Zankel <chris@...kel.net>, Marc Zyngier <maz@...nel.org>, "open list:TENSILICA XTENSA PORT (xtensa)" <linux-xtensa@...ux-xtensa.org>, LKML <linux-kernel@...r.kernel.org>, linux-hardening@...r.kernel.org Subject: Re: [PATCH] xtensa: Implement "current_stack_pointer" On Wed, Feb 23, 2022 at 10:22:59PM -0800, Max Filippov wrote: > On Wed, Feb 23, 2022 at 10:05 PM Kees Cook <keescook@...omium.org> wrote: > > > > To follow the existing per-arch conventions replace open-coded uses > > of asm "sp" as "current_stack_pointer". This will let it be used in > > non-arch places (like HARDENED_USERCOPY). > > > > Cc: Chris Zankel <chris@...kel.net> > > Cc: Max Filippov <jcmvbkbc@...il.com> > > Cc: Marc Zyngier <maz@...nel.org> > > Cc: linux-xtensa@...ux-xtensa.org > > Signed-off-by: Kees Cook <keescook@...omium.org> > > --- > > arch/xtensa/Kconfig | 1 + > > arch/xtensa/include/asm/current.h | 2 ++ > > arch/xtensa/include/asm/stacktrace.h | 2 +- > > arch/xtensa/kernel/irq.c | 3 +-- > > 4 files changed, 5 insertions(+), 3 deletions(-) > > Acked-by: Max Filippov <jcmvbkbc@...il.com> Thanks! And apologies, my cross-compiler tricked me into thinking this patch compiled without problems. It did, however. I've change the patch slightly to deal with the needed casts: diff --git a/arch/xtensa/include/asm/stacktrace.h b/arch/xtensa/include/asm/stacktrace.h index fe06e8ed162b..a85e785a6288 100644 --- a/arch/xtensa/include/asm/stacktrace.h +++ b/arch/xtensa/include/asm/stacktrace.h @@ -19,14 +19,14 @@ struct stackframe { static __always_inline unsigned long *stack_pointer(struct task_struct *task) { - unsigned long *sp; + unsigned long sp; if (!task || task == current) - __asm__ __volatile__ ("mov %0, a1\n" : "=a"(sp)); + sp = current_stack_pointer; else - sp = (unsigned long *)task->thread.sp; + sp = task->thread.sp; - return sp; + return (unsigned long *)sp; } void walk_stackframe(unsigned long *sp, Shall I send a v2, or just carry this fix in my tree? Sorry for the glitch! -Kees -- Kees Cook
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