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Message-ID: <484CFC7F.20300@linux.vnet.ibm.com>
Date:	Mon, 09 Jun 2008 15:18:47 +0530
From:	Balbir Singh <balbir@...ux.vnet.ibm.com>
To:	KAMEZAWA Hiroyuki <kamezawa.hiroyu@...fujitsu.com>
CC:	"linux-mm@...ck.org" <linux-mm@...ck.org>,
	LKML <linux-kernel@...r.kernel.org>,
	"menage@...gle.com" <menage@...gle.com>,
	"xemul@...nvz.org" <xemul@...nvz.org>,
	"yamamoto@...inux.co.jp" <yamamoto@...inux.co.jp>
Subject: Re: [RFC][PATCH 1/2] memcg: res_counter hierarchy

KAMEZAWA Hiroyuki wrote:
> A simple hard-wall hierarhcy support for res_counter.
> 
> Changelog v2->v3
>  - changed the name and arguments of functions.
>  - rewrote to be read easily.
>  - named as HardWall hierarchy.
> 
> This implements following model
>  - A cgroup's tree means hierarchy of resource.
>  - All child's resource is moved from its parents.
>  - The resource moved to children is charged as parent's usage.
>  - The resource moves when child->limit is changed.
>  - The sum of resource for children and its own usage is limited by "limit".
> 
> This implies
>  - No dynamic automatic hierarhcy balancing in the kernel.
>  - Each resource is isolated completely.
>  - The kernel just supports resource-move-at-change-in-limit.
>  - The user (middle-ware) is responsible to make hierarhcy balanced well.

We'd definitely like to see a user level tool/application as a demo of how this
can be achieved.

>    Good balance can be achieved by changing limit from user land.
> 
> 
> Background:
>  Recently, there are popular resource isolation technique widely used,
>  i.e. Hardware-Virtualization. We can do hierarchical resource isolation
>  by using cgroup on it. But supporting hierarchy management in croups
>  has some advantages of performance, unity and costs of management.
> 
>  There are good resource management in other OSs, they support some kind of
>  hierarchical resource management. We wonder what kind of hierarchy policy
>  is good for Linux. And there is an another point. Hierarchical system can be
>  implemented by the kernel and user-land co-operation.  So, there are various
>  choices to do in the kernel. Doing all in the kernel or export some proper
>  interfaces to the user-land. Middle-wares are tend to be used for management.
>  I hope there will be Open Source one.
> 
>  At supporting hierarchy in cgroup, several aspects of characteristics of
>  policy of hierarchy can be considered. Some needs automatic balancing
>  between several groups.
> 
>   - fairness    ... how fairness is kept under policy
> 
>   - performance ... should be _fast_. multi-level resource balancing tend
>                  to use much amount of CPU and can cause soft lockup.
> 
>   - predictability ... resource management are usually used for resource
>                  isolation. the kernel must not break the isolation and
>                  predictability of users against application's progress.
> 
>   - flexibility ... some sophisticated dynamic resource balancing with
>  		 soft-limit is welcomed when the user doesn't want strict
> 		 resource isolation or when the user cannot estimate how much
> 		 they want correctly.

Soft limits has been on my plate for a while now. I'll take a crack at it. At
the moment the statistics is a bit of a worry, since users/administrators need
good statistics to take further action.

> 
> Hard Wall Hierarchy.
> 
>  This patch implements a hard-wall model of hierarchy for resources.
>  Works well for users who want strict resource isolation.
> 
>  This model allows the move of resource only between a parent and its children.
>  The resource is moved to a child when it declares the amount of resources to be
>  used. (by limit)

The other reason for preferring a shares based approach is that, the it will be
more in line with the CPU controllers interfaces.


>  Automatic resource balancing is not supported in this code.  
>  (But users can do non-automatic by changing limit dynamically.)
> 
>  - fairness    ... good. no resource sharing. works as specified by users.
>  - performance ... good. each resources are capsuled to its own level.
>  - predictability ... good. resources are completely isolated. balancing only
> 		occurs at the event of changes in limit.
>  - flexibility ... bad. no flexibility and scheduling in the kernel level.
> 	        need middle-ware's help.
> 
> Considerations:
>  - This implementation uses "limit" == "current_available_resource".
>    This should be revisited when Soft-Limit one is implemented.
> 
> Signed-off-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@...fujitsu.com>
> 
> ---
>  Documentation/controllers/resource_counter.txt |   41 +++++++++
>  include/linux/res_counter.h                    |   90 +++++++++++++++++++-
>  kernel/res_counter.c                           |  112 +++++++++++++++++++++++--
>  3 files changed, 235 insertions(+), 8 deletions(-)
> 
> Index: temp-2.6.26-rc2-mm1/include/linux/res_counter.h
> ===================================================================
> --- temp-2.6.26-rc2-mm1.orig/include/linux/res_counter.h
> +++ temp-2.6.26-rc2-mm1/include/linux/res_counter.h
> @@ -38,6 +38,16 @@ struct res_counter {
>  	 * the number of unsuccessful attempts to consume the resource
>  	 */
>  	unsigned long long failcnt;
> +
> +	/*
> +	 * hierarchy support: the parent of this resource.
> +	 */
> +	struct res_counter *parent;
> +	/*
> +	 * the amount of resources assigned to children.
> +	 */
> +	unsigned long long for_children;
> +

I would prefer to use a better name, lent_out? reserved_for_children?
borrowed_by_children?

>  	/*
>  	 * the lock to protect all of the above.
>  	 * the routines below consider this to be IRQ-safe
> @@ -63,9 +73,20 @@ u64 res_counter_read_u64(struct res_coun
>  ssize_t res_counter_read(struct res_counter *counter, int member,
>  		const char __user *buf, size_t nbytes, loff_t *pos,
>  		int (*read_strategy)(unsigned long long val, char *s));
> +
> +/*
> + * An interface for setting res_counter's member (ex. limit)
> + * the new parameter is passed by *buf and translated by write_strategy().
> + * Then, it is applied to member under the control of set_strategy().
> + * If write_strategy() and set_strategy() can be NULL. see res_counter.c
> + */
> +
>  ssize_t res_counter_write(struct res_counter *counter, int member,
> -		const char __user *buf, size_t nbytes, loff_t *pos,
> -		int (*write_strategy)(char *buf, unsigned long long *val));
> +	const char __user *buf, size_t nbytes, loff_t *pos,
> +        int (*write_strategy)(char *buf, unsigned long long *val),
> +	int (*set_strategy)(struct res_counter *res, unsigned long long val,
> +			    int what),
> +	);
> 
>  /*
>   * the field descriptors. one for each member of res_counter
> @@ -76,15 +97,33 @@ enum {
>  	RES_MAX_USAGE,
>  	RES_LIMIT,
>  	RES_FAILCNT,
> +	RES_FOR_CHILDREN,

RES_BORROWED? RES_BORROWED_BY_CHILDREN?

>  };
> 
>  /*
>   * helpers for accounting
>   */
> 
> +/*
> + * initialize res_counter.
> + * @counter : the counter
> + *
> + * initialize res_counter and set default limit to very big value(unlimited)
> + */
> +
>  void res_counter_init(struct res_counter *counter);
> 
>  /*
> + * initialize res_counter under hierarchy.
> + * @counter : the counter
> + * @parent : the parent of the counter
> + *
> + * initialize res_counter and set default limit to 0. and set "parent".
> + */
> +void res_counter_init_hierarchy(struct res_counter *counter,
> +				struct res_counter *parent);
> +
> +/*
>   * charge - try to consume more resource.
>   *
>   * @counter: the counter
> @@ -153,4 +192,51 @@ static inline void res_counter_reset_fai
>  	cnt->failcnt = 0;
>  	spin_unlock_irqrestore(&cnt->lock, flags);
>  }
> +
> +/**
> + * Move resources from a parent to a child.
> + * At success,
> + *           parent->usage += val.
> + *           parent->for_children += val.
> + *           child->limit += val.
> + *
> + * @child:    an entity to set res->limit. The parent is child->parent.
> + * @val:      the amount of resource to be moved.
> + * @callback: called when the parent's free resource is not enough to be moved.
> + *            this can be NULL if no callback is necessary.
> + * @retry:    limit for the number of trying to callback.
> + *            -1 means infinite loop. At each retry, yield() is called.
> + * Returns 0 at success, !0 at failure.
> + *
> + * The callback returns 0 at success, !0 at failure.
> + *
> + */
> +
> +int res_counter_move_resource(struct res_counter *child,
> +	unsigned long long val,
> +        int (*callback)(struct res_counter *res, unsigned long long val),
> +	int retry);
> +
> +
> +/**
> + * Return resource to its parent.
> + * At success,
> + *           parent->usage  -= val.
> + *           parent->for_children -= val.
> + *           child->limit -= val.
> + *
> + * @child:   entry to resize. The parent is child->parent.
> + * @val  :   How much does child repay to parent ? -1 means 'all'
> + * @callback: A callback for decreasing resource usage of child before
> + *            returning. If NULL, just deceases child's limit.
> + * @retry:   # of retries at calling callback for freeing resource.
> + *            -1 means infinite loop. At each retry, yield() is called.
> + * Returns 0 at success.
> + */
> +
> +int res_counter_return_resource(struct res_counter *child,
> +	unsigned long long val,
> +	int (*callback)(struct res_counter *res, unsigned long long val),
> +	int retry);
> +
>  #endif
> Index: temp-2.6.26-rc2-mm1/Documentation/controllers/resource_counter.txt
> ===================================================================
> --- temp-2.6.26-rc2-mm1.orig/Documentation/controllers/resource_counter.txt
> +++ temp-2.6.26-rc2-mm1/Documentation/controllers/resource_counter.txt
> @@ -44,6 +44,13 @@ to work with it.
>   	Protects changes of the above values.
> 
> 
> + f. struct res_counter *parent
> +
> +	Parent res_counter under hierarchy.
> +
> + g. unsigned long long for_children
> +
> +	Resources assigned to children. This is included in usage.
> 
>  2. Basic accounting routines
> 
> @@ -179,3 +186,37 @@ counter fields. They are recommended to 
>      still can help with it).
> 
>   c. Compile and run :)
> +
> +
> +6. Hierarchy
> + a. No Hierarchy
> +   each cgroup can use its own private resource.
> +
> + b. Hard-wall Hierarhcy
> +   A simple hierarchical tree system for resource isolation.
> +   Allows moving resources only between a parent and its children.
> +   A parent can move its resource to children and remember the amount to
> +   for_children member. A child can get new resource only from its parent.
> +   Limit of a child is the amount of resource which is moved from its parent.
> +

OK, after reading this I am totally sure I want a shares based interface. Limits
are not shared like this.

A child and a parent should both be capable of having a limit of 1G, but they
could use different shares factors to govern, how much each children will get.
Doing it this way, breaks limit semantics.


> +   When add "val" to a child,
> +	parent->usage += val
> +	parent->for_children += val
> +	child->limit += val
> +   When a child returns its resource
> +	parent->usage -= val
> +	parent->for_children -= val
> +	child->limit -= val.
> +
> +   This implements resource isolation among each group. This works very well
> +   when you want to use strict resource isolation.
> +
> +   Usage Hint:
> +   This seems for static resource assignment but dynamic resource re-assignment
> +   can be done by resetting "limit" of groups. When you consider "limit" as
> +   the amount of allowed _current_ resource, a sophisticated resource management
> +   system based on strict resource isolation can be implemented.
> +
> +c. Soft-wall Hierarchy
> +   TBD.
> +
> Index: temp-2.6.26-rc2-mm1/kernel/res_counter.c
> ===================================================================
> --- temp-2.6.26-rc2-mm1.orig/kernel/res_counter.c
> +++ temp-2.6.26-rc2-mm1/kernel/res_counter.c
> @@ -20,6 +20,14 @@ void res_counter_init(struct res_counter
>  	counter->limit = (unsigned long long)LLONG_MAX;
>  }
> 
> +void res_counter_init_hierarchy(struct res_counter *counter,
> +		struct res_counter *parent)
> +{
> +	spin_lock_init(&counter->lock);
> +	counter->limit = 0;
> +	counter->parent = parent;
> +}
> +
>  int res_counter_charge_locked(struct res_counter *counter, unsigned long val)
>  {
>  	if (counter->usage + val > counter->limit) {
> @@ -74,6 +82,8 @@ res_counter_member(struct res_counter *c
>  		return &counter->limit;
>  	case RES_FAILCNT:
>  		return &counter->failcnt;
> +	case RES_FOR_CHILDREN:
> +		return &counter->for_children;
>  	};
> 
>  	BUG();
> @@ -104,7 +114,9 @@ u64 res_counter_read_u64(struct res_coun
> 
>  ssize_t res_counter_write(struct res_counter *counter, int member,
>  		const char __user *userbuf, size_t nbytes, loff_t *pos,
> -		int (*write_strategy)(char *st_buf, unsigned long long *val))
> +		int (*write_strategy)(char *st_buf, unsigned long long *val),
> +		int (*set_strategy)(struct res_counter *res,
> +			unsigned long long val, int what))
>  {
>  	int ret;
>  	char *buf, *end;
> @@ -133,13 +145,101 @@ ssize_t res_counter_write(struct res_cou
>  		if (*end != '\0')
>  			goto out_free;
>  	}
> -	spin_lock_irqsave(&counter->lock, flags);
> -	val = res_counter_member(counter, member);
> -	*val = tmp;
> -	spin_unlock_irqrestore(&counter->lock, flags);
> -	ret = nbytes;
> +	if (set_strategy) {
> +		ret = set_strategy(res, tmp, member);


I'm afraid, I don't understand the set_strategy and it's purpose.

> +		if (!ret)
> +			ret = nbytes;
> +	} else {
> +		spin_lock_irqsave(&counter->lock, flags);
> +		val = res_counter_member(counter, member);
> +		*val = tmp;
> +		spin_unlock_irqrestore(&counter->lock, flags);
> +		ret = nbytes;
> +	}
>  out_free:
>  	kfree(buf);
>  out:
>  	return ret;
>  }
> +
> +
> +int res_counter_move_resource(struct res_counter *child,
> +				unsigned long long val,
> +	int (*callback)(struct res_counter *res, unsigned long long val),
> +	int retry)
> +{
> +	struct res_counter *parent = child->parent;
> +	unsigned long flags;
> +
> +	BUG_ON(!parent);
> +
> +	while (1) {
> +		spin_lock_irqsave(&parent->lock, flags);
> +		if (parent->usage + val < parent->limit) {
> +			parent->for_children += val;
> +			parent->usage += val;
> +			break;
> +		}
> +		spin_unlock_irqrestore(&parent->lock, flags);
> +
> +		if (!retry || !callback)
> +			goto failed;
> +		/* -1 means  infinite loop */
> +		if (retry != -1)
> +			--retry;

I don't like the idea of spinning in an infinite loop, I would prefer to fail
things instead of burning CPU cycles.

> +		yield();
> +		callback(parent, val);

This code is not very understandable. Why do we yield before callback?

> +	}
> +	spin_unlock_irqrestore(&parent->lock, flags);
> +
> +	spin_lock_irqsave(&child->lock, flags);
> +	child->limit += val;
> +	spin_unlock_irqrestore(&child->lock, flags);
> +	return 0;
> +fail:
> +	return 1;
> +}
> +
> +
> +int res_counter_return_resource(struct res_counter *child,
> +				unsigned long long val,
> +	int (*callback)(struct res_counter *res, unsigned long long val),
> +	int retry)
> +{
> +	unsigned long flags;
> +	struct res_counter *parent = child->parent;
> +
> +	BUG_ON(!parent);
> +
> +	while (1) {
> +		spin_lock_irqsave(&child->lock, flags);
> +		if (val == (unsigned long long) -1) {
> +			val = child->limit;
> +			child->limit = 0;
> +			break;
> +		} else if (child->usage <= child->limit - val) {
> +			child->limit -= val;
> +			break;
> +		}
> +		spin_unlock_irqrestore(&child->lock, flags);
> +
> +		if (!retry)
> +			goto fail;
> +		/* -1 means infinite loop */
> +		if (retry != -1)
> +			--retry;
> +		yield();
> +		callback(parent, val);

Ditto comments as above.

> +	}
> +	spin_unlock_irqrestore(&child->lock, flags);
> +
> +	spin_lock_irqsave(&parent->lock, flags);
> +	BUG_ON(parent->for_children < val);
> +	BUG_ON(parent->usage < val);
> +	parent->for_children -= val;
> +	parent->usage -= val;
> +	spin_unlock_irqrestore(&parent->lock, flags);
> +	return 0;
> +fail:
> +	return 1;
> +}
> 

-- 
	Warm Regards,
	Balbir Singh
	Linux Technology Center
	IBM, ISTL
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