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Message-ID: <20090421092912.GJ12713@csn.ul.ie>
Date: Tue, 21 Apr 2009 10:29:12 +0100
From: Mel Gorman <mel@....ul.ie>
To: KOSAKI Motohiro <kosaki.motohiro@...fujitsu.com>
Cc: Linux Memory Management List <linux-mm@...ck.org>,
Christoph Lameter <cl@...ux-foundation.org>,
Nick Piggin <npiggin@...e.de>,
Linux Kernel Mailing List <linux-kernel@...r.kernel.org>,
Lin Ming <ming.m.lin@...el.com>,
Zhang Yanmin <yanmin_zhang@...ux.intel.com>,
Peter Zijlstra <peterz@...radead.org>,
Pekka Enberg <penberg@...helsinki.fi>,
Andrew Morton <akpm@...ux-foundation.org>
Subject: Re: [PATCH 05/25] Break up the allocator entry point into fast and
slow paths
On Tue, Apr 21, 2009 at 03:35:11PM +0900, KOSAKI Motohiro wrote:
> > The core of the page allocator is one giant function which allocates memory
> > on the stack and makes calculations that may not be needed for every
> > allocation. This patch breaks up the allocator path into fast and slow
> > paths for clarity. Note the slow paths are still inlined but the entry is
> > marked unlikely. If they were not inlined, it actally increases text size
> > to generate the as there is only one call site.
>
> hmm..
>
> this patch have few behavior change.
> please separate big cleanup patch and behavior patch.
>
The change in behavior is unintentional.
> I hope to make this patch non functional change. I'm not sure about these
> are your intentional change or not. it cause harder reviewing...
>
Agreed, this should not make functional changes.
>
> >
> > Signed-off-by: Mel Gorman <mel@....ul.ie>
> > Reviewed-by: Christoph Lameter <cl@...ux-foundation.org>
> > ---
> > mm/page_alloc.c | 356 ++++++++++++++++++++++++++++++++++---------------------
> > 1 files changed, 222 insertions(+), 134 deletions(-)
> >
> > diff --git a/mm/page_alloc.c b/mm/page_alloc.c
> > index 3bed856..13b4d11 100644
> > --- a/mm/page_alloc.c
> > +++ b/mm/page_alloc.c
> > @@ -1460,47 +1460,172 @@ try_next_zone:
> > return page;
> > }
> >
> > -/*
> > - * This is the 'heart' of the zoned buddy allocator.
> > - */
> > -struct page *
> > -__alloc_pages_nodemask(gfp_t gfp_mask, unsigned int order,
> > - struct zonelist *zonelist, nodemask_t *nodemask)
> > +static inline int
> > +should_alloc_retry(gfp_t gfp_mask, unsigned int order,
> > + unsigned long pages_reclaimed)
> > {
> > - const gfp_t wait = gfp_mask & __GFP_WAIT;
> > - enum zone_type high_zoneidx = gfp_zone(gfp_mask);
> > - struct zoneref *z;
> > - struct zone *zone;
> > - struct page *page;
> > - struct reclaim_state reclaim_state;
> > - struct task_struct *p = current;
> > - int do_retry;
> > - int alloc_flags;
> > - unsigned long did_some_progress;
> > - unsigned long pages_reclaimed = 0;
> > + /* Do not loop if specifically requested */
> > + if (gfp_mask & __GFP_NORETRY)
> > + return 0;
> >
> > - lockdep_trace_alloc(gfp_mask);
> > + /*
> > + * In this implementation, order <= PAGE_ALLOC_COSTLY_ORDER
> > + * means __GFP_NOFAIL, but that may not be true in other
> > + * implementations.
> > + */
> > + if (order <= PAGE_ALLOC_COSTLY_ORDER)
> > + return 1;
> > +
> > + /*
> > + * For order > PAGE_ALLOC_COSTLY_ORDER, if __GFP_REPEAT is
> > + * specified, then we retry until we no longer reclaim any pages
> > + * (above), or we've reclaimed an order of pages at least as
> > + * large as the allocation's order. In both cases, if the
> > + * allocation still fails, we stop retrying.
> > + */
> > + if (gfp_mask & __GFP_REPEAT && pages_reclaimed < (1 << order))
> > + return 1;
> >
> > - might_sleep_if(wait);
> > + /*
> > + * Don't let big-order allocations loop unless the caller
> > + * explicitly requests that.
> > + */
> > + if (gfp_mask & __GFP_NOFAIL)
> > + return 1;
> >
> > - if (should_fail_alloc_page(gfp_mask, order))
> > - return NULL;
> > + return 0;
> > +}
> >
> > - /* the list of zones suitable for gfp_mask */
> > - z = zonelist->_zonerefs;
> > - if (unlikely(!z->zone)) {
> > - /*
> > - * Happens if we have an empty zonelist as a result of
> > - * GFP_THISNODE being used on a memoryless node
> > - */
> > +static inline struct page *
> > +__alloc_pages_may_oom(gfp_t gfp_mask, unsigned int order,
> > + struct zonelist *zonelist, enum zone_type high_zoneidx,
> > + nodemask_t *nodemask)
> > +{
> > + struct page *page;
> > +
> > + /* Acquire the OOM killer lock for the zones in zonelist */
> > + if (!try_set_zone_oom(zonelist, gfp_mask)) {
> > + schedule_timeout_uninterruptible(1);
> > return NULL;
> > }
> >
> > -restart:
> > - page = get_page_from_freelist(gfp_mask|__GFP_HARDWALL, nodemask, order,
> > - zonelist, high_zoneidx, ALLOC_WMARK_LOW|ALLOC_CPUSET);
> > + /*
> > + * Go through the zonelist yet one more time, keep very high watermark
> > + * here, this is only to catch a parallel oom killing, we must fail if
> > + * we're still under heavy pressure.
> > + */
> > + page = get_page_from_freelist(gfp_mask|__GFP_HARDWALL, nodemask,
> > + order, zonelist, high_zoneidx,
> > + ALLOC_WMARK_HIGH|ALLOC_CPUSET);
> > if (page)
> > - goto got_pg;
> > + goto out;
> > +
> > + /* The OOM killer will not help higher order allocs */
> > + if (order > PAGE_ALLOC_COSTLY_ORDER)
> > + goto out;
> > +
> > + /* Exhausted what can be done so it's blamo time */
> > + out_of_memory(zonelist, gfp_mask, order);
> > +
> > +out:
> > + clear_zonelist_oom(zonelist, gfp_mask);
> > + return page;
> > +}
> > +
> > +/* The really slow allocator path where we enter direct reclaim */
> > +static inline struct page *
> > +__alloc_pages_direct_reclaim(gfp_t gfp_mask, unsigned int order,
> > + struct zonelist *zonelist, enum zone_type high_zoneidx,
> > + nodemask_t *nodemask, int alloc_flags, unsigned long *did_some_progress)
> > +{
> > + struct page *page = NULL;
> > + struct reclaim_state reclaim_state;
> > + struct task_struct *p = current;
> > +
> > + cond_resched();
> > +
> > + /* We now go into synchronous reclaim */
> > + cpuset_memory_pressure_bump();
> > +
> > + /*
> > + * The task's cpuset might have expanded its set of allowable nodes
> > + */
> > + p->flags |= PF_MEMALLOC;
> > + lockdep_set_current_reclaim_state(gfp_mask);
> > + reclaim_state.reclaimed_slab = 0;
> > + p->reclaim_state = &reclaim_state;
> > +
> > + *did_some_progress = try_to_free_pages(zonelist, order, gfp_mask, nodemask);
> > +
> > + p->reclaim_state = NULL;
> > + lockdep_clear_current_reclaim_state();
> > + p->flags &= ~PF_MEMALLOC;
> > +
> > + cond_resched();
> > +
> > + if (order != 0)
> > + drain_all_pages();
> > +
> > + if (likely(*did_some_progress))
> > + page = get_page_from_freelist(gfp_mask, nodemask, order,
> > + zonelist, high_zoneidx, alloc_flags);
> > + return page;
> > +}
> > +
> > +static inline int
> > +is_allocation_high_priority(struct task_struct *p, gfp_t gfp_mask)
> > +{
> > + if (((p->flags & PF_MEMALLOC) || unlikely(test_thread_flag(TIF_MEMDIE)))
> > + && !in_interrupt())
> > + if (!(gfp_mask & __GFP_NOMEMALLOC))
> > + return 1;
> > + return 0;
> > +}
> > +
> > +/*
> > + * This is called in the allocator slow-path if the allocation request is of
> > + * sufficient urgency to ignore watermarks and take other desperate measures
> > + */
> > +static inline struct page *
> > +__alloc_pages_high_priority(gfp_t gfp_mask, unsigned int order,
> > + struct zonelist *zonelist, enum zone_type high_zoneidx,
> > + nodemask_t *nodemask)
> > +{
> > + struct page *page;
> > +
> > + do {
> > + page = get_page_from_freelist(gfp_mask, nodemask, order,
> > + zonelist, high_zoneidx, ALLOC_NO_WATERMARKS);
> > +
> > + if (!page && gfp_mask & __GFP_NOFAIL)
> > + congestion_wait(WRITE, HZ/50);
> > + } while (!page && (gfp_mask & __GFP_NOFAIL));
> > +
> > + return page;
> > +}
> > +
> > +static inline
> > +void wake_all_kswapd(unsigned int order, struct zonelist *zonelist,
> > + enum zone_type high_zoneidx)
> > +{
> > + struct zoneref *z;
> > + struct zone *zone;
> > +
> > + for_each_zone_zonelist(zone, z, zonelist, high_zoneidx)
> > + wakeup_kswapd(zone, order);
> > +}
> > +
> > +static inline struct page *
> > +__alloc_pages_slowpath(gfp_t gfp_mask, unsigned int order,
> > + struct zonelist *zonelist, enum zone_type high_zoneidx,
> > + nodemask_t *nodemask)
> > +{
> > + const gfp_t wait = gfp_mask & __GFP_WAIT;
> > + struct page *page = NULL;
> > + int alloc_flags;
> > + unsigned long pages_reclaimed = 0;
> > + unsigned long did_some_progress;
> > + struct task_struct *p = current;
> >
> > /*
> > * GFP_THISNODE (meaning __GFP_THISNODE, __GFP_NORETRY and
> > @@ -1513,8 +1638,7 @@ restart:
> > if (NUMA_BUILD && (gfp_mask & GFP_THISNODE) == GFP_THISNODE)
> > goto nopage;
> >
> > - for_each_zone_zonelist(zone, z, zonelist, high_zoneidx)
> > - wakeup_kswapd(zone, order);
> > + wake_all_kswapd(order, zonelist, high_zoneidx);
> >
> > /*
> > * OK, we're below the kswapd watermark and have kicked background
> > @@ -1534,6 +1658,7 @@ restart:
> > if (wait)
> > alloc_flags |= ALLOC_CPUSET;
> >
> > +restart:
> > /*
> > * Go through the zonelist again. Let __GFP_HIGH and allocations
> > * coming from realtime tasks go deeper into reserves.
> > @@ -1547,119 +1672,47 @@ restart:
> > if (page)
> > goto got_pg;
> >
> > - /* This allocation should allow future memory freeing. */
> > -
> > -rebalance:
> > - if (((p->flags & PF_MEMALLOC) || unlikely(test_thread_flag(TIF_MEMDIE)))
> > - && !in_interrupt()) {
> > - if (!(gfp_mask & __GFP_NOMEMALLOC)) {
> > -nofail_alloc:
> > - /* go through the zonelist yet again, ignoring mins */
> > - page = get_page_from_freelist(gfp_mask, nodemask, order,
> > - zonelist, high_zoneidx, ALLOC_NO_WATERMARKS);
> > - if (page)
> > - goto got_pg;
> > - if (gfp_mask & __GFP_NOFAIL) {
> > - congestion_wait(WRITE, HZ/50);
> > - goto nofail_alloc;
> > - }
> > - }
> > - goto nopage;
> > - }
> > + /* Allocate without watermarks if the context allows */
> > + if (is_allocation_high_priority(p, gfp_mask))
> > + page = __alloc_pages_high_priority(gfp_mask, order,
> > + zonelist, high_zoneidx, nodemask);
> > + if (page)
> > + goto got_pg;
> >
> > /* Atomic allocations - we can't balance anything */
> > if (!wait)
> > goto nopage;
> >
>
> old code is below.
> if PF_MEMALLOC and !in_interrupt() and __GFP_NOMEMALLOC case,
> old code jump to nopage, your one call reclaim.
>
> I think, if the task have PF_MEMALLOC, it shouldn't call reclaim.
> if not, endless reclaim recursion happend.
>
> --------------------------------------------------------------------
> rebalance:
> if (((p->flags & PF_MEMALLOC) || unlikely(test_thread_flag(TIF_MEMDIE)))
> && !in_interrupt()) {
> if (!(gfp_mask & __GFP_NOMEMALLOC)) {
> nofail_alloc:
> /* go through the zonelist yet again, ignoring mins */
> page = get_page_from_freelist(gfp_mask, nodemask, order,
> zonelist, high_zoneidx, ALLOC_NO_WATERMARKS);
> if (page)
> goto got_pg;
> if (gfp_mask & __GFP_NOFAIL) {
> congestion_wait(WRITE, HZ/50);
> goto nofail_alloc;
> }
> }
> goto nopage;
> }
> --------------------------------------------------------------------
>
I altered the modified version to look like
static inline int
is_allocation_high_priority(struct task_struct *p, gfp_t gfp_mask)
{
if (((p->flags & PF_MEMALLOC) || unlikely(test_thread_flag(TIF_MEMDIE)))
&& !in_interrupt())
return 1;
return 0;
}
Note the check to __GFP_NOMEMALLOC is no longer there.
....
/* Allocate without watermarks if the context allows */
if (is_allocation_high_priority(p, gfp_mask)) {
/* Do not dip into emergency reserves if specified */
if (!(gfp_mask & __GFP_NOMEMALLOC)) {
page = __alloc_pages_high_priority(gfp_mask, order,
zonelist, high_zoneidx, nodemask);
if (page)
goto got_pg;
}
/* Ensure no recursion into the allocator */
goto nopage;
}
Is that better?
> >
> > /* Atomic allocations - we can't balance anything */
> > if (!wait)
> > goto nopage;
> >
> > - cond_resched();
> > -
> > - /* We now go into synchronous reclaim */
> > - cpuset_memory_pressure_bump();
> > -
> > - p->flags |= PF_MEMALLOC;
> > -
> > - lockdep_set_current_reclaim_state(gfp_mask);
> > - reclaim_state.reclaimed_slab = 0;
> > - p->reclaim_state = &reclaim_state;
> > -
> > - did_some_progress = try_to_free_pages(zonelist, order,
> > - gfp_mask, nodemask);
> > -
> > - p->reclaim_state = NULL;
> > - lockdep_clear_current_reclaim_state();
> > - p->flags &= ~PF_MEMALLOC;
> > -
> > - cond_resched();
> > + /* Try direct reclaim and then allocating */
> > + page = __alloc_pages_direct_reclaim(gfp_mask, order,
> > + zonelist, high_zoneidx,
> > + nodemask,
> > + alloc_flags, &did_some_progress);
> > + if (page)
> > + goto got_pg;
> >
> > - if (order != 0)
> > - drain_all_pages();
> > + /*
> > + * If we failed to make any progress reclaiming, then we are
> > + * running out of options and have to consider going OOM
> > + */
> > + if (!did_some_progress) {
> > + if ((gfp_mask & __GFP_FS) && !(gfp_mask & __GFP_NORETRY)) {
> > + page = __alloc_pages_may_oom(gfp_mask, order,
> > + zonelist, high_zoneidx,
> > + nodemask);
> > + if (page)
> > + goto got_pg;
>
> the old code here.
>
> ------------------------------------------------------------------------
> } else if ((gfp_mask & __GFP_FS) && !(gfp_mask & __GFP_NORETRY)) {
> if (!try_set_zone_oom(zonelist, gfp_mask)) {
> schedule_timeout_uninterruptible(1);
> goto restart;
> }
>
> /*
> * Go through the zonelist yet one more time, keep
> * very high watermark here, this is only to catch
> * a parallel oom killing, we must fail if we're still
> * under heavy pressure.
> */
> page = get_page_from_freelist(gfp_mask|__GFP_HARDWALL, nodemask,
> order, zonelist, high_zoneidx,
> ALLOC_WMARK_HIGH|ALLOC_CPUSET);
> if (page) {
> clear_zonelist_oom(zonelist, gfp_mask);
> goto got_pg;
> }
>
> /* The OOM killer will not help higher order allocs so fail */
> if (order > PAGE_ALLOC_COSTLY_ORDER) {
> clear_zonelist_oom(zonelist, gfp_mask);
> goto nopage;
> }
>
> out_of_memory(zonelist, gfp_mask, order);
> clear_zonelist_oom(zonelist, gfp_mask);
> goto restart;
> }
> ------------------------------------------------------------------------
>
> if get_page_from_freelist() return NULL and order > PAGE_ALLOC_COSTLY_ORDER,
> old code jump to nopage, your one jump to restart.
>
Good spot. The new section now looks like
page = __alloc_pages_may_oom(gfp_mask, order,
zonelist, high_zoneidx,
nodemask);
if (page)
goto got_pg;
/*
* The OOM killer does not trigger for high-order allocations
* but if no progress is being made, there are no other
* options and retrying is unlikely to help
*/
if (order > PAGE_ALLOC_COSTLY_ORDER)
goto nopage;
Better?
>
>
>
> > - if (likely(did_some_progress)) {
> > - page = get_page_from_freelist(gfp_mask, nodemask, order,
> > - zonelist, high_zoneidx, alloc_flags);
> > - if (page)
> > - goto got_pg;
> > - } else if ((gfp_mask & __GFP_FS) && !(gfp_mask & __GFP_NORETRY)) {
> > - if (!try_set_zone_oom(zonelist, gfp_mask)) {
> > - schedule_timeout_uninterruptible(1);
> > goto restart;
> > }
> > -
> > - /*
> > - * Go through the zonelist yet one more time, keep
> > - * very high watermark here, this is only to catch
> > - * a parallel oom killing, we must fail if we're still
> > - * under heavy pressure.
> > - */
> > - page = get_page_from_freelist(gfp_mask|__GFP_HARDWALL, nodemask,
> > - order, zonelist, high_zoneidx,
> > - ALLOC_WMARK_HIGH|ALLOC_CPUSET);
> > - if (page) {
> > - clear_zonelist_oom(zonelist, gfp_mask);
> > - goto got_pg;
> > - }
> > -
> > - /* The OOM killer will not help higher order allocs so fail */
> > - if (order > PAGE_ALLOC_COSTLY_ORDER) {
> > - clear_zonelist_oom(zonelist, gfp_mask);
> > - goto nopage;
> > - }
> > -
> > - out_of_memory(zonelist, gfp_mask, order);
> > - clear_zonelist_oom(zonelist, gfp_mask);
> > - goto restart;
> > }
> >
> > - /*
> > - * Don't let big-order allocations loop unless the caller explicitly
> > - * requests that. Wait for some write requests to complete then retry.
> > - *
> > - * In this implementation, order <= PAGE_ALLOC_COSTLY_ORDER
> > - * means __GFP_NOFAIL, but that may not be true in other
> > - * implementations.
> > - *
> > - * For order > PAGE_ALLOC_COSTLY_ORDER, if __GFP_REPEAT is
> > - * specified, then we retry until we no longer reclaim any pages
> > - * (above), or we've reclaimed an order of pages at least as
> > - * large as the allocation's order. In both cases, if the
> > - * allocation still fails, we stop retrying.
> > - */
> > + /* Check if we should retry the allocation */
> > pages_reclaimed += did_some_progress;
> > - do_retry = 0;
> > - if (!(gfp_mask & __GFP_NORETRY)) {
> > - if (order <= PAGE_ALLOC_COSTLY_ORDER) {
> > - do_retry = 1;
> > - } else {
> > - if (gfp_mask & __GFP_REPEAT &&
> > - pages_reclaimed < (1 << order))
> > - do_retry = 1;
> > - }
> > - if (gfp_mask & __GFP_NOFAIL)
> > - do_retry = 1;
> > - }
> > - if (do_retry) {
> > + if (should_alloc_retry(gfp_mask, order, pages_reclaimed)) {
> > + /* Wait for some write requests to complete then retry */
> > congestion_wait(WRITE, HZ/50);
> > - goto rebalance;
> > + goto restart;
>
> this change rebalance to restart.
>
True, it's makes more sense to me sensible to goto restart at that point
after waiting on IO to complete but it's a functional change and doesn't
belong in this patch. I've fixed it up.
Very well spotted.
>
> > }
> >
> > nopage:
> > @@ -1672,6 +1725,41 @@ nopage:
> > }
> > got_pg:
> > return page;
> > +
> > +}
> > +
> > +/*
> > + * This is the 'heart' of the zoned buddy allocator.
> > + */
> > +struct page *
> > +__alloc_pages_nodemask(gfp_t gfp_mask, unsigned int order,
> > + struct zonelist *zonelist, nodemask_t *nodemask)
> > +{
> > + enum zone_type high_zoneidx = gfp_zone(gfp_mask);
> > + struct page *page;
> > +
> > + lockdep_trace_alloc(gfp_mask);
> > +
> > + might_sleep_if(gfp_mask & __GFP_WAIT);
> > +
> > + if (should_fail_alloc_page(gfp_mask, order))
> > + return NULL;
> > +
> > + /*
> > + * Check the zones suitable for the gfp_mask contain at least one
> > + * valid zone. It's possible to have an empty zonelist as a result
> > + * of GFP_THISNODE and a memoryless node
> > + */
> > + if (unlikely(!zonelist->_zonerefs->zone))
> > + return NULL;
> > +
> > + page = get_page_from_freelist(gfp_mask|__GFP_HARDWALL, nodemask, order,
> > + zonelist, high_zoneidx, ALLOC_WMARK_LOW|ALLOC_CPUSET);
> > + if (unlikely(!page))
> > + page = __alloc_pages_slowpath(gfp_mask, order,
> > + zonelist, high_zoneidx, nodemask);
> > +
> > + return page;
> > }
> > EXPORT_SYMBOL(__alloc_pages_nodemask);
> >
> > --
> > 1.5.6.5
> >
>
>
>
--
Mel Gorman
Part-time Phd Student Linux Technology Center
University of Limerick IBM Dublin Software Lab
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