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Message-ID: <000001c735d5$2fea7830$262d100a@nuitysystems.com>
Date: Thu, 11 Jan 2007 15:06:50 -0800
From: "Hua Zhong" <hzhong@...il.com>
To: "'Phillip Susi'" <psusi@....rr.com>,
"'Michael Tokarev'" <mjt@....msk.ru>
Cc: "'Linus Torvalds'" <torvalds@...l.org>,
"'Viktor'" <vvp01@...ox.ru>, "'Aubrey'" <aubreylee@...il.com>,
"'Hugh Dickins'" <hugh@...itas.com>,
<linux-kernel@...r.kernel.org>, <hch@...radead.org>,
<kenneth.w.chen@...el.com>, <akpm@...l.org>
Subject: RE: O_DIRECT question
> The other problem besides the inability to handle IO errors is that
> mmap()+msync() is synchronous. You need to go async to keep
> the pipelines full.
msync(addr, len, MS_ASYNC); doesn't do what you want?
> Now if someone wants to implement an aio version of msync and
> mlock, that might do the trick. At least for MMU systems.
> Non MMU systems just can't play mmap type games.
>
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