[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-Id: <1224316142.4378.17.camel@vonnegut.anholt.net>
Date: Sat, 18 Oct 2008 00:49:02 -0700
From: Eric Anholt <eric@...olt.net>
To: Linus Torvalds <torvalds@...ux-foundation.org>
Cc: Dave Airlie <airlied@...ux.ie>,
Andrew Morton <akpm@...ux-foundation.org>,
linux-kernel@...r.kernel.org, dri-devel@...ts.sf.net
Subject: Re: [git pull] drm patches for 2.6.27-rc1
On Fri, 2008-10-17 at 19:47 -0700, Linus Torvalds wrote:
>
> On Fri, 17 Oct 2008, Eric Anholt wrote:
> >
> > Yeah, none of us are on x86-64, so we missed those warnings in testing.
>
> Really? None of you use any modern CPU's, or you're _all_ running 32-bit
> distros even though your cpu's could support 64-bit ones?
>
> I would suggest at least _somebody_ in the intel graphics team try to get
> with the times.. I realize that Otellini was saying "Nobody needs 64-bit
> on the desktop" a few years ago, but he was full of sh*t then, and it's
> certainly not remotely true now.
>
> It's not being disloyal to your CEO, really. I'm pretty sure nobody will
> be fired just for ignoring that whole "640kB^H^H^H^H^H32-bits should be
> enough for everybody" idiocy.
Writing 3D drivers means running 3D games. Running 3D games
unfortunately means running a lot of 32-bit userland as the fun stuff is
binary-only. So I stick to a 32-bit system, becuase past experience
trying to run both on the same system has been misery.
--
Eric Anholt
eric@...olt.net eric.anholt@...el.com
Download attachment "signature.asc" of type "application/pgp-signature" (198 bytes)
Powered by blists - more mailing lists