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Message-ID: <38b3b7c0703271434u2fddc4d1jc2b9af097e9c95b2@mail.gmail.com>
Date: Tue, 27 Mar 2007 23:34:51 +0200
From: "johann deneux" <johann.deneux@...il.com>
To: "Jiri Slaby" <jirislaby@...il.com>
Cc: "Dmitry Torokhov" <dtor@...ightbb.com>,
"\"STenyaK (Bruno González)\"" <stenyak@...il.com>,
"Anssi Hannula" <anssi.hannula@...il.com>,
"Linux kernel mailing list" <linux-kernel@...r.kernel.org>,
linux-input@...ey.karlin.mff.cuni.cz
Subject: Re: FF layer restrictions [Was: [PATCH 1/1] Input: add sensable phantom driver]
On 3/27/07, Jiri Slaby <jirislaby@...il.com> wrote:
> Ok, so how to deal with these devices? Does anybody have some idea? That's
> what I was talking about somewhere in the beginning of this thread, the raw
> values, because it seems too specific for letting kernel to cope with each
> of these devices separately, but there might be a better idea in somebody's
> head? But raw is ugly...
>
What about adding a member to ff_effect which would be the number of the motor?
We can't change the layout of ff_effect too much though, so we have to
find unused bits and put them to work.
For instance, we could replace
__u16 type;
by
__u8 motor;
__u8 type;
since 16 bits seems way more than needed for the effect type.
Another possibility is to get rid of "trigger" and replace it by __u8
motor and some padding, since that's I-Force specific (are there other
drivers that implement that?). The goal of "trigger" is to start an
effect when a button is pressed, which can be done from userland
instead. It's not like we need micro-second latency when starting
effects.
As a reminder, here is the current definition of ff_effect:
struct ff_effect {
__u16 type;
__s16 id;
__u16 direction;
struct ff_trigger trigger;
struct ff_replay replay;
union {
struct ff_constant_effect constant;
struct ff_ramp_effect ramp;
struct ff_periodic_effect periodic;
struct ff_condition_effect condition[2]; /* One for each axis */
struct ff_rumble_effect rumble;
} u;
};
--
Johann
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