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Message-ID: <Pine.LNX.4.61.0701082138050.23737@yvahk01.tjqt.qr>
Date: Mon, 8 Jan 2007 21:39:05 +0100 (MET)
From: Jan Engelhardt <jengelh@...ux01.gwdg.de>
To: Jay Vaughan <jv@...ess-music.de>
cc: Dirk <d_i_r_k_@....net>,
Trent Waddington <trent.waddington@...il.com>,
linux-kernel@...r.kernel.org
Subject: Re: Gaming Interface
On Jan 8 2007 12:17, Jay Vaughan wrote:
> At 13:13 +0100 8/1/07, Dirk wrote:
>> Trent Waddington wrote:
>> > Call me crazy, but game manufacturers want directx right? You aint
>> > running that in the kernel.
>>
>> They want something like DirectX that changes it's API less frequent
>> than DirectX and that compiles as a module because you don't want to run
>> it in the kernel.
>
> Whats wrong with just using SDL/OpenGL?
SDL is slow, at least for software rendering (not that I advocate it
being put into the kernel):
http://forum.zdoom.org/potato.php?t=1913 (hope you can decipher the html table)
-`J'
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