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Message-ID: <8b67d60709071501r61914b64tf8a179c192a9fa2e@mail.gmail.com>
Date: Fri, 7 Sep 2007 23:01:40 +0100
From: "Adrian McMenamin" <lkmladrian@...il.com>
To: "Dmitry Torokhov" <dtor@...ightbb.com>
Cc: "Paul Mundt" <lethal@...ux-sh.org>,
linuxsh-dev@...ts.sourceforge.net, linux-kernel@...r.kernel.org
Subject: Re: [PATCH] Add support for keyboard on SEGA Dreamcast
On 05/09/07, Dmitry Torokhov <dtor@...ightbb.com> wrote:
>
> Are we guaranteed that the dc_kbd_callback is not running in a separate
> thread?
>
> Please also consider implementing support for changing keyma. Since
> the keymap is pretty full I think the best way is to copy the vanilla
> keymap into a per-device memory and set up keymap, keycodesize and
> keycodemax in input device structure.
>
> Thank you.
>
> --
> Dmitry
>
Dmitry - have now worked out at least one alternative keymap - for
European keyboards. But could you explain the above point? I have to
admit I am not too familiar with the input layer - having really taken
an old, and bit rot infested 2.4 driver and brought it up to standard
for 2.6 - and so I don't follow this point too well!
Can I treat keymaps as firmware and load from userspace? Or is there a
way of making this completely user configurable at runtime?
Any help from you, or any other reader, much appreciated.
Adrian
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