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Message-ID: <998d0e4a0803251350x6e18a250k3f8bd559c762d9f1@mail.gmail.com>
Date: Tue, 25 Mar 2008 21:50:37 +0100
From: "J.C. Pizarro" <jcpiza@...il.com>
To: "Ray Lee" <ray-lk@...rabbit.org>,
LKML <linux-kernel@...r.kernel.org>
Subject: Re: Poor performance now? Please, put weighted velocities ctxts/s to the sched.decision!
On 2008/3/25, Ray Lee <ray-lk@...rabbit.org> wrote:
> On Tue, Mar 25, 2008 at 1:29 PM, J.C. Pizarro <jcpiza@...il.com> wrote:
> > [2] "Re: Serious performance regression in Wine applications and Linux 2.6.24.*"
> > http://lkml.org/lkml/2008/3/25/181
> > On Tue, 25 Mar 2008 08:49:13 -0700, "Ray Lee" wrote:
> > > Andi's idea of looking for excessive context switches is good -- I
> > > didn't see a response to that one. Other than that, if you're only
> > > noticing the issue in 3d games, then it could be several things (not
> > > just the scheduler).
> >
> > The kernel needed the velocity parameter to gain it: ctxts per interval
> > (normally ctxts/s or ctxts/minute).
>
>
> We don't know that's the problem yet. The reporter is doing more testing.
>
>
> > "Please, put 64-bit counter per task and incr.by.one each ctxt switch."
> > http://lkml.org/lkml/2008/2/23/398
> > http://lkml.org/lkml/2008/2/23/401
> > http://lkml.org/lkml/2008/2/23/406
> > http://lkml.org/lkml/2008/2/24/1
> > http://lkml.org/lkml/2008/2/24/103
> > http://lkml.org/lkml/2008/2/24/157
> > http://lkml.org/lkml/2008/2/26/159
>
>
> There are already counters recording the switches:
> http://lkml.org/lkml/2008/2/25/314
I forgot this link, thanks!
It seems that they don't make ++ of counters in each switch ocurr.
I don't know how they record the switches.
The current scheduler don't take the count or the velocity of ctxts
as an extra parameter more in the decision of scheduling.
> > My proposal is free for yours, quasi-bastards, I won't charge you!
>
>
> My parents were married.
Luck boy ;) !
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