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Message-ID: <alpine.LNX.1.10.0811272148490.23969@fbirervta.pbzchgretzou.qr>
Date: Thu, 27 Nov 2008 21:59:00 +0100 (CET)
From: Jan Engelhardt <jengelh@...ozas.de>
To: Adrian Bunk <bunk@...nel.org>
cc: Tejun Heo <tj@...nel.org>,
Linux Kernel Mailing List <linux-kernel@...r.kernel.org>,
Greg KH <greg@...ah.com>, Miklos Szeredi <miklos@...redi.hu>,
Takashi Iwai <tiwai@...e.de>, fuse-devel@...ts.sourceforge.net
Subject: Re: [ANNOUNCE] OSS Proxy using CUSE
On Thursday 2008-08-28 22:01, Adrian Bunk wrote:
>On Thu, Aug 28, 2008 at 09:05:53PM +0200, Tejun Heo wrote:
>> Hello again,
>>
>> So, after all the fuss, here's the state-of-the-art standard-compliant
>> cloud-computing web-3.0-beta web page for OSS emulation using CUSE.
>>
>> http://userweb.kernel.org/~tj/ossp/
>>
>> It works pretty well here. :-)
>
>Sorry for being destructive, but 6 years after ALSA went into the
>kernel we are slightly approaching the point where all applications
>support ALSA.
Unreal Tournament GOTY/99 does not (seem to). And I doubt someone
is going to fix commercial games. Though being a static binary,
its use of shared libraries that do the sound device open makes
aoss a possibility, if that helps. But it does not support ALSA
natively - and would make a point for CUSE.
--
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