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Message-ID: <20070424115322.GA2423@ff.dom.local>
Date: Tue, 24 Apr 2007 13:53:23 +0200
From: Jarek Poplawski <jarkao2@...pl>
To: Oleg Nesterov <oleg@...sign.ru>
Cc: Andrew Morton <akpm@...ux-foundation.org>,
Ingo Molnar <mingo@...e.hu>, linux-kernel@...r.kernel.org
Subject: Re: Fw: [PATCH -mm] workqueue: debug possible endless loop in cancel_rearming_delayed_work
On Mon, Apr 23, 2007 at 08:33:12PM +0400, Oleg Nesterov wrote:
> On 04/23, Jarek Poplawski wrote:
> >
> > On Fri, Apr 20, 2007 at 09:08:36PM +0400, Oleg Nesterov wrote:
> > >
> > > First, this flag should be cleared after return from cancel_rearming_delayed_work().
> >
> > I think this flag, if at all, probably should be cleared only
> > consciously by the owner of a work, maybe as a schedule_xxx_work
> > parameter, (but shouldn't be used from work handlers for rearming).
> > Mostly it should mean: we are closing (and have no time to chase
> > our work)...
>
> This will change the API. Currently it is possible to do:
>
> cancel_delayed_work(dwork);
> schedule_delayed_work(dwork, delay);
>
> and we have such a code. With the change you propose this can't work.
Not necessarily: this all was only a concept and schedule_xxx_work
could be also a new function, if needed.
>
> > > Also, we should add a lot of nasty checks to workqueue.c
> >
> > Checking a flag isn't nasty - it's clear. IMHO current way of checking,
> > whether cancel succeeded, is nasty.
> >
> > >
> > > I _think_ we can re-use WORK_STRUCT_PENDING to improve this interface.
> > > Note that if we set WORK_STRUCT_PENDING, the work can't be queued, and
> > > dwork->timer can't be started. The only problem is that it is not so
> > > trivial to avoid races.
> >
> > If there were no place, it would be better, then current way.
> > But WORK_STRUCT_PENDING couldn't be used for some error checking,
> > as it's now.
>
> Look,
>
> void cancel_rearming_delayed_work(struct delayed_work *dwork)
> {
> struct work_struct *work = &dwork->work;
> struct cpu_workqueue_struct *cwq = get_wq_data(work);
> struct workqueue_struct *wq;
> const cpumask_t *cpu_map;
> int retry;
> int cpu;
>
> if (!cwq)
> return;
>
> retry:
> spin_lock_irq(&cwq->lock);
> list_del_init(&work->entry);
> __set_bit(WORK_STRUCT_PENDING, work_data_bits(work));
> retry = try_to_del_timer_sync(&dwork->timer) < 0;
> spin_unlock_irq(&cwq->lock);
>
> if (unlikely(retry))
> goto retry;
>
> // the work can't be re-queued and the timer can't
> // be re-started due to WORK_STRUCT_PENDING
>
> wq = cwq->wq;
> cpu_map = wq_cpu_map(wq);
>
> for_each_cpu_mask(cpu, *cpu_map)
> wait_on_work(per_cpu_ptr(wq->cpu_wq, cpu), work);
>
> work_clear_pending(work);
> }
>
> I think this almost works, except:
>
> - we should change run_workqueue() to call work_clear_pending()
> under cwq->lock. I'd like to avoid this.
>
> - this is racy wrt cpu-hotplug. We should re-check get_wq_data()
> when we take the lock. This is easy.
>
> - we should factor out the common code with cancel_work_sync().
>
> I may be wrong, still had no time to concentrate on this with a "clear head".
> May be tomorrow.
This looks fine. Of course, it requires to remove some debugging
currently done with _PENDING flag and it's hard to estimate this
all before you do more, but it should be more foreseeable than
current way. But the races with _PENDING could be really "funny"
without locking it everywhere. BTW - are a few locks more a real
problem, while serving a "sleeping" path? And I don't think there
is any reason to hurry...
>
> > > > - for a work function: to stop execution as soon as possible,
> > > > even without completing the usual job, at first possible check.
> > >
> > > I doubt we need this "in general". It is easy to add some flag to the
> > > work_struct's container and check it in work->func() when needed.
> >
> > Yes, but currently you cannot to behave like this e.g. with
> > "rearming" work.
>
> Why?
OK, it's not impossible, but needs some bothering: if I simply
set some flag and my work function exits before rearming -
cancel_rearming_delayed_work can loop.
>
> > And maybe a common api could save some work.
>
> May be you are right, but still I don't think we should introduce
> the new flag to implement this imho not-so-useful feature.
Maybe you are right. Probably some code should be analysed,
to check how often such activities are needed.
Cheers,
Jarek P.
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