[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-Id: <1224476222.4676.5.camel@infinity.southview.snewbury.org.uk>
Date: Mon, 20 Oct 2008 05:17:02 +0100
From: Steven J Newbury <steve@...wbury.org.uk>
To: Peter Zijlstra <a.p.zijlstra@...llo.nl>
Cc: Eric Anholt <eric@...olt.net>, Dave Airlie <airlied@...ux.ie>,
Andrew Morton <akpm@...ux-foundation.org>,
Linus Torvalds <torvalds@...ux-foundation.org>,
linux-kernel@...r.kernel.org, dri-devel@...ts.sf.net
Subject: Re: [git pull] drm patches for 2.6.27-rc1
On Sun, 2008-10-19 at 19:52 +0200, Peter Zijlstra wrote:
> On Sat, 2008-10-18 at 00:49 -0700, Eric Anholt wrote:
>
> > Writing 3D drivers means running 3D games. Running 3D games
> > unfortunately means running a lot of 32-bit userland as the fun stuff is
> > binary-only. So I stick to a 32-bit system, becuase past experience
> > trying to run both on the same system has been misery.
>
> You can run 32bit user-space on a 64bit kernel just fine.
> Any breakage, if anything, you find will need to get fixed anyway.
>
I'd like to second this. 32bit on 64bit works fine. I've been
maintaining separate multilib versions of the Gentoo libdrm/Mesa ebuilds
for 32bit/64bit. It is important that the 32bit and 64bit graphics
stacks are synchronised, rather than relying on external compatibility
libraries as Gentoo does currently. Failing to do so does lead to
instability and/or failure.
> Also, one would hope Intel is poking these game writers to migrate to
> 64bit Linux ;-)
>
Indeed! :)
--
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@...r.kernel.org
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/
Powered by blists - more mailing lists