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Message-ID: <45E5B00E.8090003@cfl.rr.com>
Date: Wed, 28 Feb 2007 11:38:38 -0500
From: Phillip Susi <psusi@....rr.com>
To: "Michael K. Edwards" <medwards.linux@...il.com>
CC: Theodore Tso <tytso@....edu>,
Evgeniy Polyakov <johnpol@....mipt.ru>,
Ingo Molnar <mingo@...e.hu>,
Linus Torvalds <torvalds@...ux-foundation.org>,
Ulrich Drepper <drepper@...hat.com>,
linux-kernel@...r.kernel.org, Arjan van de Ven
Subject: Re: [patch 00/13] Syslets, "Threadlets", generic AIO support, v3
Michael K. Edwards wrote:
> State machines are much harder to write without going through a real
> on-paper design phase first. But multi-threaded code is much harder
> for a team of average working coders to write correctly, judging from
> the numerous train wrecks that I've been called in to salvage over the
> last ten years or so.
I have to agree; state machines are harder to design and read, but
multithreaded programs are harder to write and debug _correctly_.
Another way of putting it is that the threadlet approach is easier to
do, but harder to do _right_.
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