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Message-ID: <6bffcb0e0706171310o3b486a64sda36744dce8b52cd@mail.gmail.com>
Date: Sun, 17 Jun 2007 22:10:51 +0200
From: "Michal Piotrowski" <michal.k.k.piotrowski@...il.com>
To: "Stefan Richter" <stefanr@...6.in-berlin.de>
Cc: "Carlo Wood" <carlo@...noe.com>, "Rafael J. Wysocki" <rjw@...k.pl>,
"Andrew Morton" <akpm@...ux-foundation.org>,
"Bartlomiej Zolnierkiewicz" <bzolnier@...il.com>,
"Adrian Bunk" <bunk@...sta.de>,
"Oleg Verych" <olecom@...wer.upol.cz>,
"Linus Torvalds" <torvalds@...ux-foundation.org>,
"Andi Kleen" <andi@...stfloor.org>,
"Diego Calleja" <diegocg@...il.com>,
"Chuck Ebbert" <cebbert@...hat.com>,
"Linux Kernel Mailing List" <linux-kernel@...r.kernel.org>
Subject: Re: How to improve the quality of the kernel?
On 17/06/07, Stefan Richter <stefanr@...6.in-berlin.de> wrote:
> Carlo Wood wrote:
> > On Sun, Jun 17, 2007 at 09:18:17PM +0200, Rafael J. Wysocki wrote:
> >> where n is a number that needs to be determined (I think that n could be 3).
> >> Well, "negative comments" should also be defined more precisely. ;-)
> >
> > I think that n should be a function of the number of accepted patches
> > that this person sent in before, and the number of regressions he
> > caused in the past.
>
> The character of the patch (potential impacts, size...) and availability
> of reviewers and testers influence the required review time so much that
> other factors, like reputation of the submitter, hardly matter.
So we need a bug/regression/patch tracking system based on MMORPG game ;)
Regards,
Michal
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