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Message-Id: <a06230924c1c7d795429a@[192.168.2.101]>
Date:	Mon, 8 Jan 2007 12:17:20 +0100
From:	Jay Vaughan <jv@...ess-music.de>
To:	Dirk <d_i_r_k_@....net>,
	Trent Waddington <trent.waddington@...il.com>
Cc:	linux-kernel@...r.kernel.org
Subject: Re: Gaming Interface

At 13:13 +0100 8/1/07, Dirk wrote:
>Trent Waddington wrote:
>  > Call me crazy, but game manufacturers want directx right?  You aint
>  > running that in the kernel.
>They want something like DirectX that changes it's API less frequent
>than DirectX and that compiles as a module because you don't want to run
>it in the kernel.
>

Whats wrong with just using SDL/OpenGL?  Thousands of games are made 
with SDL/OpenGL, and there are realms of Linux usage where this works 
just fine, especially for games (GP2X, etc).  In case you didn't 
notice, plenty of pro Game Developers use SDL/OpenGL just fine for 
their needs, and get the job done without grumbling and groaning 
about needing to have their hands held through the process.

I fail to see the reason this requirement has to be a 'kernel' 
interface, other than pure sheer laziness and inability to grok on 
the part of the so-called professional Game Developers.  Gaming is 
only *one* kind of application for the Linux kernel - shall we burden 
the kernel with everything everyone wants just because people fail to 
understand the proper way to assemble a Linux-based kit for their 
specific application needs?  (Hint: work with the distro builders.)

Just my .2c, but anyone suggesting that API's be crowbar'ed into the 
kernel "just to make it easier to get what you want from a single 
source" is probably not as familiar with the underlying technology, 
nor the reasons for its structured organization, as they ought to be 
before making such suggestions ..

-- 

;

Jay Vaughan

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