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Message-ID: <Pine.LNX.4.62.0703141040030.28462@pademelon.sonytel.be>
Date: Wed, 14 Mar 2007 10:50:16 +0100 (CET)
From: Geert Uytterhoeven <Geert.Uytterhoeven@...ycom.com>
To: Al Viro <viro@....linux.org.uk>
cc: torvalds@...ux-foundation.org, linuxppc-dev@...abs.org,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH 13/13] fix ps3fb glue allowing a modular build
On Wed, 14 Mar 2007, Al Viro wrote:
> Signed-off-by: Al Viro <viro@...iv.linux.org.uk>
NAK
There are several problems with making it modular. I did try, cfr. the
incomplete patchlets below.
> ---
> arch/powerpc/platforms/ps3/htab.c | 2 ++
> drivers/video/Kconfig | 2 +-
> include/asm-powerpc/ps3fb.h | 5 -----
> 3 files changed, 3 insertions(+), 6 deletions(-)
>
> diff --git a/arch/powerpc/platforms/ps3/htab.c b/arch/powerpc/platforms/ps3/htab.c
> index e12e59f..67d6f58 100644
> --- a/arch/powerpc/platforms/ps3/htab.c
> +++ b/arch/powerpc/platforms/ps3/htab.c
> @@ -235,7 +235,9 @@ static void ps3_hpte_invalidate(unsigned long slot, unsigned long va,
> static void ps3_hpte_clear(void)
> {
> /* Make sure to clean up the frame buffer device first */
> +#ifdef CONFIG_PS3_FB
> ps3fb_cleanup();
> +#endif
I'm not sure it will survive a kexec() of a new kernel if ps3fb_cleanup()
isn't called when ps3fb.ko has been loaded. But that's an issue for later...
> index ad81cf4..a447387 100644
> --- a/include/asm-powerpc/ps3fb.h
> +++ b/include/asm-powerpc/ps3fb.h
> @@ -43,13 +43,8 @@ struct ps3fb_ioctl_res {
>
> #ifdef __KERNEL__
>
> -#ifdef CONFIG_FB_PS3
> extern void ps3fb_flip_ctl(int on);
> extern void ps3fb_cleanup(void);
> -#else
> -static inline void ps3fb_flip_ctl(int on) {}
> -static inline void ps3fb_cleanup(void) {}
> -#endif
Now it fails to link with:
| drivers/built-in.o: In function `ps3av_cmd_avb_param':ps3-linux-2.6.21-rc3/drivers/ps3/ps3av_cmd.c:855: undefined reference to `.ps3fb_flip_ctl'
| :ps3-linux-2.6.21-rc3/drivers/ps3/ps3av_cmd.c:869: undefined reference to `.ps3fb_flip_ctl'
Which could be fixed with something like:
--- ps3-linux-2.6.20.orig/drivers/ps3/ps3av.c
+++ ps3-linux-2.6.20/drivers/ps3/ps3av.c
@@ -868,6 +868,22 @@ int ps3av_dev_close(void)
EXPORT_SYMBOL_GPL(ps3av_dev_close);
+void ps3av_register_flip_ctl(void (*flip_ctl)(int on))
+{
+ mutex_lock(&ps3av.mutex);
+ ps3av.flip_ctl = flip_ctl;
+ mutex_unlock(&ps3av.mutex);
+}
+EXPORT_SYMBOL_GPL(ps3av_register_flip_ctl);
+
+void ps3av_flip_ctl(int on)
+{
+ mutex_lock(&ps3av.mutex);
+ if (ps3av.flip_ctl)
+ ps3av.flip_ctl(on);
+ mutex_unlock(&ps3av.mutex);
+}
+
static int ps3av_probe(struct ps3_vuart_port_device *dev)
{
int res;
--- ps3-linux-2.6.20.orig/drivers/ps3/ps3av_cmd.c
+++ ps3-linux-2.6.20/drivers/ps3/ps3av_cmd.c
@@ -852,7 +852,7 @@ int ps3av_cmd_avb_param(struct ps3av_pkt
{
int res;
- ps3fb_flip_ctl(0); /* flip off */
+ ps3av_flip_ctl(0); /* flip off */
/* avb packet */
res = ps3av_do_pkt(PS3AV_CID_AVB_PARAM, send_len, sizeof(*avb),
@@ -866,7 +866,7 @@ int ps3av_cmd_avb_param(struct ps3av_pkt
res);
out:
- ps3fb_flip_ctl(1); /* flip on */
+ ps3av_flip_ctl(1); /* flip on */
return res;
}
--- ps3-linux-2.6.20.orig/include/asm-powerpc/ps3av.h
+++ ps3-linux-2.6.20/include/asm-powerpc/ps3av.h
@@ -660,6 +660,7 @@ struct ps3av {
u32 audio_port;
int ps3av_mode;
int ps3av_mode_old;
+ void (*flip_ctl)(int on);
};
/** command status **/
@@ -734,5 +735,7 @@ extern int ps3av_video_mute(int);
extern int ps3av_audio_mute(int);
extern int ps3av_dev_open(void);
extern int ps3av_dev_close(void);
+extern void ps3av_register_flip_ctl(void (*func)(int on));
+extern void ps3av_flip_ctl(int on);
#endif /* _ASM_POWERPC_PS3AV_H_ */
and calling ps3av_register_flip_ctl() from ps3fb at the appropriate places.
Still, the module won't load, as ps3fb needs ps3fb_videomemory[] (do you
know a better way to allocate a few mebibytes of physically contiguous
memory?):
--- ps3-linux-2.6.20.orig/arch/powerpc/platforms/ps3/setup.c
+++ ps3-linux-2.6.20/arch/powerpc/platforms/ps3/setup.c
@@ -115,12 +115,13 @@ static void prealloc(struct ps3_prealloc
p->address);
}
-#ifdef CONFIG_FB_PS3
+#if defined(CONFIG_FB_PS3) || defined(CONFIG_FB_PS3_MODULE)
struct ps3_prealloc ps3fb_videomemory = {
.name = "ps3fb videomemory",
.size = CONFIG_FB_PS3_DEFAULT_SIZE_M*1024*1024,
.align = 1024*1024 /* the GPU requires 1 MiB alignment */
};
+EXPORT_SYMBOL_GPL(ps3fb_videomemory);
#define prealloc_ps3fb_videomemory() prealloc(&ps3fb_videomemory)
static int __init early_parse_ps3fb(char *p)
And finally, make sure CONFIG_LOGO=n, as there's a bug in the logo code: logos
are __initdata but the logo code still tries to draw them for a modular fbdev.
Originally (eons ago) this case was handled by the flag initmem_freed, which no
longer exists.
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- Sony Network and Software Technology Center Europe (NSCE)
Geert.Uytterhoeven@...ycom.com ------- The Corporate Village, Da Vincilaan 7-D1
Voice +32-2-7008453 Fax +32-2-7008622 ---------------- B-1935 Zaventem, Belgium
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