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Message-Id: <200710310102.36542.david-b@pacbell.net>
Date: Wed, 31 Oct 2007 01:02:36 -0700
From: David Brownell <david-b@...bell.net>
To: bryan.wu@...log.com
Cc: spi-devel-general@...ts.sourceforge.net,
linux-kernel@...r.kernel.org, Sonic Zhang <sonic.zhang@...log.com>
Subject: Re: [PATCH 09/14] Blackfin SPI driver: Fix SPI driver to work with SPI flash ST25P16 on bf548
On Wednesday 31 October 2007, Bryan Wu wrote:
> IMO, the spi_transfer.speed_hz <= spi_board_info.max_speed_hz and if
> spi_trasnfer.speed_hz is 0, we should use spi_board_info.max_speed_hz.
> From the meaning of max_speed_hz, the spi_transfer.speed_hz should not
> beyond max_speed_hz.
According to the interface spec that's not how it works; so I'm
not sure what you base your opinion on. It's not defined with
such constraints.
That might be a reasonable policy to adopt in many cases, and
nothing prevents any given protocol driver from choosing to follow
it. But likewise, if the driver chooses _not_ to follow it, it's
wrong for a controller driver to add its own private rules.
> In your explanation, the max_speed_hz is just a default value. the
> transfer speed_hz can beyond max_speed_hz.
Kerneldoc for board info says;
* @max_speed_hz: Initializes spi_device.max_speed_hz; based on limits
* from the chip datasheet and board-specific signal quality issues.
So yes -- initial value, it can be changed. If a driver says
spi->max_speed_hz = X;
spi_setup(spi);
that's how it requests a different clock rate ceiling. It can lower
the rate; it can raise it.
The reason it's called max_speed_hz is that most systems compute the
clock rate by dividing a base clock, and few can achieve that exact
value. The name indicates that it's to be treated as an upper limit,
not a lower limit or exact value. The controller driver should get
as close to that rate as it can, without going over.
> We found the bug in M25P16
> should be related this missing checking of the transfer speed_hz.
The m25p80 driver doesn't change that value...
So if there was any issue there, it must have been related to
something else in your controller driver.
- Dave
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