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Message-ID: <49B1BB6F.2080800@goop.org>
Date: Fri, 06 Mar 2009 16:10:23 -0800
From: Jeremy Fitzhardinge <jeremy@...p.org>
To: "H. Peter Anvin" <hpa@...or.com>
CC: Yinghai Lu <yinghai@...nel.org>, mingo@...e.hu,
Thomas Gleixner <tglx@...utronix.de>,
Andrew Morton <akpm@...ux-foundation.org>,
Pekka Enberg <penberg@...helsinki.fi>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH] x86: introduce bootmem_state
H. Peter Anvin wrote:
> Jeremy Fitzhardinge wrote:
>>
>> Please, no. system_state should be deprecated; its hard enough to
>> have a notion of some kind of system-wide state, but putting
>> subsystem specific substates into it just makes things worse.
>>
>
> Does it? It seems to me to have a bunch of state variables which can
> interact in $DEITY knows how many ways sounds like a bad idea.
If each state variable describes the state of a single subsystem in a
well-defined way then it is meaningful and fairly easy to understand; I
would love to have a straightforward way to query which allocator is
safe to use at a given moment.
The total number of states is always going to be subsys1 * subsys2 *
..., but folding them all into one state variable only makes sense if we
have a well-defined set of states *and* transitions between them. But
even then it implies that we have enough coupling between our subsystems
that we would even care what their aggregate state is, which is already
a bad idea. If we keep the internal workings of our subsystems as
internal details, then having private state variables is the way to go.
The real problem with system_state is that it has a few broadly-defined
values, but no real explanation of what they mean, so they end up
getting used in inappropriate ways (like the virt_addr_valid() thing I
fixed yesterday).
J
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