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Message-ID: <20060807160432.GA16695@suse.cz>
Date:	Mon, 7 Aug 2006 18:04:32 +0200
From:	Vojtech Pavlik <vojtech@...e.cz>
To:	Andi Kleen <ak@....de>
Cc:	Andreas Mohr <andi@...x01.fht-esslingen.de>,
	Dmitry Torokhov <dtor@...ightbb.com>,
	Rusty Russell <rusty@...tcorp.com.au>,
	lkml - Kernel Mailing List <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH] Turn rdmsr, rdtsc into inline functions, clarify names

On Mon, Aug 07, 2006 at 05:57:14PM +0200, Andi Kleen wrote:
> > That way a driver could use
> > 
> > 	if (gtod_cpu_cycles_needed <= 500)
> > 		gettimeofday();
> > 	else
> > 		funky_fast_workaround();
> 
> Sounds like overengineering to me. I prefer something simple.

I could as well benchmark gettimeofday() in the gameport init.

> > OK, in total we have at least four ways of doing this:
> 
> Please don't get carried away with this. I'm really not interested
> in any complex solutions here.


-- 
Vojtech Pavlik
Director SuSE Labs
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