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Message-ID: <4d8e3fd30705071343g221c75a8x737b8498c947fdef@mail.gmail.com>
Date: Mon, 7 May 2007 22:43:14 +0200
From: "Paolo Ciarrocchi" <paolo.ciarrocchi@...il.com>
To: "Ingo Molnar" <mingo@...e.hu>
Cc: linux-kernel@...r.kernel.org,
"Linus Torvalds" <torvalds@...ux-foundation.org>,
"Andrew Morton" <akpm@...ux-foundation.org>,
"Con Kolivas" <kernel@...ivas.org>,
"Nick Piggin" <npiggin@...e.de>, "Mike Galbraith" <efault@....de>,
"Arjan van de Ven" <arjan@...radead.org>,
"Peter Williams" <pwil3058@...pond.net.au>,
"Thomas Gleixner" <tglx@...utronix.de>, caglar@...dus.org.tr,
"Willy Tarreau" <w@....eu>,
"Gene Heskett" <gene.heskett@...il.com>, "Mark Lord" <lkml@....ca>
Subject: Re: [patch] CFS scheduler, -v10
On 5/7/07, Ingo Molnar <mingo@...e.hu> wrote:
>
> i'm pleased to announce release -v10 of the CFS scheduler patchset.
> (The main goal of CFS is to implement "desktop scheduling" with as
> high quality as technically possible.)
>
> The CFS patch against v2.6.21.1 (or against v2.6.20.10) can be
> downloaded from the usual place:
>
> http://people.redhat.com/mingo/cfs-scheduler/
>
> -v10 got a bit bigger than usual. One reason for that is that i couldnt
> resist the fine enhancements contributed by Peter Williams and Mike
> Galbraith. Peter fixed and improved nice level support and SMP
> load-balancing, while Mike applied his "no compromises" interactivity
> tuning skills to CFS:
>
> 6 files changed, 247 insertions(+), 110 deletions(-)
>
> the main user-visible change should be that CFS's 3D gaming performance
> and 'smoothness' should be significantly improved in -v10. This was the
> main remaining regression reported for -v9 (and for CFS in general).
Ciao Ingo,
care to share some more information regarding how you fixed the "3D
gaming performance" issue?
Thanks!
Regards,
Paolo
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