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Message-Id: <20090417115048.0c5ca35d.akpm@linux-foundation.org>
Date: Fri, 17 Apr 2009 11:50:48 -0700
From: Andrew Morton <akpm@...ux-foundation.org>
To: Krzysztof Helt <krzysztof.h1@...zta.fm>
Cc: spock@...too.org, linux-fbdev-devel@...ts.sourceforge.net,
linux-kernel@...r.kernel.org
Subject: Re: [Linux-fbdev-devel] [PATCH] fbdev: fix fillrect for 24bpp modes
On Fri, 17 Apr 2009 18:36:17 +0200
Krzysztof Helt <krzysztof.h1@...zta.fm> wrote:
> On Mon, 13 Apr 2009 19:09:54 +0200
> Michal Januszewski <spock@...too.org> wrote:
>
> ...
>
> The r is simply dst_idx / bits. Most compilers will optimize it away into
> a simple shift because the bits has only one bit set (it is number of bits in a long variable, ie. 32 or 64).
>
> > + pat = pat << ((left*r) % bpp) | pat >> ((right*r) % bpp);
> >
>
> If the r = (dst_idx / bits) it is number of long words. The shift by ((left*r) % bpp) does
> not make much sense (try left = 3 and r = 24 words - it is always zero but should be 3).
> It is even worse if a line is padded so line's length modulo bpp is not
> zero it does not work. A colorful pattern is produced after the "mtest" text.
>
> A dst_idx offset is not taken into account (it could be non-zero only for depths < 8 bits).
>
OK, thanks for checking.
Michael, I'll await a version 2 on this patch. It looks like something
we want in 2.6.30.
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