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Message-ID: <484CFC7F.20300@linux.vnet.ibm.com>
Date: Mon, 09 Jun 2008 15:18:47 +0530
From: Balbir Singh <balbir@...ux.vnet.ibm.com>
To: KAMEZAWA Hiroyuki <kamezawa.hiroyu@...fujitsu.com>
CC: "linux-mm@...ck.org" <linux-mm@...ck.org>,
LKML <linux-kernel@...r.kernel.org>,
"menage@...gle.com" <menage@...gle.com>,
"xemul@...nvz.org" <xemul@...nvz.org>,
"yamamoto@...inux.co.jp" <yamamoto@...inux.co.jp>
Subject: Re: [RFC][PATCH 1/2] memcg: res_counter hierarchy
KAMEZAWA Hiroyuki wrote:
> A simple hard-wall hierarhcy support for res_counter.
>
> Changelog v2->v3
> - changed the name and arguments of functions.
> - rewrote to be read easily.
> - named as HardWall hierarchy.
>
> This implements following model
> - A cgroup's tree means hierarchy of resource.
> - All child's resource is moved from its parents.
> - The resource moved to children is charged as parent's usage.
> - The resource moves when child->limit is changed.
> - The sum of resource for children and its own usage is limited by "limit".
>
> This implies
> - No dynamic automatic hierarhcy balancing in the kernel.
> - Each resource is isolated completely.
> - The kernel just supports resource-move-at-change-in-limit.
> - The user (middle-ware) is responsible to make hierarhcy balanced well.
We'd definitely like to see a user level tool/application as a demo of how this
can be achieved.
> Good balance can be achieved by changing limit from user land.
>
>
> Background:
> Recently, there are popular resource isolation technique widely used,
> i.e. Hardware-Virtualization. We can do hierarchical resource isolation
> by using cgroup on it. But supporting hierarchy management in croups
> has some advantages of performance, unity and costs of management.
>
> There are good resource management in other OSs, they support some kind of
> hierarchical resource management. We wonder what kind of hierarchy policy
> is good for Linux. And there is an another point. Hierarchical system can be
> implemented by the kernel and user-land co-operation. So, there are various
> choices to do in the kernel. Doing all in the kernel or export some proper
> interfaces to the user-land. Middle-wares are tend to be used for management.
> I hope there will be Open Source one.
>
> At supporting hierarchy in cgroup, several aspects of characteristics of
> policy of hierarchy can be considered. Some needs automatic balancing
> between several groups.
>
> - fairness ... how fairness is kept under policy
>
> - performance ... should be _fast_. multi-level resource balancing tend
> to use much amount of CPU and can cause soft lockup.
>
> - predictability ... resource management are usually used for resource
> isolation. the kernel must not break the isolation and
> predictability of users against application's progress.
>
> - flexibility ... some sophisticated dynamic resource balancing with
> soft-limit is welcomed when the user doesn't want strict
> resource isolation or when the user cannot estimate how much
> they want correctly.
Soft limits has been on my plate for a while now. I'll take a crack at it. At
the moment the statistics is a bit of a worry, since users/administrators need
good statistics to take further action.
>
> Hard Wall Hierarchy.
>
> This patch implements a hard-wall model of hierarchy for resources.
> Works well for users who want strict resource isolation.
>
> This model allows the move of resource only between a parent and its children.
> The resource is moved to a child when it declares the amount of resources to be
> used. (by limit)
The other reason for preferring a shares based approach is that, the it will be
more in line with the CPU controllers interfaces.
> Automatic resource balancing is not supported in this code.
> (But users can do non-automatic by changing limit dynamically.)
>
> - fairness ... good. no resource sharing. works as specified by users.
> - performance ... good. each resources are capsuled to its own level.
> - predictability ... good. resources are completely isolated. balancing only
> occurs at the event of changes in limit.
> - flexibility ... bad. no flexibility and scheduling in the kernel level.
> need middle-ware's help.
>
> Considerations:
> - This implementation uses "limit" == "current_available_resource".
> This should be revisited when Soft-Limit one is implemented.
>
> Signed-off-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@...fujitsu.com>
>
> ---
> Documentation/controllers/resource_counter.txt | 41 +++++++++
> include/linux/res_counter.h | 90 +++++++++++++++++++-
> kernel/res_counter.c | 112 +++++++++++++++++++++++--
> 3 files changed, 235 insertions(+), 8 deletions(-)
>
> Index: temp-2.6.26-rc2-mm1/include/linux/res_counter.h
> ===================================================================
> --- temp-2.6.26-rc2-mm1.orig/include/linux/res_counter.h
> +++ temp-2.6.26-rc2-mm1/include/linux/res_counter.h
> @@ -38,6 +38,16 @@ struct res_counter {
> * the number of unsuccessful attempts to consume the resource
> */
> unsigned long long failcnt;
> +
> + /*
> + * hierarchy support: the parent of this resource.
> + */
> + struct res_counter *parent;
> + /*
> + * the amount of resources assigned to children.
> + */
> + unsigned long long for_children;
> +
I would prefer to use a better name, lent_out? reserved_for_children?
borrowed_by_children?
> /*
> * the lock to protect all of the above.
> * the routines below consider this to be IRQ-safe
> @@ -63,9 +73,20 @@ u64 res_counter_read_u64(struct res_coun
> ssize_t res_counter_read(struct res_counter *counter, int member,
> const char __user *buf, size_t nbytes, loff_t *pos,
> int (*read_strategy)(unsigned long long val, char *s));
> +
> +/*
> + * An interface for setting res_counter's member (ex. limit)
> + * the new parameter is passed by *buf and translated by write_strategy().
> + * Then, it is applied to member under the control of set_strategy().
> + * If write_strategy() and set_strategy() can be NULL. see res_counter.c
> + */
> +
> ssize_t res_counter_write(struct res_counter *counter, int member,
> - const char __user *buf, size_t nbytes, loff_t *pos,
> - int (*write_strategy)(char *buf, unsigned long long *val));
> + const char __user *buf, size_t nbytes, loff_t *pos,
> + int (*write_strategy)(char *buf, unsigned long long *val),
> + int (*set_strategy)(struct res_counter *res, unsigned long long val,
> + int what),
> + );
>
> /*
> * the field descriptors. one for each member of res_counter
> @@ -76,15 +97,33 @@ enum {
> RES_MAX_USAGE,
> RES_LIMIT,
> RES_FAILCNT,
> + RES_FOR_CHILDREN,
RES_BORROWED? RES_BORROWED_BY_CHILDREN?
> };
>
> /*
> * helpers for accounting
> */
>
> +/*
> + * initialize res_counter.
> + * @counter : the counter
> + *
> + * initialize res_counter and set default limit to very big value(unlimited)
> + */
> +
> void res_counter_init(struct res_counter *counter);
>
> /*
> + * initialize res_counter under hierarchy.
> + * @counter : the counter
> + * @parent : the parent of the counter
> + *
> + * initialize res_counter and set default limit to 0. and set "parent".
> + */
> +void res_counter_init_hierarchy(struct res_counter *counter,
> + struct res_counter *parent);
> +
> +/*
> * charge - try to consume more resource.
> *
> * @counter: the counter
> @@ -153,4 +192,51 @@ static inline void res_counter_reset_fai
> cnt->failcnt = 0;
> spin_unlock_irqrestore(&cnt->lock, flags);
> }
> +
> +/**
> + * Move resources from a parent to a child.
> + * At success,
> + * parent->usage += val.
> + * parent->for_children += val.
> + * child->limit += val.
> + *
> + * @child: an entity to set res->limit. The parent is child->parent.
> + * @val: the amount of resource to be moved.
> + * @callback: called when the parent's free resource is not enough to be moved.
> + * this can be NULL if no callback is necessary.
> + * @retry: limit for the number of trying to callback.
> + * -1 means infinite loop. At each retry, yield() is called.
> + * Returns 0 at success, !0 at failure.
> + *
> + * The callback returns 0 at success, !0 at failure.
> + *
> + */
> +
> +int res_counter_move_resource(struct res_counter *child,
> + unsigned long long val,
> + int (*callback)(struct res_counter *res, unsigned long long val),
> + int retry);
> +
> +
> +/**
> + * Return resource to its parent.
> + * At success,
> + * parent->usage -= val.
> + * parent->for_children -= val.
> + * child->limit -= val.
> + *
> + * @child: entry to resize. The parent is child->parent.
> + * @val : How much does child repay to parent ? -1 means 'all'
> + * @callback: A callback for decreasing resource usage of child before
> + * returning. If NULL, just deceases child's limit.
> + * @retry: # of retries at calling callback for freeing resource.
> + * -1 means infinite loop. At each retry, yield() is called.
> + * Returns 0 at success.
> + */
> +
> +int res_counter_return_resource(struct res_counter *child,
> + unsigned long long val,
> + int (*callback)(struct res_counter *res, unsigned long long val),
> + int retry);
> +
> #endif
> Index: temp-2.6.26-rc2-mm1/Documentation/controllers/resource_counter.txt
> ===================================================================
> --- temp-2.6.26-rc2-mm1.orig/Documentation/controllers/resource_counter.txt
> +++ temp-2.6.26-rc2-mm1/Documentation/controllers/resource_counter.txt
> @@ -44,6 +44,13 @@ to work with it.
> Protects changes of the above values.
>
>
> + f. struct res_counter *parent
> +
> + Parent res_counter under hierarchy.
> +
> + g. unsigned long long for_children
> +
> + Resources assigned to children. This is included in usage.
>
> 2. Basic accounting routines
>
> @@ -179,3 +186,37 @@ counter fields. They are recommended to
> still can help with it).
>
> c. Compile and run :)
> +
> +
> +6. Hierarchy
> + a. No Hierarchy
> + each cgroup can use its own private resource.
> +
> + b. Hard-wall Hierarhcy
> + A simple hierarchical tree system for resource isolation.
> + Allows moving resources only between a parent and its children.
> + A parent can move its resource to children and remember the amount to
> + for_children member. A child can get new resource only from its parent.
> + Limit of a child is the amount of resource which is moved from its parent.
> +
OK, after reading this I am totally sure I want a shares based interface. Limits
are not shared like this.
A child and a parent should both be capable of having a limit of 1G, but they
could use different shares factors to govern, how much each children will get.
Doing it this way, breaks limit semantics.
> + When add "val" to a child,
> + parent->usage += val
> + parent->for_children += val
> + child->limit += val
> + When a child returns its resource
> + parent->usage -= val
> + parent->for_children -= val
> + child->limit -= val.
> +
> + This implements resource isolation among each group. This works very well
> + when you want to use strict resource isolation.
> +
> + Usage Hint:
> + This seems for static resource assignment but dynamic resource re-assignment
> + can be done by resetting "limit" of groups. When you consider "limit" as
> + the amount of allowed _current_ resource, a sophisticated resource management
> + system based on strict resource isolation can be implemented.
> +
> +c. Soft-wall Hierarchy
> + TBD.
> +
> Index: temp-2.6.26-rc2-mm1/kernel/res_counter.c
> ===================================================================
> --- temp-2.6.26-rc2-mm1.orig/kernel/res_counter.c
> +++ temp-2.6.26-rc2-mm1/kernel/res_counter.c
> @@ -20,6 +20,14 @@ void res_counter_init(struct res_counter
> counter->limit = (unsigned long long)LLONG_MAX;
> }
>
> +void res_counter_init_hierarchy(struct res_counter *counter,
> + struct res_counter *parent)
> +{
> + spin_lock_init(&counter->lock);
> + counter->limit = 0;
> + counter->parent = parent;
> +}
> +
> int res_counter_charge_locked(struct res_counter *counter, unsigned long val)
> {
> if (counter->usage + val > counter->limit) {
> @@ -74,6 +82,8 @@ res_counter_member(struct res_counter *c
> return &counter->limit;
> case RES_FAILCNT:
> return &counter->failcnt;
> + case RES_FOR_CHILDREN:
> + return &counter->for_children;
> };
>
> BUG();
> @@ -104,7 +114,9 @@ u64 res_counter_read_u64(struct res_coun
>
> ssize_t res_counter_write(struct res_counter *counter, int member,
> const char __user *userbuf, size_t nbytes, loff_t *pos,
> - int (*write_strategy)(char *st_buf, unsigned long long *val))
> + int (*write_strategy)(char *st_buf, unsigned long long *val),
> + int (*set_strategy)(struct res_counter *res,
> + unsigned long long val, int what))
> {
> int ret;
> char *buf, *end;
> @@ -133,13 +145,101 @@ ssize_t res_counter_write(struct res_cou
> if (*end != '\0')
> goto out_free;
> }
> - spin_lock_irqsave(&counter->lock, flags);
> - val = res_counter_member(counter, member);
> - *val = tmp;
> - spin_unlock_irqrestore(&counter->lock, flags);
> - ret = nbytes;
> + if (set_strategy) {
> + ret = set_strategy(res, tmp, member);
I'm afraid, I don't understand the set_strategy and it's purpose.
> + if (!ret)
> + ret = nbytes;
> + } else {
> + spin_lock_irqsave(&counter->lock, flags);
> + val = res_counter_member(counter, member);
> + *val = tmp;
> + spin_unlock_irqrestore(&counter->lock, flags);
> + ret = nbytes;
> + }
> out_free:
> kfree(buf);
> out:
> return ret;
> }
> +
> +
> +int res_counter_move_resource(struct res_counter *child,
> + unsigned long long val,
> + int (*callback)(struct res_counter *res, unsigned long long val),
> + int retry)
> +{
> + struct res_counter *parent = child->parent;
> + unsigned long flags;
> +
> + BUG_ON(!parent);
> +
> + while (1) {
> + spin_lock_irqsave(&parent->lock, flags);
> + if (parent->usage + val < parent->limit) {
> + parent->for_children += val;
> + parent->usage += val;
> + break;
> + }
> + spin_unlock_irqrestore(&parent->lock, flags);
> +
> + if (!retry || !callback)
> + goto failed;
> + /* -1 means infinite loop */
> + if (retry != -1)
> + --retry;
I don't like the idea of spinning in an infinite loop, I would prefer to fail
things instead of burning CPU cycles.
> + yield();
> + callback(parent, val);
This code is not very understandable. Why do we yield before callback?
> + }
> + spin_unlock_irqrestore(&parent->lock, flags);
> +
> + spin_lock_irqsave(&child->lock, flags);
> + child->limit += val;
> + spin_unlock_irqrestore(&child->lock, flags);
> + return 0;
> +fail:
> + return 1;
> +}
> +
> +
> +int res_counter_return_resource(struct res_counter *child,
> + unsigned long long val,
> + int (*callback)(struct res_counter *res, unsigned long long val),
> + int retry)
> +{
> + unsigned long flags;
> + struct res_counter *parent = child->parent;
> +
> + BUG_ON(!parent);
> +
> + while (1) {
> + spin_lock_irqsave(&child->lock, flags);
> + if (val == (unsigned long long) -1) {
> + val = child->limit;
> + child->limit = 0;
> + break;
> + } else if (child->usage <= child->limit - val) {
> + child->limit -= val;
> + break;
> + }
> + spin_unlock_irqrestore(&child->lock, flags);
> +
> + if (!retry)
> + goto fail;
> + /* -1 means infinite loop */
> + if (retry != -1)
> + --retry;
> + yield();
> + callback(parent, val);
Ditto comments as above.
> + }
> + spin_unlock_irqrestore(&child->lock, flags);
> +
> + spin_lock_irqsave(&parent->lock, flags);
> + BUG_ON(parent->for_children < val);
> + BUG_ON(parent->usage < val);
> + parent->for_children -= val;
> + parent->usage -= val;
> + spin_unlock_irqrestore(&parent->lock, flags);
> + return 0;
> +fail:
> + return 1;
> +}
>
--
Warm Regards,
Balbir Singh
Linux Technology Center
IBM, ISTL
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