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Message-ID: <Pine.LNX.4.61.0703300206480.31834@yvahk01.tjqt.qr>
Date: Fri, 30 Mar 2007 02:09:11 +0200 (MEST)
From: Jan Engelhardt <jengelh@...ux01.gwdg.de>
To: Kyle Moffett <mrmacman_g4@....com>
cc: "Ahmed S. Darwish" <darwish.07@...il.com>,
Cong WANG <xiyou.wangcong@...il.com>,
Russ Meyerriecks <datachomper@...il.com>,
linux-kernel@...r.kernel.org,
Andrew Morton <akpm@...ux-foundation.org>
Subject: Re: Student Project Ideas
On Mar 29 2007 18:54, Kyle Moffett wrote:
>
> One thing that I think is fairly non-obvious to newcomers is that Linux kernel
> development is not done at all the way they teach you in your Large Scale
> Software Engineering classes. Many of those classes talk much about careful
> design (whether top-down, bottom-up, outside-in, waterfall, spiral,
> $BUZZWORD_OF_THE_DAY) and detailed unit-testing, whereas Linux
> kernel development isn't really "designed" at all.
Well, linux kernel is "extreme programming" - hack away until it
works, care about a design shape and stable API later.
Jan
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