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Message-ID: <20060925123525.GE23028@zlug.org>
Date: Mon, 25 Sep 2006 14:35:25 +0200
From: Joerg Roedel <joro-lkml@...g.org>
To: Andi Kleen <ak@...e.de>
Cc: David Miller <davem@...emloft.net>, jbglaw@...-owl.de,
kaber@...sh.net, linux-kernel@...r.kernel.org,
netdev@...r.kernel.org
Subject: Re: [PATCH 00/03][RESUBMIT] net: EtherIP tunnel driver
On Mon, Sep 25, 2006 at 02:16:15PM +0200, Andi Kleen wrote:
> On Monday 25 September 2006 13:57, Joerg Roedel wrote:
> > On Mon, Sep 25, 2006 at 12:22:41PM +0200, Andi Kleen wrote:
> >
> > > How would you convince those old LAN games to use a MTU < 1500 which
> > > is needed for the tunnel? I bet they have the size hardcoded.
> >
> > The tunnel provides an MTU of 1500. To guarantee this, it never sets the
> > DF flag in outgoing packets.
>
> This means it will multiply all full sized packets. That sounds horrible.
Yes, all full sized packets gets fragmented at the IP layer according to
the MTU of the physical device. As I know, this is the only way to
guarantee the full Ethernet MTU on the tunnel device. This guarantee is
required for layer 3 protocols that does not know the concept of a path
MTU (as used by some old LAN based games ;-)
And for some cases this procedure is also defined in RFC 2473, section
7. for "Generic Packet Tunneling in IPv6".
Joerg
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