lists.openwall.net   lists  /  announce  owl-users  owl-dev  john-users  john-dev  passwdqc-users  yescrypt  popa3d-users  /  oss-security  kernel-hardening  musl  sabotage  tlsify  passwords  /  crypt-dev  xvendor  /  Bugtraq  Full-Disclosure  linux-kernel  linux-netdev  linux-ext4  linux-hardening  linux-cve-announce  PHC 
Open Source and information security mailing list archives
 
Hash Suite: Windows password security audit tool. GUI, reports in PDF.
[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-ID: <Pine.LNX.4.61.0701082138050.23737@yvahk01.tjqt.qr>
Date:	Mon, 8 Jan 2007 21:39:05 +0100 (MET)
From:	Jan Engelhardt <jengelh@...ux01.gwdg.de>
To:	Jay Vaughan <jv@...ess-music.de>
cc:	Dirk <d_i_r_k_@....net>,
	Trent Waddington <trent.waddington@...il.com>,
	linux-kernel@...r.kernel.org
Subject: Re: Gaming Interface


On Jan 8 2007 12:17, Jay Vaughan wrote:
> At 13:13 +0100 8/1/07, Dirk wrote:
>> Trent Waddington wrote:
>> > Call me crazy, but game manufacturers want directx right?  You aint
>> > running that in the kernel.
>>
>> They want something like DirectX that changes it's API less frequent
>> than DirectX and that compiles as a module because you don't want to run
>> it in the kernel.
>
> Whats wrong with just using SDL/OpenGL?

SDL is slow, at least for software rendering (not that I advocate it 
being put into the kernel):

http://forum.zdoom.org/potato.php?t=1913 (hope you can decipher the html table)


	-`J'
-- 
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@...r.kernel.org
More majordomo info at  http://vger.kernel.org/majordomo-info.html
Please read the FAQ at  http://www.tux.org/lkml/

Powered by blists - more mailing lists

Powered by Openwall GNU/*/Linux Powered by OpenVZ