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Message-ID: <20070729204716.GB1578@elte.hu>
Date: Sun, 29 Jul 2007 22:47:16 +0200
From: Ingo Molnar <mingo@...e.hu>
To: John <darknessenvelops@...il.com>
Cc: Kasper Sandberg <lkml@...anurb.dk>, ck@....kolivas.org,
Linus Torvalds <torvalds@...ux-foundation.org>,
Linux Kernel Mailing List <linux-kernel@...r.kernel.org>
Subject: Re: [ck] Re: SD still better than CFS for 3d ?(was Re: 2.6.23-rc1)
* John <darknessenvelops@...il.com> wrote:
> Ingo-
>
> Why not perform the same test using the native linux Q3 client to
> compare numbers to wine? [...]
I regularly test native Linux games on CFS, and they all behave well.
While waiting for more detailed data from Kasper i was looking for
atypical stuff in Kasper's description about what his workload involves,
and what looked a bit atypical was that Kasper's workload also involved
gaming under Wine:
> > > my test subjects are quake(s), world of warcraft via wine, unreal
> > > tournament 2004. [...]
and Wine is a more complex server/client scenario instead of a single
(and simple) standalone Quake3 binary that the Linux binary does. So it
looked more interesting from a scheduler workload (and scheduler
regression) POV. In any case i'll need more info from Kasper.
Ingo
-
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