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Message-Id: <1177603538.6145.6.camel@Homer.simpson.net>
Date: Thu, 26 Apr 2007 18:05:38 +0200
From: Mike Galbraith <efault@....de>
To: Redeeman <redeeman@...anurb.dk>
Cc: Ingo Molnar <mingo@...e.hu>, linux-kernel@...r.kernel.org,
Linus Torvalds <torvalds@...ux-foundation.org>,
Andrew Morton <akpm@...ux-foundation.org>,
Con Kolivas <kernel@...ivas.org>,
Nick Piggin <npiggin@...e.de>,
Arjan van de Ven <arjan@...radead.org>,
Peter Williams <pwil3058@...pond.net.au>,
Thomas Gleixner <tglx@...utronix.de>, caglar@...dus.org.tr,
Willy Tarreau <w@....eu>,
Gene Heskett <gene.heskett@...il.com>, Mark Lord <lkml@....ca>,
Zach Carter <linux@...hcarter.com>,
buddabrod <buddabrod@...il.com>
Subject: Re: [patch] CFS scheduler, -v6
On Thu, 2007-04-26 at 16:06 +0200, Redeeman wrote:
> On Wed, 2007-04-25 at 23:47 +0200, Ingo Molnar wrote:
> <snip>
> > As usual, any sort of feedback, bugreport, fix and suggestion is more
> > than welcome,
>
> well, from my experiences with cfs on workstation/desktop, on amd64
> 2ghz, cfs doesent measure up to SD at all.
>
> audio skips easily, with or without reniced X, and games are not as
> smooth. also it seems to be much lower throughput. vanilla seems much
> better by comparisin.
Can you give some details wrt these audio skips? What are you doing,
and what is your config. I don't see audio skips at all, unless I
intentionally beg for it via massive renice of X + a _very_ heavy CPU
client, and even then, only on UP (logical, one exec path).
-Mike
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