[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-ID: <d120d5000704190902o60aa4b19y77728585e22b2e84@mail.gmail.com>
Date: Thu, 19 Apr 2007 12:02:21 -0400
From: "Dmitry Torokhov" <dmitry.torokhov@...il.com>
To: "Jiri Slaby" <jirislaby@...il.com>
Cc: "johann deneux" <johann.deneux@...il.com>,
linux-kernel@...r.kernel.org, stenyak@...il.com,
linux-input@...ey.karlin.mff.cuni.cz
Subject: Re: [RFC 1/2] Input: ff, add FF_RAW effect
On 4/19/07, Jiri Slaby <jirislaby@...il.com> wrote:
> Dmitry Torokhov napsal(a):
> > I have been thinking about this and I don't think that exporting motor
> > data is a good idea, at least not in case of Phantom driver. The fact
> > that there are 3 motors is a hardware implementation detail and it
> > is not interesting for general application.
>
> Ok, so what about torques (despite it's still something like FF_RAW or motor
> descriptor)? It seems not to be so bad called effect name -- not only
> phantom uses torques on motors as an unit of force, for example I get this
> by quick googling:
> http://www.caip.rutgers.edu/~bouzit/lrp/glove.html
> They use there some motors with 14 torque values too, so the phantom isn't
> the only device which uses this approach.
>
> > My understanding that the end result of controlling these 3 motors
>
> Actually there is also a version with 6 motors :).
>
> > is a force vector (I don't know if there is such english term, this
> > is a literal translation from russian) applied to user's hand.
>
> Better say torques vector. You must compute a torque for each place from the
> 3d (or bigger) vector of forces in different way for each device that exists
> -- this means forces are not independent unit, torques are in the meaning of
> layer which doesn't care about what is connected above and below it.
>
> > If we are interested in using FF API we need to come up with a way
> > to express this effect without exposing implementation details of
> > one particular device.
>
> Still, torques are better named raw/motor values, which goes to the device
> and I'm sceptic about inventing something class-better than this.
>
Well, I guess we need to make a decision whether moving this kind of
devices into a force feedback layer is possible or whether every
device needs to have an application specifically tailored to that
particular device.
If we say that it is feasible to plug a device into FF layer then we
must not expose hardware implementation details. That means that
device-sepcific translation between 3d vector of forces into motor
torques must be done by the driver itself.
For devices that require tailored application (for example that glove
- I am not sure how a generic application could control it) old
phantom way of controlling via ioctl will suffice. The device may
still use input layer to report back coordinates.
--
Dmitry
-
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@...r.kernel.org
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/
Powered by blists - more mailing lists