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Message-ID: <49D558CE.9090608@kernel.org>
Date: Fri, 03 Apr 2009 09:31:10 +0900
From: Tejun Heo <tj@...nel.org>
To: Martin Schwidefsky <schwidefsky@...ibm.com>
CC: Ivan Kokshaysky <ink@...assic.park.msu.ru>,
Ingo Molnar <mingo@...e.hu>, rusty@...tcorp.com.au,
tglx@...utronix.de, x86@...nel.org, linux-kernel@...r.kernel.org,
hpa@...or.com, Paul Mundt <lethal@...ux-sh.org>,
rmk@....linux.org.uk, starvik@...s.com, ralf@...ux-mips.org,
davem@...emloft.net, cooloney@...nel.org, kyle@...artin.ca,
matthew@....cx, grundler@...isc-linux.org, takata@...ux-m32r.org,
benh@...nel.crashing.org, rth@...ddle.net,
heiko.carstens@...ibm.com
Subject: Re: [GIT RFC] percpu: use dynamic percpu allocator as the default
percpu allocator
Hello,
Martin Schwidefsky wrote:
> On Thu, 2 Apr 2009 11:24:18 +0400
> Ivan Kokshaysky <ink@...assic.park.msu.ru> wrote:
>
>> On the other hand, some tricks with DEFINE_PER_CPU() are indeed possible -
>> for instance, using weak references we could force the compiler to
>> generate proper addressing mode. So DEFINE_PER_CPU(int, foo) in module
>> would expand to something like this:
>>
>> extern int per_cpu__foo;
>> asm(".weakref per_cpu__foo, per_cpu_mod__foo");
>> __attribute__((__section__(".data.percpu"))) int per_cpu_mod__foo
>>
>> The main problem is that our DEFINE_PER_CPU() macro consists of more
>> than one definition, so it won't be possible to specify both storage class
>> and initializer with it.
>>
>> If it's acceptable to change the semantics from
>>
>> static DEFINE_PER_CPU(int, foo) = 1
>>
>> to
>>
>> DEFINE_PER_CPU(static, int, foo) = 1
>>
>> then we're ok.
>>
>> Or maybe just add STATIC_DEFINE_PER_CPU_xx() variants?
>
> That is what I'm after as well. Just drop the "static" from the
> DEFINE_PER_CPU statement found inside modules and it works.
>
> My experiments with the weak and visibility attribute failed because
> the static storage class specifier together with the attribute either
> causes a compile error or static just overrides the attribute.
Can STATIC_DEFINE_PER_CPU() be made to work? It's not pretty but if
that's the only sensible way to reach uniform static/dynamic handling,
I suppose we can ignore the slight ugliness.
Rusty, Ingo, what do you guys think?
Thanks.
--
tejun
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